Damage: Difference between revisions
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Skizmophonic (talk | contribs) Created page with "Damage is the unit and method of marking injury on a player. There are many ways to get damage but the most common is from being shot. The damage for firearms is calculated by multiplying the damage generic value against the bodypart modifier and then multiplied against the Range Modifier =explosions= =Fire Damage= =Suffocation= =Fall Damage= =Barbed wire=" |
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Damage is the unit and method of marking injury on a player. There are many ways to get damage but the most common is from being shot. The damage for firearms is calculated by multiplying the damage generic value against the bodypart modifier and then multiplied against the [[Range Modifier]] | Damage is the unit and method of marking injury on a player. There are many ways to get damage but the most common is from being shot. The damage for firearms is calculated by multiplying the damage generic value against the bodypart modifier and then multiplied against the [[Range Modifier]] | ||
=Barbed wire= | |||
=explosions= | =explosions= | ||
=Fall Damage= | |||
=Fire Damage= | =Fire Damage= | ||
You can take fire damage both from incendiary weapons and from environmental hazards around the map | |||
=Suffocation= | =Suffocation= | ||
You can take suffocation damage by running out of breath underwater or breathing in poison gas. | |||
Revision as of 23:58, 21 March 2024
Damage is the unit and method of marking injury on a player. There are many ways to get damage but the most common is from being shot. The damage for firearms is calculated by multiplying the damage generic value against the bodypart modifier and then multiplied against the Range Modifier
Barbed wire
explosions
Fall Damage
Fire Damage
You can take fire damage both from incendiary weapons and from environmental hazards around the map
Suffocation
You can take suffocation damage by running out of breath underwater or breathing in poison gas.