Range Modifier: Difference between revisions
Jump to navigation
Jump to search
Skizmophonic (talk | contribs) No edit summary |
Skizmophonic (talk | contribs) No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 7: | Line 7: | ||
Equation Hypothesis | Equation Hypothesis | ||
(DamageGeneric * BodyPartModifier)-(Range Modifier | (DamageGeneric * BodyPartModifier) - (Distance * invert[Range Modifier]) = Damage Total |
Latest revision as of 19:35, 11 October 2024
the Range Modifier or "rangemodifier" is to control distance damage. Value from 1 (damage value is constant) and 0 (damange never applied)
Most ~rifle caliber ammo will have a good Range Modifier . Pistols and other lighter calibers will have a okay range modifier. Shotguns have the most extreme range modifiers.
Equation Hypothesis
(DamageGeneric * BodyPartModifier) - (Distance * invert[Range Modifier]) = Damage Total