cvar list
"Name","Value","ARCHIVE","SPONLY","GAMEDLL","CHEAT","USERINFO","NOTIFY","PROTECTED","PRINTABLEONLY","UNLOGGED","NEVER_AS_STRING","REPLICATED","DEMO","DONTRECORD","SERVER_CAN_EXECUTE","CLIENTCMD_CAN_EXECUTE","CLIENTDLL","SS","SS_ADDED","DEVELOPMENTONLY",,"Help Text"
--------------
@panoram_debug_dead_pad : 0 : :
@panorama_3dpanel_camera_inout_scale : 0 : , "cl" :
@panorama_3dpanel_camera_inout_scale_kb : 1 : , "cl" :
@panorama_3dpanel_camera_lookat_scale : 0 : , "cl" :
@panorama_3dpanel_camera_rotate_altitude_scale : 0 : , "cl" :
@panorama_3dpanel_camera_rotate_azimuth_scale : 0 : , "cl" :
@panorama_3dpanel_camera_rotate_radius_scale : 1 : , "cl" :
@panorama_3dpanel_light_move_scale : 0 : , "cl" :
@panorama_3dpanel_light_rotate_altitude_scale : 0 : , "cl" :
@panorama_3dpanel_light_rotate_azimuth_scale : 0 : , "cl" :
@panorama_3dpanel_loadout_rotate_drag : 0 : , "cl" :
@panorama_3dpanel_loadout_rotate_frametime_multiplier : 4 : , "cl" :
@panorama_3dpanel_loadout_rotate_grab_scale : 0 : , "cl" :
@panorama_3dpanel_loadout_rotate_scale : 2 : , "cl" :
@panorama_cache_command_list_repaint_threshold : 0 : :
@panorama_cache_command_list_size_threshold : 2048 : :
@panorama_clamp_fractional_pixel_positions : 1 : :
@panorama_clear_frames_on_device_restore : 2 : :
@panorama_daisy_wheel : 0 : : Daisy wheel input mode: RS | ABXY
@panorama_debug_movies : 0 : :
@panorama_debug_overlay_opacity : 0 : , "a" :
@panorama_dragscroll_affordance : 20 : : Minimum mouse movement in pixels before a move is treated as a drag scroll
@panorama_dragscroll_affordance_vr : 100 : : Minimum mouse movement in pixels before a move is treated as a drag scroll in VR
@panorama_dragscroll_maxflickvelocity : 8000 : : Maximum velocity for a drag scroll flick
@panorama_dragscroll_maxflickvelocity_vr : 8000 : : Maximum velocity for a drag scroll flick in VR
@panorama_dragscroll_minflickvelocity : 60 : : Minimum velocity that the mouse must be moving as mouse up time to qualify as a drag scroll flick
@panorama_dragscroll_minflickvelocity_vr : 240 : : Minimum velocity that the mouse must be moving as mouse up time to qualify as a drag scroll flick in VR
@panorama_dragscroll_mintime : 0 : : Minimum time that the mouse button must be down before a move is treated as a drag scroll
@panorama_dragscroll_mintime_vr : 0 : : Minimum time that the mouse button must be down before a move is treated as a drag scroll in VR
@panorama_dragscroll_velocitymultiplier : 0 : : Multiplier for flick velocity off of actual measured velocity
@panorama_dragscroll_velocitymultiplier_vr : 0 : : Multiplier for flick velocity off of actual measured velocity
@panorama_ECO_mode : 1 : : 0 - disable, 1 - default, 2 - force always ON
@panorama_experimental_overdraw_prevention : 0 : :
@panorama_fbo_alloc_batch : 10 : :
@panorama_force_sort_child_ops : 0 : , "cheat" :
@panorama_joystick_axis_repeat_curve_time : 1 : :
@panorama_joystick_axis_repeat_interval_end : 0 : :
@panorama_joystick_axis_repeat_interval_start : 0 : :
@panorama_joystick_button_repeat_curve_time : 1 : :
@panorama_joystick_button_repeat_interval_end : 0 : :
@panorama_joystick_button_repeat_interval_start : 0 : :
@panorama_keep_panel_in_layer_cache : 1 : :
@panorama_keep_text_in_font_cache : 1 : :
@panorama_large_dispatch_event_queue : 0 : :
@panorama_max_fps : 120 : :
