Mechanics: Difference between revisions
Jump to navigation
Jump to search
Skizmophonic (talk | contribs) No edit summary |
Skizmophonic (talk | contribs) No edit summary |
||
| Line 13: | Line 13: | ||
=Weapon Basics= | =Weapon Basics= | ||
These include | |||
=Weapon Penetration= | *[[Damage]] | ||
*[[Fire Rate]] | |||
*[[Bullet Spread °]] | |||
*[[Range Modifier]] | |||
*[[Muzzle Velocity]] | |||
*[[Projectile weight]] | |||
*weapon [[Weight]] | |||
*whether they can use [[Bayonets]] or [[Rifle Grenades]] | |||
=[[Weapon Penetration]]= | |||
<hr> | <hr> | ||
Revision as of 01:34, 22 March 2024
These are the main mechanics to the game.
Team Selection
Choose between the U.S. ARMY and the VIỆT CỘNG
Class Selection
There are 6 Classes in the game, that have access to different weapons and equipment. Try to play the best role that your team needs.
Loadout Selection
Choosing your loadout
Command Menu
Weapon Basics
These include
- Damage
- Fire Rate
- Bullet Spread °
- Range Modifier
- Muzzle Velocity
- Projectile weight
- weapon Weight
- whether they can use Bayonets or Rifle Grenades
Weapon Penetration
| Factions | Classes | ||||||
|---|---|---|---|---|---|---|---|
U.S. Army |
Việt Cộng |
Assault |
Medic |
Gunner |
Engineer |
Radioman |
Sniper |
| General | |||||
|---|---|---|---|---|---|
Weapons |
Maps |
Gamemodes |
Mechanics |
Equipment |
Awards |