Damage

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Damage is the unit and method of marking injury on a player. There are many ways to get damage but the most common is from being shot. The damage for firearms is calculated by multiplying the damage generic value against the bodypart modifier and then multiplied against the Range Modifier

Back Blast

Rocket Launchers have a back blast behind them that is deadly.

Icon backblast.svg

Barbed wire

Barbed Wire can slow you down and damage you if you go right through it. The Audio SFX is not related to the damage being received.

Explosions

Icon barrel.svg

Melee

Fall Damage

Fire Damage

You can take fire damage both from incendiary weapons and from environmental hazards around the map

Projectile Hit

Icon grenade impact.svg

Suffocation

You can take suffocation damage by running out of breath underwater or breathing in poison gas.