Damage: Difference between revisions
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Damage is the unit and method of marking injury on a player. There are many ways to get damage but the most common is from being shot. The damage for firearms is calculated by multiplying the damage generic value against the bodypart modifier and then multiplied against the [[Range Modifier]] | Damage is the unit and method of marking injury on a player. There are many ways to get damage but the most common is from being shot. The damage for firearms is calculated by multiplying the damage generic value against the bodypart modifier and then multiplied against the [[Range Modifier]] | ||
=Back Blast= | |||
Rocket Launchers have a back blast behind them that is deadly. | |||
[[File:Icon_backblast.svg|250px]] | |||
=Barbed wire= | =Barbed wire= | ||
Barbed Wire can slow you down and damage you if you go right through it. The Audio SFX is not related to the damage being received. | |||
=Explosions= | |||
[[File:Icon barrel.svg|250px]] | |||
=Melee= | =Melee= | ||
Revision as of 20:22, 28 March 2024
Damage is the unit and method of marking injury on a player. There are many ways to get damage but the most common is from being shot. The damage for firearms is calculated by multiplying the damage generic value against the bodypart modifier and then multiplied against the Range Modifier
Back Blast
Rocket Launchers have a back blast behind them that is deadly.
Barbed wire
Barbed Wire can slow you down and damage you if you go right through it. The Audio SFX is not related to the damage being received.
Explosions
Melee
Fall Damage
Fire Damage
You can take fire damage both from incendiary weapons and from environmental hazards around the map
Suffocation
You can take suffocation damage by running out of breath underwater or breathing in poison gas.