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Skizmophonic (talk | contribs) m Correct Primary class access from regular loadout file |
Skizmophonic (talk | contribs) m Simplify Primary class access table |
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==Class Access== | ==Class Access== | ||
{| class="wikitable sortable" style="margin:auto;text-align:center;width:90%" | {| class="wikitable sortable" style="margin:auto;text-align:center;width:90%" | ||
|- | |- | ||
! [[Classes|Class]] | ! [[Classes|Class]] | ||
! | ! Common Primary Pool | ||
! Notes | ! Notes | ||
|- | |- | ||
|[[File:Class_Assault.png|50px]]<br><b>[[Assault]]</b> | |[[File:Class_Assault.png|50px]]<br><b>[[Assault]]</b> | ||
|[[Assault Rifles]], [[Battle Rifles]], [[Weapons of Vietnam#Bolt Action|Bolt Actions]], [[Carbines]], [[Submachine Guns|SMGs]], [[Shotguns]] | |[[Assault Rifles]], [[Battle Rifles]], [[Weapons of Vietnam#Bolt Action|Bolt Actions]], [[Carbines]], [[Submachine Guns|SMGs]], [[Shotguns]] | ||
|The broadest normal primary pool. | |The broadest normal primary pool. | ||
|- | |- | ||
|[[File:Class_medic.png|50px]]<br><b>[[Medic]]</b> | |[[File:Class_medic.png|50px]]<br><b>[[Medic]]</b> | ||
|[[Carbines]], [[Submachine Guns|SMGs]], [[Machine Pistols]] | |[[Carbines]], [[Submachine Guns|SMGs]], [[Machine Pistols]] | ||
|Carries lighter primary weapons alongside [[First Aid]]. | |Carries lighter primary weapons alongside [[First Aid]]. | ||
|- | |- | ||
|[[File:Class_Gunner.png|50px]]<br><b>[[Gunner]]</b> | |[[File:Class_Gunner.png|50px]]<br><b>[[Gunner]]</b> | ||
|[[Light Machine Guns|LMGs]] | |[[Light Machine Guns|LMGs]] | ||
|Built around sustained fire and ammo support. | |Built around sustained fire and ammo support. | ||
|- | |- | ||
|[[File:Class_Engineer.png|50px]]<br><b>[[Engineer]]</b> | |[[File:Class_Engineer.png|50px]]<br><b>[[Engineer]]</b> | ||
|[[Submachine Guns|SMGs]], [[Machine Pistols]], [[Shotguns]] | |[[Submachine Guns|SMGs]], [[Machine Pistols]], [[Shotguns]] | ||
|Pairs close-range primaries with engineer tools and explosives. | |Pairs close-range primaries with engineer tools and explosives. | ||
| Line 44: | Line 37: | ||
|[[File:Class_radioman.png|50px]]<br><b>[[Radioman]]</b> | |[[File:Class_radioman.png|50px]]<br><b>[[Radioman]]</b> | ||
|[[Carbines]], [[Submachine Guns|SMGs]], [[Machine Pistols]], [[Shotguns]] | |[[Carbines]], [[Submachine Guns|SMGs]], [[Machine Pistols]], [[Shotguns]] | ||
|[[ | |Uses compact weapons while carrying [[Binoculars]] for calling in [[Airstrikes]]. | ||
|- | |- | ||
|[[File:Class_sniper.png|50px]]<br><b>[[Sniper]]</b> | |[[File:Class_sniper.png|50px]]<br><b>[[Sniper]]</b> | ||
|[[Sniper Rifles]], [[Weapons of Vietnam#Bolt Action|Bolt Actions]], [[Miscellaneous]] | |[[Sniper Rifles]], [[Weapons of Vietnam#Bolt Action|Bolt Actions]], [[Miscellaneous]] | ||
|Uses precision rifles with a small misc primary category. | |Uses precision rifles with a small misc primary category. | ||
Revision as of 03:57, 6 June 2026
Primary weapons are the main weapon slot in a player's loadout. They are usually the weapon you rely on most of the round, while Secondary weapons, Melee, Equipment, and Grenades and Throwables fill backup or utility roles.
Primary choices depend on class, faction, and game mode. A Gunner does not draw from the same weapon pool as a Sniper, and U.S., VC, and ANZAC loadouts can give different options even when the weapon family is similar. For the full sortable list, see Weapons of Vietnam.
How Primary Weapons Work
- Primary weapons are selected during loadout selection after choosing a team and class.
- Most primary weapons use the main firearm stats shown on weapon pages, including Ammo, Damage, Fire Rate, Bullet Spread °, Range Modifier, and weapon Weight.
- Some primary weapons have extra behavior, such as Bayonets, Rifle Grenades, scopes, suppressors, high-capacity magazines, or launcher attachments.
- Some weapons appear only in Special Loadout, Zombies, or other modes instead of normal class loadouts.
Class Access
| Class | Common Primary Pool | Notes |
|---|---|---|
Assault |
Assault Rifles, Battle Rifles, Bolt Actions, Carbines, SMGs, Shotguns | The broadest normal primary pool. |
Medic |
Carbines, SMGs, Machine Pistols | Carries lighter primary weapons alongside First Aid. |
Gunner |
LMGs | Built around sustained fire and ammo support. |
Engineer |
SMGs, Machine Pistols, Shotguns | Pairs close-range primaries with engineer tools and explosives. |
Radioman |
Carbines, SMGs, Machine Pistols, Shotguns | Uses compact weapons while carrying Binoculars for calling in Airstrikes. |
Sniper |
Sniper Rifles, Bolt Actions, Miscellaneous | Uses precision rifles with a small misc primary category. |
Weapon Families
| Weapon Family | Usual Role | Browse |
|---|---|---|
| Assault Rifles | General-purpose automatic rifles for medium-range fighting. | Full assault rifle list |
| Battle Rifles | Full-power rifles that usually trade control for stronger hits. | Full battle rifle list |
| Bolt-action rifles | Slower rifles with high damage and careful shot placement. | Full bolt-action rifle list |
| Carbines | Lighter rifles used across several classes and factions. | Full carbine list |
| Submachine Guns | Close-range automatic weapons common on support classes. | Full submachine gun list |
| Light Machine Guns | High-capacity support weapons used by the Gunner. | Full light machine gun list |
| Shotguns | Short-range weapons with pellet damage and strong close-quarters use. | Full shotgun list |
| Sniper Rifles | Scoped precision weapons used by the Sniper. | Full sniper rifle list |
| Grenade Launchers and Rocket Launchers | Explosive weapons that may be class-limited, mode-limited, or tied to special loadouts. | Full grenade launcher list / Full rocket launcher list |