Third-Person
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You can access Third-Person mode from the "Game settings"
Use can also useConsole Commands to access and change Third-Person mode. Usually requires "sv_cheats 1" enabled.
This is a WIP feature so expect bugs!
"thirdperson" client cheat server_can_execute - Switch to thirdperson camera. "thirdperson_lockcamera" = "0" client cheat replicated "thirdperson_mayamode" client cheat - Switch to thirdperson Maya-like camera controls. "thirdperson_platformer" = "0" client - Player will aim in the direction they are moving. "thirdperson_screenspace" = "0" client - Movement will be relative to the camera, eg: left means screen-left "thirdpersonoverview" client cheat - Switch to thirdperson-overview camera. "thirdpersonshoulder" client cheat - Switch to thirdperson-shoulder camera. "c_thirdpersonshoulder" = "0" ( def. "false" ) client archive "c_thirdpersonshoulderaimdist" = "120.0" client archive "c_thirdpersonshoulderdist" = "40.0" client archive "c_thirdpersonshoulderheight" = "5.0" client archive "c_thirdpersonshoulderoffset" = "20.0" client archive "cam_collision" = "1" client archive server_can_execute - When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. "cam_idealdelta" = "4.0" client archive - Controls the speed when matching offset to ideal angles in thirdperson view "cam_ideallag" = "4.0" client archive - Amount of lag used when matching offset to ideal angles in thirdperson view "cam_showangles" = "0" client cheat - When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. "cl_crosshair_thirdperson_follow_shot_destination" = "0" client cheat - Use actual shot destination as crosshair position