Mechanics: Difference between revisions

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=Class Selection=
=Class Selection=
There are 6 Classes in the game, that have access to different weapons and equipment. Try to play the best role that your team needs.
There are 6 [[Classes]] in the game, that have access to different [[weapons]] and [[equipment]]. Try to play the best role that your team needs.


=Loadout Selection=
=Loadout Selection=

Revision as of 22:26, 27 May 2024

These are the main mechanics to the game.

Team Selection

Choose between the U.S. ARMY and the VIỆT CỘNG

Class Selection

There are 6 Classes in the game, that have access to different weapons and equipment. Try to play the best role that your team needs.

Loadout Selection

Each Class has a Primary, Secondary, and melee weapon slots. Some larger melee weapons can take over your secondary slot. Certain classes might be granted Equipment or Special Equipment. Every class except Engineer and Radioman has at least 1 grenade slot as well.

Command Menu

The Command Menu is a wheel of selectable icons that appear on screen if you press (Default []). It allows to send messages out to your teammates, while also having an audio voiceline. Communication is crucial for good teamplay.

What the Command Wheel looks like ingame

Weapon Basics

These include

Weapon Penetration

Bullets can penetrate walls and objects at cost to there damage in proportion to the material Modifier. (AKA it go through a thin sheet of glass no problem but thick concrete or metal objects, bullets will only go through so far.)


Bullets that have penetrated an object will have a unique kill icon next to it in the kill feed.


Factions Classes

U.S. Army

Việt Cộng

Assault

Medic

Gunner

Engineer

Radioman

Sniper


General

Weapons

Maps

Gamemodes

Mechanics

Equipment

Awards