Gamemodes: Difference between revisions
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Capture all control points to decrease the enemy teams tickets. Owning more control points than the opposing team will decrease their tickets even faster. | Capture all control points to decrease the enemy teams tickets. Owning more control points than the opposing team will decrease their tickets even faster. | ||
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Revision as of 02:50, 8 March 2024
Team Deathmatch
Eliminate as many enemy team players to reach the frag limit or until there is no time left. Teams have an unlimited number of respawns. Players respawn in their team base.
Deathmatch
Eliminate as many enemy players to reach the frag limit or until there is no time left. Players have an unlimited number of respawns. Players respawn at pre-set random locations around the map.
Gun Game
Eliminate enemy team players through a series of weapons. Players start with a gun and with each two frags upgrade to a different gun. Killing other players by knife degrades them to the previous weapon.
Gun Game Deathmatch
Eliminate enemy team players through a series of weapons. Players start with a gun and with each two frags upgrade to a different gun. Killing other players by knife degrades them to the previous weapon.
Capture The Flag
Capture the flag of the enemy team and bring it to your own base. Players can only score if they retrieve their own team flag back to their home base.
Conquest
Capture all control points to decrease the enemy teams tickets. Owning more control points than the opposing team will decrease their tickets even faster.
| Factions | Classes | ||||||
|---|---|---|---|---|---|---|---|
U.S. Army |
Việt Cộng |
Assault |
Medic |
Gunner |
Engineer |
Radioman |
Sniper |
| General | ||||
|---|---|---|---|---|
Weapons |
Maps |
Gamemodes |
Mechanics |
Awards |