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m Correct Primary class access from regular loadout file
 
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==Class Access==
==Class Access==
The table below follows the regular `vietnam_loadout.txt` primary weapon categories. [[Special Loadout]], year loadouts, and [[Zombies]] can change what is available.
{| class="wikitable sortable" style="margin:auto;text-align:center;width:90%"
{| class="wikitable sortable" style="margin:auto;text-align:center;width:90%"
|-
|-
! [[Classes|Class]]
! [[Classes|Class]]
! U.S. Primary Types
! Common Primary Pool
! VC Primary Types
! Notes
! Notes
|-
|-
|[[File:Class_Assault.png|50px]]<br><b>[[Assault]]</b>
|[[File:Class_Assault.png|50px]]<br><b>[[Assault]]</b>
|[[Assault Rifles]], [[Battle Rifles]], [[Weapons of Vietnam#Bolt Action|Bolt Actions]], [[Carbines]], [[Submachine Guns|SMGs]], [[Shotguns]]
|[[Assault Rifles]], [[Battle Rifles]], [[Weapons of Vietnam#Bolt Action|Bolt Actions]], [[Carbines]], [[Submachine Guns|SMGs]], [[Shotguns]]
|[[Assault Rifles]], [[Battle Rifles]], [[Weapons of Vietnam#Bolt Action|Bolt Actions]], [[Carbines]], [[Submachine Guns|SMGs]], [[Shotguns]]
|The broadest normal primary pool.
|The broadest normal primary pool.
|-
|-
|[[File:Class_medic.png|50px]]<br><b>[[Medic]]</b>
|[[File:Class_medic.png|50px]]<br><b>[[Medic]]</b>
|[[Carbines]], [[Submachine Guns|SMGs]], [[Machine Pistols]]
|[[Carbines]], [[Submachine Guns|SMGs]], [[Machine Pistols]]
|[[Carbines]], [[Submachine Guns|SMGs]], [[Machine Pistols]]
|Carries lighter primary weapons alongside [[First Aid]].
|Carries lighter primary weapons alongside [[First Aid]].
|-
|-
|[[File:Class_Gunner.png|50px]]<br><b>[[Gunner]]</b>
|[[File:Class_Gunner.png|50px]]<br><b>[[Gunner]]</b>
|[[Light Machine Guns|LMGs]]
|[[Light Machine Guns|LMGs]]
|[[Light Machine Guns|LMGs]]
|Built around sustained fire and ammo support.
|Built around sustained fire and ammo support.
|-
|-
|[[File:Class_Engineer.png|50px]]<br><b>[[Engineer]]</b>
|[[File:Class_Engineer.png|50px]]<br><b>[[Engineer]]</b>
|[[Submachine Guns|SMGs]], [[Machine Pistols]], [[Shotguns]]
|[[Submachine Guns|SMGs]], [[Machine Pistols]], weaker [[Shotguns]]
|[[Submachine Guns|SMGs]], [[Machine Pistols]], [[Shotguns]]
|Pairs close-range primaries with engineer tools and explosives.
|Pairs close-range primaries with engineer tools and explosives.
|-
|-
|[[File:Class_radioman.png|50px]]<br><b>[[Radioman]]</b>
|[[File:Class_radioman.png|50px]]<br><b>[[Radioman]]</b>
|[[Carbines]], [[Submachine Guns|SMGs]], [[Machine Pistols]], [[Shotguns]]
|[[Carbines]], [[Submachine Guns|SMGs]], [[Machine Pistols]], weaker [[Shotguns]]
|[[Assault Rifles]], [[Carbines]], [[Submachine Guns|SMGs]], [[Machine Pistols]], [[Shotguns]]
|Uses compact weapons while carrying [[Binoculars]] for calling in [[Airstrikes]].
|VC Radioman has assault rifles in the normal loadout; U.S. Radioman does not.
|-
|-
|[[File:Class_sniper.png|50px]]<br><b>[[Sniper]]</b>
|[[File:Class_sniper.png|50px]]<br><b>[[Sniper]]</b>
|[[Sniper Rifles]], [[Weapons of Vietnam#Bolt Action|Bolt Actions]], [[Miscellaneous]]
|[[Sniper Rifles]], [[Weapons of Vietnam#Bolt Action|Bolt Actions]], [[Miscellaneous]]
|[[Sniper Rifles]], [[Weapons of Vietnam#Bolt Action|Bolt Actions]], [[Miscellaneous]]
|Uses precision rifles with a small misc primary category.
|Uses precision rifles with a small misc primary category.
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! Weapon Family
! Weapon Family
! Usual Role
! Usual Role
! Browse
|-
|-
|[[Assault Rifles]]
|[[Assault Rifles]]
|General-purpose automatic rifles for medium-range fighting.
|General-purpose automatic rifles for medium-range fighting.
|[[Assault Rifles|Full assault rifle list]]
|-
|-
|[[Battle Rifles]]
|[[Battle Rifles]]
|Full-power rifles that usually trade control for stronger hits.
|Full-power rifles that usually trade control for stronger hits.
|[[Battle Rifles|Full battle rifle list]]
|-
|-
|[[Weapons of Vietnam#Bolt Action|Bolt-action rifles]]
|[[Weapons of Vietnam#Bolt Action|Bolt-action rifles]]
|Slower rifles with high damage and careful shot placement.
|Slower rifles with high damage and careful shot placement.
|[[Weapons of Vietnam#Bolt Action|Full bolt-action rifle list]]
|-
|-
|[[Carbines]]
|[[Carbines]]
|Lighter rifles used across several classes and factions.
|Lighter rifles used across several classes and factions.
|[[Carbines|Full carbine list]]
|-
|-
|[[Submachine Guns]]
|[[Submachine Guns]]
|Close-range automatic weapons common on support classes.
|Close-range automatic weapons common on support classes.
|[[Submachine Guns|Full submachine gun list]]
|-
|[[Machine Pistols]]
|Compact automatic weapons that sit between pistols and SMGs in the primary pool.
|-
|-
|[[Light Machine Guns]]
|[[Light Machine Guns]]
|High-capacity support weapons used by the [[Gunner]].
|High-capacity support weapons used by the [[Gunner]].
|[[Light Machine Guns|Full light machine gun list]]
|-
|-
|[[Shotguns]]
|[[Shotguns]]
|Short-range weapons with pellet damage and strong close-quarters use.
|Short-range weapons with pellet damage and strong close-quarters use.
|[[Shotguns|Full shotgun list]]
|-
|-
|[[Sniper Rifles]]
|[[Sniper Rifles]]
|Scoped precision weapons used by the [[Sniper]].
|Scoped precision weapons used by the [[Sniper]].
|[[Sniper Rifles|Full sniper rifle list]]
|-
|-
|[[Grenade Launchers]] and [[Rocket Launchers]]
|Explosive weapons that may be class-limited, mode-limited, or tied to special loadouts.
|[[Grenade Launchers|Full grenade launcher list]] / [[Rocket Launchers|Full rocket launcher list]]
|}
|}