@panorama_max_free_fbo : 1000 : :
@panorama_max_oof_overlay_up_fps : 4 : :
@panorama_max_overlay_fps : 60 : :
@panorama_min_comp_layer_cache_cost : 0 : :
@panorama_reload_animations : 1 : :
@panorama_render_target_cache_max_size : 31457280 : :
@panorama_repaint_watch_id : 0 : :
@panorama_show_fps : 0 : :
@panorama_spew_layout_invalidates : 0 : :
@panorama_steampad_button_repeat_curve_time : 0 : :
@panorama_steampad_button_repeat_interval_end : 0 : :
@panorama_steampad_button_repeat_interval_start : 0 : :
@panorama_suspend_paint : 0 : :
@panorama_track_render_commands : 0 : :
@panorama_transition_time_factor : 1 : : A float representing a scale factor for transitions. 1.0 is normal, 2.0 would be twice as fast as normal, 0.5 half as fast
@panorama_volume_ambient : 0 : :
@panorama_volume_effects : 1 : :
@panorama_volume_master : 1 : :
@panorama_volume_movies : 1 : :
@panorama_vsync : 1 : :
_autosave : cmd : : Autosave
_autosavedangerous : cmd : : AutoSaveDangerous
_bugreporter_restart : cmd : : Restarts bug reporter .dll
_fov : 0 : , "cl" : Automates fov command to server.
_record : cmd : : Record a demo incrementally.
_resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
_restart : cmd : : Shutdown and restart the engine.
achievement_debug : 0 : , "cheat", "rep", "cl" : Turn on achievement debug msgs.
achievement_disable : 0 : , "cheat", "rep", "cl" : Turn off achievements.
addip : cmd : : Add an IP address to the ban list.
adsp_alley_min : 122 : :
adsp_courtyard_min : 126 : :
adsp_debug : 0 : , "a" :
adsp_door_height : 112 : :
adsp_duct_min : 106 : :
adsp_hall_min : 110 : :
adsp_low_ceiling : 108 : :
adsp_opencourtyard_min : 126 : :
adsp_openspace_min : 130 : :
adsp_openstreet_min : 118 : :
adsp_openwall_min : 130 : :
adsp_reset_nodes : cmd : :
adsp_room_min : 102 : :
adsp_scale_delay_feedback : 0 : :
adsp_scale_delay_gain : 0 : :
adsp_street_min : 118 : :
adsp_tunnel_min : 114 : :
adsp_wall_height : 128 : :
ai_actbusy_search_time : 10 : , "sv" :
ai_auto_contact_solver : 1 : , "sv" :
ai_block_damage : 0 : , "sv" :
ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable
ai_debug_actbusy : 0 : , "sv", "cheat" : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2:
ai_debug_assault : 0 : , "sv" :
ai_debug_avoidancebounds : 0 : , "sv" :
ai_debug_directnavprobe : 0 : , "sv" :
ai_debug_doors : 0 : , "sv" :
ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system.
ai_debug_efficiency : 0 : , "sv" :
ai_debug_enemies : 0 : , "sv" :
ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs.
ai_debug_follow : 0 : , "sv" :
ai_debug_loners : 0 : , "sv" :
ai_debug_looktargets : 0 : , "sv" :
ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav : 0 : , "sv" :
ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets : 0 : , "sv" :
ai_debug_shoot_positions : 0 : , "cheat", "rep", "cl" :
ai_debug_speech : 0 : , "sv" :
ai_debug_squads : 0 : , "sv" :
ai_debug_think_ticks : 0 : , "sv" :
ai_debugscriptconditions : 0 : , "sv" :
ai_default_efficient : 0 : , "sv" :
ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
ai_drawbattlelines : 0 : , "sv", "cheat" :
ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.
ai_dump_hints : cmd : :
ai_efficiency_override : 0 : , "sv" :
ai_enable_fear_behavior : 1 : , "sv" :
ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions.
ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them.
ai_fear_player_dist : 720 : , "sv" :
ai_find_lateral_cover : 1 : , "sv" :
ai_find_lateral_los : 1 : , "sv" :
ai_follow_use_points : 1 : , "sv" :
ai_follow_use_points_when_moving : 1 : , "sv" :
ai_force_serverside_ragdoll : 0 : , "sv" :
ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,
ai_inhibit_spawners : 0 : , "sv", "cheat" :
ai_lead_time : 0 : , "sv" :
ai_LOS_mode : 0 : , "sv", "rep" :
ai_moveprobe_debug : 0 : , "sv" :
ai_moveprobe_jump_debug : 0 : , "sv" :
ai_moveprobe_usetracelist : 0 : , "sv" :
ai_nav_debug_experimental_pathing : 0 : , "sv" : Draw paths tried during search for bodysnatcher pathing
ai_navigator_generate_spikes : 0 : , "sv" :
ai_navigator_generate_spikes_strength : 8 : , "sv" :
ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
ai_no_local_paths : 0 : , "sv" :
ai_no_node_cache : 0 : , "sv" :
ai_no_select_box : 0 : , "sv" :
ai_no_steer : 0 : , "sv" :
ai_no_talk_delay : 0 : , "sv" :
ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
ai_norebuildgraph : 0 : , "sv" :
ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" :
ai_path_insert_pause_at_est_end : 1 : , "sv" :
ai_path_insert_pause_at_obstruction : 1 : , "sv" :
ai_post_frame_navigation : 0 : , "sv" :
ai_radial_max_link_dist : 512 : , "sv" :
ai_reaction_delay_alert : 0 : , "sv" :
ai_reaction_delay_idle : 0 : , "sv" :
ai_rebalance_thinks : 1 : , "sv" :
ai_report_task_timings_on_limit : 0 : , "a", "sv" :
ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug : 0 : , "sv" :
ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
ai_setenabled : cmd : : Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think
ai_shot_bias : 1 : , "sv" :
ai_shot_bias_max : 1 : , "rep", "cl" :
ai_shot_bias_min : -1 : , "rep", "cl" :
ai_shot_stats : 0 : , "sv" :
ai_shot_stats_term : 1000 : , "sv" :
ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_crawl : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
ai_show_grid : cmd : : Draw a grid on the floor where looking.
ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
ai_show_hull_attacks : 0 : , "sv" :
ai_show_node : cmd : : Highlight the specified node
ai_show_think_tolerance : 0 : , "sv" :
ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
ai_simulate_task_overtime : 0 : , "sv" :
ai_spread_cone_focus_time : 0 : , "sv" :
ai_spread_defocused_cone_multiplier : 3 : , "sv" :
ai_spread_pattern_focus_time : 0 : , "sv" :
ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
ai_strong_optimizations : 0 : , "sv" :
ai_strong_optimizations_no_checkstand : 0 : , "sv" :
ai_task_pre_script : 0 : , "sv" :
ai_test_los : cmd : : Test AI LOS from the player's POV
ai_test_moveprobe_ignoresmall : 0 : , "sv" :
ai_think_limit_label : 0 : , "a", "sv" :
ai_use_clipped_paths : 1 : , "sv" :
ai_use_efficiency : 1 : , "sv" :
ai_use_frame_think_limits : 1 : , "sv" :
ai_use_think_optimizations : 1 : , "sv" :
ai_use_visibility_cache : 1 : , "sv" :
ai_vehicle_avoidance : 1 : , "sv", "cheat" :
aim_flickstick_circular_deadzone_max : 0 : , "a", "cl", "ss" :
aim_flickstick_circular_deadzone_min : 0 : , "a", "cl", "ss" :
aim_flickstick_crank_sensitivity : 1 : , "a", "cl", "ss" : Multiplies sweep rotation
aim_flickstick_crank_tightness : 0 : , "a", "cl", "ss" : Higher values mean sweep rotation are snappier. Lower values are smoother
aim_flickstick_enable : 0 : , "a", "cl", "ss" : when enabled, JoystickCamera will use FlickStick behaviour instead of conventional aiming behaviour
aim_flickstick_flick_snap_mode : 0 : , "a", "cl", "ss" : Snap initial flick to a quantized direction. 0: No Snap. 1: 180 deg. 2: 90 deg. 3: 60 deg. 4: 45 deg.
aim_flickstick_flick_tightness : 0 : , "a", "cl", "ss" : Flick stick snap tightness percentage
aim_flickstick_max_depression_speed : 5 : , "a", "cl", "ss" : Fully diminish the effect of sweep when the stick is returning to zero when the stick returns at this speed.
