Third-Person

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You can access Third-Person mode from the "Game settings"
Use can also useConsole Commands to access and change Third-Person mode. Usually requires "sv_cheats 1" enabled.
This is a WIP feature so expect bugs!

"thirdperson"  client cheat server_can_execute                                   - Switch to thirdperson camera.
"thirdperson_lockcamera" = "0" client cheat replicated                          
"thirdperson_mayamode"  client cheat                                             - Switch to thirdperson Maya-like camera controls.
"thirdperson_platformer" = "0" client                                            - Player will aim in the direction they are moving.
"thirdperson_screenspace" = "0" client                                           - Movement will be relative to the camera, eg: left means screen-left
"thirdpersonoverview"  client cheat                                              - Switch to thirdperson-overview camera.
"thirdpersonshoulder"  client cheat                                              - Switch to thirdperson-shoulder camera.
"c_thirdpersonshoulder" = "0" ( def. "false" ) client archive                   
"c_thirdpersonshoulderaimdist" = "120.0" client archive                         
"c_thirdpersonshoulderdist" = "40.0" client archive                             
"c_thirdpersonshoulderheight" = "5.0" client archive                            
"c_thirdpersonshoulderoffset" = "20.0" client archive                           
"cam_collision" = "1" client archive server_can_execute                          - When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
"cam_idealdelta" = "4.0" client archive                                          - Controls the speed when matching offset to ideal angles in thirdperson view
"cam_ideallag" = "4.0" client archive                                            - Amount of lag used when matching offset to ideal angles in thirdperson view
"cam_showangles" = "0" client cheat                                              - When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
"cl_crosshair_thirdperson_follow_shot_destination" = "0" client cheat            - Use actual shot destination as crosshair position