Damage: Revision history

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26 September 2024

28 March 2024

21 March 2024

  • curprev 23:5523:55, 21 March 2024Skizmophonic talk contribs 368 bytes +368 Created page with "Damage is the unit and method of marking injury on a player. There are many ways to get damage but the most common is from being shot. The damage for firearms is calculated by multiplying the damage generic value against the bodypart modifier and then multiplied against the Range Modifier =explosions= =Fire Damage= =Suffocation= =Fall Damage= =Barbed wire="