Mechanics: Difference between revisions
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=[[Weapon Penetration]]= | =[[Weapon Penetration]]= | ||
Bullets can penetrate walls and objects at cost to there damage in proportion to the material Modifier. (AKA it go through a thin sheet of glass no problem but thick concrete or metal objects, bullets will only go through so far.) | |||
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Revision as of 05:03, 28 March 2024
These are the main mechanics to the game.
Team Selection
Choose between the U.S. ARMY and the VIỆT CỘNG
Class Selection
There are 6 Classes in the game, that have access to different weapons and equipment. Try to play the best role that your team needs.
Loadout Selection
Choosing your loadout
Command Menu
The Command Menu is a wheel of selectable icons that appear on screen if you press (Default []). It allows to send messages out to your teammates, while also having an audio voiceline. Communication is crucial for good teamplay.

Weapon Basics
These include
- Damage
- Magazine size and Ammo
- Fire Rate
- Bullet Spread °
- Range Modifier
- Muzzle Velocity (currently unused)
- Projectile weight (currently unused)
- weapon Weight
- whether they can use Bayonets or Rifle Grenades
Weapon Penetration
Bullets can penetrate walls and objects at cost to there damage in proportion to the material Modifier. (AKA it go through a thin sheet of glass no problem but thick concrete or metal objects, bullets will only go through so far.)
| Factions | Classes | ||||||
|---|---|---|---|---|---|---|---|
U.S. Army |
Việt Cộng |
Assault |
Medic |
Gunner |
Engineer |
Radioman |
Sniper |
| General | |||||
|---|---|---|---|---|---|
Weapons |
Maps |
Gamemodes |
Mechanics |
Equipment |
Awards |