aim_gyro_circular_deadzone_min : 0 : , "a", "cl", "ss" : Gyro inputs at this deflection or less appear as zero.
aim_gyro_invert_pitch : 0 : , "a", "cl", "ss" : Invert pitch of gyro controlling aim.
aim_gyro_invert_yaw : 0 : , "a", "cl", "ss" : Invert yaw of gyro controlling aim.
aim_gyro_sensitivity_pitch : 1 : , "a", "cl", "ss" : Gyro's pitch contribution to Aim
aim_gyro_sensitivity_yaw : 1 : , "a", "cl", "ss" : Gyro's yaw contribution to Aim
aim_gyro_square_deadzone_pitch : 0 : , "a", "cl", "ss" : Non zero values will bias aim toward straight horizontal aiming. Not recommended.
aim_gyro_square_deadzone_yaw : 0 : , "a", "cl", "ss" : Non zero values will bias aim toward straight vertical aiming. Not recommended.
aim_gyro_zoom_dampening : 0 : , "a", "cl", "ss" : Multiply aim sensitivity by this when zoomed in.
aim_stick_circular_deadzone_max : 0 : , "a", "cl", "ss" : Stick inputs at this deflection or more appear as one.
aim_stick_circular_deadzone_min : 0 : , "a", "cl", "ss" : Stick inputs at this deflection or less appear as zero.
aim_stick_extra_pitch : 0 : , "a", "cl", "ss" : When the stick is fully pegged, gain extra pitch rate over time.
aim_stick_extra_turning_delay : 0 : , "a", "cl", "ss" : How long to wait before ramping in extra turning.
aim_stick_extra_turning_ramp_up_time : 0 : , "a", "cl", "ss" : How soon does extra turning reach maximum when stick is pegged.
aim_stick_extra_yaw : 160 : , "a", "cl", "ss" : When the stick is fully pegged, gain extra yaw rate over time.
aim_stick_invert_pitch : 0 : , "a", "cl", "ss" : Invert pitch of stick controlling aim.
aim_stick_invert_yaw : 0 : , "a", "cl", "ss" : Invert yaw of stick controlling aim.
aim_stick_rate_pitch : 125 : , "a", "cl", "ss" : How fast the stick turns the camera horizontally at max deflection (degrees per second)
aim_stick_rate_yaw : 165 : , "a", "cl", "ss" : How fast the stick turns the camera vertically at max deflection (degrees per second)
aim_stick_response_curve : 1 : , "a", "cl", "ss" : Larger values allow finer control when feathering the stick.
aim_stick_square_deadzone_pitch : 0 : , "a", "cl", "ss" : Non zero values will bias aim toward straight horizontal aiming. Not recommended.
aim_stick_square_deadzone_yaw : 0 : , "a", "cl", "ss" : Non zero values will bias aim toward straight vertical aiming. Not recommended.
aim_stick_zoom_dampening : 0 : , "a", "cl", "ss" : Multiply aim sensitivity by this when zoomed in.
aim_touchpad_circular_deadzone_min : 0 : , "a", "cl", "ss" : touchpad inputs at this deflection or less appear as zero.
aim_touchpad_invert_pitch : 0 : , "a", "cl", "ss" : Invert pitch of touchpad controlling aim.
aim_touchpad_invert_yaw : 0 : , "a", "cl", "ss" : Invert yaw of touchpad controlling aim.
aim_touchpad_sensitivity_pitch : 3 : , "a", "cl", "ss" : touchpad's pitch contribution to Aim
aim_touchpad_sensitivity_yaw : 4 : , "a", "cl", "ss" : touchpad's yaw contribution to Aim
aim_touchpad_square_deadzone_pitch : 0 : , "a", "cl", "ss" : Non zero values will bias aim toward straight horizontal aiming. Not recommended.
aim_touchpad_square_deadzone_yaw : 0 : , "a", "cl", "ss" : Non zero values will bias aim toward straight vertical aiming. Not recommended.
aim_touchpad_zoom_dampening : 0 : , "a", "cl", "ss" : Multiply aim sensitivity by this when zoomed in.
ainet_generate_report : cmd : : Generate a report to the console.
ainet_generate_report_only : cmd : : Generate a report to the console.
air_density : cmd : : Changes the density of air for drag computations.
alias : cmd : : Alias a command.
