Gamemodes: Difference between revisions
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= | =Capture The Flag= | ||
Capture the flag of the enemy team and bring it to your own base. Players can only score if there own flag is at their base. | |||
=Conquest= | |||
Capture all control points to decrease the enemy teams tickets. Owning more control points than the opposing team will decrease their tickets even faster. | |||
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Eliminate as many enemy players to reach the frag limit or until there is no time left. Players have an unlimited number of respawns. Players respawn at pre-set random locations around the map. | Eliminate as many enemy players to reach the frag limit or until there is no time left. Players have an unlimited number of respawns. Players respawn at pre-set random locations around the map. | ||
=FireFight= | |||
Capture all control points or defeat all enemies. Players can only respawn if a flag is captured. A game is automatically won after 1 minute if the remaining players of the opposing team fail to capture a control point. Capturing all 3 flags and holding them for 30 seconds will also win the game. | |||
=Gun Game= | =Gun Game= | ||
Eliminate enemy team players through a series of weapons. Players start with a gun and with each frag upgrade to a different gun. Killing other players by knife degrades them to the previous weapon. | Eliminate enemy team players through a series of weapons. Players start with a gun and with each frag upgrade to a different gun. Killing other players by knife degrades them to the previous weapon. | ||
=Gun Game Deathmatch= | =Gun Game Deathmatch= | ||
Every man for himself! Players start with a gun and with each frag upgrade to a different gun. Killing other players by knife degrades them to the previous weapon. | Every man for himself! Players start with a gun and with each frag upgrade to a different gun. Killing other players by knife degrades them to the previous weapon. | ||
= | =Kill Confirmed= | ||
Players drop a Zippo on death. Collect enemy Zippos to score points, collect fallen teammates Zippos to prevent scoring | |||
=Last Man Standing= | |||
Wipeout all enemy players in a free-for-all deathmatch to win the game. There are no respawns, dead players spectate until the end of the round. | |||
=Last Team Standing= | |||
Wipeout all enemy players as a team to win the game. There are no respawns, dead players spectate until the end of the round. Friendly fire is ON. Team collision is ON. | |||
=OddBall= | |||
Deathmatch-like gamemode where a player holding the Zippo will have their score incremented each second. Match is ended when a player accumulates 180 seconds | |||
=Team Deathmatch= | |||
Eliminate as many enemy team players to reach the frag limit or until there is no time left. Teams have an unlimited number of respawns. Players respawn in their team base. | |||
=[[Zombies]]= | |||
Defeat waves of Zombies and restock on weapons and ammunition in the interim phase. Players will respawn after clearing a wave. | |||
Latest revision as of 11:50, 18 October 2025
Capture The Flag
Capture the flag of the enemy team and bring it to your own base. Players can only score if there own flag is at their base.
Conquest
Capture all control points to decrease the enemy teams tickets. Owning more control points than the opposing team will decrease their tickets even faster.
Deathmatch
Eliminate as many enemy players to reach the frag limit or until there is no time left. Players have an unlimited number of respawns. Players respawn at pre-set random locations around the map.
FireFight
Capture all control points or defeat all enemies. Players can only respawn if a flag is captured. A game is automatically won after 1 minute if the remaining players of the opposing team fail to capture a control point. Capturing all 3 flags and holding them for 30 seconds will also win the game.
Gun Game
Eliminate enemy team players through a series of weapons. Players start with a gun and with each frag upgrade to a different gun. Killing other players by knife degrades them to the previous weapon.
Gun Game Deathmatch
Every man for himself! Players start with a gun and with each frag upgrade to a different gun. Killing other players by knife degrades them to the previous weapon.
Kill Confirmed
Players drop a Zippo on death. Collect enemy Zippos to score points, collect fallen teammates Zippos to prevent scoring
Last Man Standing
Wipeout all enemy players in a free-for-all deathmatch to win the game. There are no respawns, dead players spectate until the end of the round.
Last Team Standing
Wipeout all enemy players as a team to win the game. There are no respawns, dead players spectate until the end of the round. Friendly fire is ON. Team collision is ON.
OddBall
Deathmatch-like gamemode where a player holding the Zippo will have their score incremented each second. Match is ended when a player accumulates 180 seconds
Team Deathmatch
Eliminate as many enemy team players to reach the frag limit or until there is no time left. Teams have an unlimited number of respawns. Players respawn in their team base.
Zombies
Defeat waves of Zombies and restock on weapons and ammunition in the interim phase. Players will respawn after clearing a wave.