Mechanics: Difference between revisions
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*whether they can use [[Bayonets]] or [[Rifle Grenades]] | *whether they can use [[Bayonets]] or [[Rifle Grenades]] | ||
= | =Weapon Penetration= | ||
Bullets can penetrate walls and objects at cost to there damage in proportion to the material Modifier. (AKA it go through a thin sheet of glass no problem but thick concrete or metal objects, bullets will only go through so far.) | Bullets can penetrate walls and objects at cost to there damage in proportion to the material Modifier. (AKA it go through a thin sheet of glass no problem but thick concrete or metal objects, bullets will only go through so far.) | ||
<hr> | <hr> | ||
Revision as of 03:47, 26 September 2024
These are the main mechanics to the game.
Team Selection
Choose between the U.S. ARMY and the VIỆT CỘNG
Class Selection
There are 6 Classes in the game, that have access to different weapons and equipment. Try to play the best role that your team needs.
Loadout Selection
Each Class has a Primary, Secondary, and melee weapon slots. Some larger melee weapons can take over your secondary slot. Certain classes might be granted Equipment or Special Equipment. Every class except Engineer and Radioman has at least 1 grenade slot as well.
Command Menu
The Command Menu is a wheel of selectable icons that appear on screen if you press (Default []). It allows to send messages out to your teammates, while also having an audio voiceline. Communication is crucial for good teamplay.

Weapon Basics
These include
- Damage
- Magazine size and Ammo
- Fire Rate
- Bullet Spread °
- Range Modifier
- Reload Speed
- Muzzle Velocity (currently unused)
- Projectile weight (currently unused)
- weapon Weight
- whether they can use Bayonets or Rifle Grenades
Weapon Penetration
Bullets can penetrate walls and objects at cost to there damage in proportion to the material Modifier. (AKA it go through a thin sheet of glass no problem but thick concrete or metal objects, bullets will only go through so far.)
Bullets that have penetrated an object will have a unique kill icon next to it in the kill feed.
Map Mechanics
Some Maps might have respawnable Explosive Barrels or Boxes
Some Maps have elevators that can be activated by pressing the 'USE' key on the Elevator button Panel