-alt1 : cmd : :
+alt1 : cmd : :
-alt2 : cmd : :
+alt2 : cmd : :
anim_3wayblend : 1 : , "rep", "cl" : Toggle the 3-way animation blending code.
anim_twistbones_enabled : 0 : , "cheat", "rep", "cl" : Enable procedural twist bones.
apply_crosshair_code : cmd : : Apply a crosshair code to the current crosshair settings.
askconnect_accept : cmd : : Accept a redirect request by the server.
asw_engine_finished_building_map : cmd : : Notify engine that we've finished building a map
async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume : cmd : :
async_serialize : 0 : : Force async reads to serialize for profiling
async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
async_suspend : cmd : :
+attack : cmd : :
-attack : cmd : :
-attack2 : cmd : :
+attack2 : cmd : :
audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect : 0 : , "sv" :
autoaim_max_dist : 2160 : , "sv" :
autosave : cmd : : Autosave
autosavedangerous : cmd : : AutoSaveDangerous
autosavedangerousissafe : cmd : :
-back : cmd : :
+back : cmd : :
banid : cmd : : Add a user ID to the ban list.
banip : cmd : : Add an IP address to the ban list.
-bash : cmd : :
+bash : cmd : :
+bayonet : cmd : :
-bayonet : cmd : :
bench_end : cmd : : Ends gathering of info.
bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
bind : cmd : : Bind a key.
bind_osx : cmd : : Bind a key for OSX only.
BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
bink_preload_videopanel_movies : 1 : , "cl" : Preload Bink movies used by VideoPanel.
blackbox_record : cmd : : Record an entry into the blackbox
BlendBonesMode : 2 : , "rep", "cl" :
blink_duration : 0 : , "cl" : How many seconds an eye blink will last.
bloodpool_debugedge : -1 : , "cl" :
bloodpool_debugepsilondot : 0 : , "cl" :
bloodpool_debugepsilonedge : 0 : , "cl" :
bloodpool_debugepsilonstop : 0 : , "cl" :
bloodpool_debugflow : 1 : , "cl" :
bloodpool_debugparticle : -1 : , "cl" :
bloodpool_debugspawn : 0 : , "cl" :
bloodpool_debugsurf : -1 : , "cl" :
bloodpool_lifetime : 10 : , "cl" :
bloodpool_numparticles : 9 : , "cl" :
bloodpool_spawn : cmd : : Spawn blood pool at crosshair
bloodpool_steepness : 0 : , "cl" :
bloodpool_testsurfaceflow : cmd : : Test if surface flow from bloodpool_debugsurf is not circular within bloodpool_debugflow iterations
bloodpool_velocity : 5 : , "cl" :
bot_add : cmd : : bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
bot_add_2_per_team : cmd : : bot_add_2_per_team - Adds two bots to each team.
bot_add_4_per_team : cmd : : bot_add_4_per_team - Adds four bots to each team.
bot_add_6_per_team : cmd : : bot_add_6_per_team - Adds six bots to each team.
bot_add_usa : cmd : : bot_add_usa <type> <difficulty> <name> - Adds a USA bot matching the given criteria.
bot_add_vc : cmd : : bot_add_vc <type> <difficulty> <name> - Adds a Viet Cong bot matching the given criteria.
bot_all_weapons : cmd : : Allows the bots to use all weapons
bot_allow_grenades : 1 : , "sv", "rep" : If nonzero, bots may use grenades.
bot_allow_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use the machine gun.
bot_allow_pistols : 1 : , "sv", "rep" : If nonzero, bots may use pistols.
bot_allow_rifles : 1 : , "sv", "rep" : If nonzero, bots may use rifles.
bot_allow_rogues : 0 : , "sv", "rep" : If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
bot_allow_shotguns : 1 : , "sv", "rep" : If nonzero, bots may use shotguns.
bot_allow_snipers : 1 : , "sv", "rep" : If nonzero, bots may use sniper rifles.
bot_allow_sub_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use sub-machine guns.
