Damage: Difference between revisions
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Damage is the unit and method of marking injury on a player. There are many ways to get damage but the most common is from being shot. The damage for firearms is calculated by multiplying the damage generic value against the bodypart modifier and then | Damage is the unit and method of marking injury on a player. There are many ways to get damage but the most common is from being shot. The damage for firearms is calculated by multiplying the damage generic value against the bodypart modifier and then is affected by the [[Range Modifier]] | ||
=Back Blast= | =Back Blast= | ||
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You can take fire damage both from incendiary weapons and from environmental hazards around the map | You can take fire damage both from incendiary weapons and from environmental hazards around the map | ||
=Projectile Hit= | |||
[[File:Icon grenade impact.svg|250px]] | |||
=Suffocation= | =Suffocation= | ||
You can take suffocation damage by running out of breath underwater or breathing in poison gas. | You can take suffocation damage by running out of breath underwater or breathing in poison gas. |
Latest revision as of 04:35, 26 September 2024
Damage is the unit and method of marking injury on a player. There are many ways to get damage but the most common is from being shot. The damage for firearms is calculated by multiplying the damage generic value against the bodypart modifier and then is affected by the Range Modifier
Back Blast
Rocket Launchers have a back blast behind them that is deadly.
Barbed wire
Barbed Wire can slow you down and damage you if you go right through it. The Audio SFX is not related to the damage being received.
Explosions
Melee
Fall Damage
Fire Damage
You can take fire damage both from incendiary weapons and from environmental hazards around the map
Projectile Hit
Suffocation
You can take suffocation damage by running out of breath underwater or breathing in poison gas.