Damage

Revision as of 23:55, 21 March 2024 by Skizmophonic (talk | contribs) (Created page with "Damage is the unit and method of marking injury on a player. There are many ways to get damage but the most common is from being shot. The damage for firearms is calculated by multiplying the damage generic value against the bodypart modifier and then multiplied against the Range Modifier =explosions= =Fire Damage= =Suffocation= =Fall Damage= =Barbed wire=")
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Damage is the unit and method of marking injury on a player. There are many ways to get damage but the most common is from being shot. The damage for firearms is calculated by multiplying the damage generic value against the bodypart modifier and then multiplied against the Range Modifier

explosions

Fire Damage

Suffocation

Fall Damage

Barbed wire