Melee: Difference between revisions
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|[[File:Flag_vc_new.png|50px]]<br><strong>[[VC]]</strong>|| [[File:Type30 bayonet.png|250px]]<br><b>[[Type 30 Bayonet]]</b> || [[File:Weapon type30_bayonet.svg|250px]] ||65 (25 bleed) ||55 (25 bleed) | |[[File:Flag_vc_new.png|50px]]<br><strong>[[VC]]</strong>|| [[File:Type30 bayonet.png|250px]]<br><b>[[Type 30 Bayonet]]</b> || [[File:Weapon type30_bayonet.svg|250px]] ||65 (25 bleed) ||55 (25 bleed) | ||
|- | |- | ||
|[[File:Flag_us_new.png|50px]]<br><strong>[[US]]</strong>|| [[File:M1942 machete.png|250px]]<br><b>[[M1942 Machete]]</b> || [[File:Weapon m1942.svg|250px]] ||42<br>63 headshot ||84 (25 bleed) | |[[File:Flag_us_new.png|50px]]<br><strong>[[US]]</strong>|| [[File:M1942 machete.png|250px]]<br><b>[[M1942 Machete]]</b> || [[File:Weapon m1942.svg|250px]] ||42<br>63 headshot ||Charged 84 (25 bleed) | ||
|- | |- | ||
|[[File:Flag_vc_new.png|50px]]<br><strong>[[VC]]</strong>|| [[File:Sickle.png|250px]]<br><b>[[Sickle]]</b> || [[File:Weapon sickle.svg|250px]] ||42<br>63 headshot ||84 (25 bleed) | |[[File:Flag_vc_new.png|50px]]<br><strong>[[VC]]</strong>|| [[File:Sickle.png|250px]]<br><b>[[Sickle]]</b> || [[File:Weapon sickle.svg|250px]] ||42<br>63 headshot ||Charged 84 (25 bleed) | ||
|- | |- | ||
|[[File:Flag_us_new.png|50px]]<br><strong>[[US]]</strong>|| [[File:Shovel us.png|250px]]<br><b>[[AMES 1966 Shovel]]</b> || [[File:Weapon shovel us.svg|250px]] || 30<br>45 headshot || 60 charged<br> 88 Sprinting charge | |[[File:Flag_us_new.png|50px]]<br><strong>[[US]]</strong>|| [[File:Shovel us.png|250px]]<br><b>[[AMES 1966 Shovel]]</b> || [[File:Weapon shovel us.svg|250px]] || 30<br>45 headshot || 60 charged<br> 88 Sprinting charge | ||
Revision as of 02:17, 4 January 2026
!All Melee have the same range!
You can throw your bayonet weapon with Mouse3 (Mouse Scroll wheel Click). [60 damage]
Bayonets can be attached to certain weapons to increase damage and range. Bayonet Stab with Mouse3 (scrollwheel click)
Large bayonets are Weapon dependent.
Stabs are one shot kills on back and head.
The bleed effect is not present in Gun Game.
Charged punches and weapon bashes knock weapons and items out of hands with certain settings enabled.
Shovels and the crowbar have a charge attack when you hold m2 that will deal more damage and knock away weapons and items, also does increased damage while sprinting.
| Factions | Weapon | Icon | Damage | |
|---|---|---|---|---|
| Primary Attack | Secondary Attack | |||
VC US |
Fists |
25 | 25 (50 charged) | |
US |
M7 Bayonet |
35 52 headshot |
55 (25 bleed) | |
VC |
6H2 Bayonet |
35 52 headshot |
55 (25 bleed) | |
US |
M1905 Bayonet |
65 (25 bleed) | 55 (25 bleed) | |
VC |
Type 30 Bayonet |
65 (25 bleed) | 55 (25 bleed) | |
US |
M1942 Machete |
42 63 headshot |
Charged 84 (25 bleed) | |
VC |
Sickle |
42 63 headshot |
Charged 84 (25 bleed) | |
US |
AMES 1966 Shovel |
30 45 headshot |
60 charged 88 Sprinting charge | |
VC |
ChiCom Shovel |
30 45 headshot |
60 charged 88 Sprinting charge | |
US |
Crowbar |
25 | 37 charged 52 Sprinting charge | |