Latest revision as of 04:04, 6 June 2026


Primary weapons are the main weapon slot in a player's loadout. They are usually the weapon you rely on most of the round, while Secondary weapons, Melee, Equipment, and Grenades and Throwables fill backup or utility roles.

Primary choices depend on class, faction, and game mode. A Gunner does not draw from the same weapon pool as a Sniper, and U.S., VC, and ANZAC loadouts can give different options even when the weapon family is similar. For the full sortable list, see Weapons of Vietnam.

How Primary Weapons Work

Class Access

Class Common Primary Pool Notes

Assault
Assault Rifles, Battle Rifles, Bolt Actions, Carbines, SMGs, Shotguns The broadest normal primary pool.

Medic
Carbines, SMGs, Machine Pistols Carries lighter primary weapons alongside First Aid.

Gunner
LMGs Built around sustained fire and ammo support.

Engineer
SMGs, Machine Pistols, weaker Shotguns Pairs close-range primaries with engineer tools and explosives.

Radioman
Carbines, SMGs, Machine Pistols, weaker Shotguns Uses compact weapons while carrying Binoculars for calling in Airstrikes.

Sniper
Sniper Rifles, Bolt Actions, Miscellaneous Uses precision rifles with a small misc primary category.

Weapon Families

Weapon Family Usual Role
Assault Rifles General-purpose automatic rifles for medium-range fighting.
Battle Rifles Full-power rifles that usually trade control for stronger hits.
Bolt-action rifles Slower rifles with high damage and careful shot placement.
Carbines Lighter rifles used across several classes and factions.
Submachine Guns Close-range automatic weapons common on support classes.
Machine Pistols Compact automatic weapons that sit between pistols and SMGs in the primary pool.
Light Machine Guns High-capacity support weapons used by the Gunner.
Shotguns Short-range weapons with pellet damage and strong close-quarters use.
Sniper Rifles Scoped precision weapons used by the Sniper.

Related Pages