Melee: Difference between revisions
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|[[File:Flag_vc_new.png|50px]]<br><strong>[[VC]]</strong>|| [[File:Sickle.png|250px]]<br><b>[[Sickle]]</b> || [[File:Weapon sickle.svg|250px]] ||42<br>63 headshot ||Charged 84 (25 bleed) | |[[File:Flag_vc_new.png|50px]]<br><strong>[[VC]]</strong>|| [[File:Sickle.png|250px]]<br><b>[[Sickle]]</b> || [[File:Weapon sickle.svg|250px]] ||42<br>63 headshot ||Charged 84 (25 bleed) | ||
|- | |- | ||
|[[File:Flag_us_new.png|50px]]<br><strong>[[US]]</strong>|| [[File:Shovel us.png|250px]]<br><b>[[AMES 1966 Shovel]]</b> || [[File:Weapon shovel us.svg|250px]] || 30<br>45 | |[[File:Flag_us_new.png|50px]]<br><strong>[[US]]</strong>|| [[File:Shovel us.png|250px]]<br><b>[[AMES 1966 Shovel]]</b> || [[File:Weapon shovel us.svg|250px]] || 30<br>45 Sprinting || 60 charged<br> 90 Sprinting charge | ||
|- | |- | ||
|[[File:Flag_vc_new.png|50px]]<br><strong>[[VC]]</strong>|| [[File:Shovel vc.png|250px]]<br><b>[[ChiCom Shovel]]</b> || [[File:Weapon shovel vc.svg|250px]] || 30<br>45 | |[[File:Flag_vc_new.png|50px]]<br><strong>[[VC]]</strong>|| [[File:Shovel vc.png|250px]]<br><b>[[ChiCom Shovel]]</b> || [[File:Weapon shovel vc.svg|250px]] || 30<br>45 Sprinting || 60 charged<br> 90 Sprinting charge | ||
|- | |- | ||
|[[File:Flag_us_new.png|50px]]<br><strong>[[US]]</strong>|| [[File:Crowbar.png|250px]]<br><b> [[Crowbar]]</b> || [[File:weapon_crowbar.svg|250px]]|| 25 || 37 charged<br> 52 Sprinting charge | |[[File:Flag_us_new.png|50px]]<br><strong>[[US]]</strong>|| [[File:Crowbar.png|250px]]<br><b> [[Crowbar]]</b> || [[File:weapon_crowbar.svg|250px]]|| 25 || 37 charged<br> 52 Sprinting charge | ||
|- | |- | ||
|} | |} | ||
Revision as of 03:17, 4 January 2026
!All Melee have the same range!
You can throw your bayonet weapon with Mouse3 (Mouse Scroll wheel Click). [60 damage]
Bayonets can be attached to certain weapons to increase damage and range. Bayonet Stab with Mouse3 (scrollwheel click)
Large bayonets are Weapon dependent.
Stabs are one shot kills on back and head.
The bleed effect is not present in Gun Game.
Charged punches and weapon bashes knock weapons and items out of hands with certain settings enabled.
Shovels and the crowbar have a charge attack when you hold m2 that will deal more damage and knock away weapons and items, also does increased damage while sprinting.
| Factions | Weapon | Icon | Damage | |
|---|---|---|---|---|
| Primary Attack | Secondary Attack | |||
VC US |
Fists |
25 | 25 (50 charged) | |
US |
M7 Bayonet |
35 52 headshot |
55 (25 bleed) | |
VC |
6H2 Bayonet |
35 52 headshot |
55 (25 bleed) | |
US |
M1905 Bayonet |
65 (25 bleed) | 100 | |
VC |
Type 30 Bayonet |
65 (25 bleed) | 100 | |
US |
M1942 Machete |
42 63 headshot |
Charged 84 (25 bleed) | |
VC |
Sickle |
42 63 headshot |
Charged 84 (25 bleed) | |
US |
AMES 1966 Shovel |
30 45 Sprinting |
60 charged 90 Sprinting charge | |
VC |
ChiCom Shovel |
30 45 Sprinting |
60 charged 90 Sprinting charge | |
US |
Crowbar |
25 | 37 charged 52 Sprinting charge | |