bot_auto_follow : 0 : , "sv", "rep" : If nonzero, bots with high co-op may automatically follow a nearby human player.
bot_auto_vacate : 1 : , "sv", "rep" : If nonzero, bots will automatically leave to make room for human players.
bot_autodifficulty_threshold_high : 5 : , "rep", "cl" : Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
bot_autodifficulty_threshold_low : -2 : , "rep", "cl" : Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
bot_chatter : 0 : , "sv", "rep" : Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
bot_controllable : 1 : , "sv", "rep" : Determines whether bots can be controlled by players
bot_coop_idle_max_vision_distance : 1400 : , "sv", "cheat", "rep" : Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep.
bot_crouch : 0 : , "sv", "cheat" :
bot_debug : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
bot_debug_target : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
bot_defer_to_human_goals : 0 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_defer_to_human_items : 1 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not get scenario items.
bot_difficulty : 1 : , "sv", "rep" : Defines the skill of bots joining the game. Values are: -1=random, 0=very easy, 1=easy, 2=normal, 3=hard, 4=veryhard, 5=expert
bot_disconnect : cmd : : Random bot disconnects from the game. Useful for emulating client disconnection.
bot_dont_shoot : 0 : , "sv", "cheat", "rep" : If nonzero, bots will not fire weapons (for debugging).
bot_fill_both_teams : cmd : : bot_fill_both_teams - Fills both teams with bots.
bot_fists_only : 0 : , "sv", "rep" : Start a fist fight among bots
bot_flipout : 0 : , "sv", "rep" : If nonzero, bots use no CPU for AI. Instead, they run around randomly.
bot_force_duck : 0 : , "sv" :
bot_force_prone : 0 : , "sv" :
bot_freeze : 0 : , "sv", "cheat" :
bot_goto_mark : cmd : : Sends a bot to the marked nav area (useful for testing navigation meshes)
bot_goto_selected : cmd : : Sends a bot to the selected nav area (useful for testing navigation meshes)
bot_ignore_players : 0 : , "sv", "cheat" : Bots will not see non-bot players.
bot_join_after_player : 1 : , "sv", "rep" : If nonzero, bots wait until a player joins before entering the game.
bot_join_delay : 0 : , "sv" : Prevents bots from joining the server for this many seconds after a map change.
bot_join_in_warmup : 1 : , "sv" : Prevents bots from joining the server while warmup phase is active.
bot_join_no_navmesh : 0 : , "sv" : Allow bots to join if no nav mesh is present on the map.
bot_join_team : 0 : , "sv", "rep" : Determines the team bots will join into. Allowed values: 'any', 'VC', or 'US'.
bot_kick : cmd : : bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
bot_kick_2_per_team : cmd : : Removes 2 random bots from both teams.
bot_kick_4_per_team : cmd : : Removes 4 random bots from both teams.
bot_kick_6_per_team : cmd : : Removes 6 random bots from both teams.
bot_kick_usa : cmd : : Removes random bot from United States team.
bot_kick_vc : cmd : : Removes random bot from Viet Cong team.
bot_kill : cmd : : bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
bot_knives_only : cmd : : Restricts the bots to only using knives
bot_limit_computepath_calls : 24 : , "sv" : Limit ComputePath calls perframe count to this value.
bot_max_vision_distance_override : -1 : , "sv", "cheat", "rep" : Max distance bots can see targets.
bot_mimic : 0 : , "sv", "cheat" :
bot_mimic_yaw_offset : 180 : , "sv", "cheat" :
bot_pistols_only : cmd : : Restricts the bots to only using pistols
bot_place : cmd : : bot_place - Places a bot from the map at where the local player is pointing.
bot_prefix : 0 : , "sv", "rep" : This string is prefixed to the name of all bots that join the game. <difficulty> will be replaced with the bot's difficulty. <w
bot_profile_db : 0 : , "sv", "rep" : The filename from which bot profiles will be read.
bot_prone : 0 : , "sv", "cheat" :
bot_quota : 0 : , "sv", "rep" : Determines the total number of bots in the game.
bot_quota_mode : 0 : , "sv", "rep" : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p
bot_show_battlefront : 0 : , "sv", "cheat" : Show areas where rushing players will initially meet.
bot_show_nav : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
bot_show_occupy_time : 0 : , "sv", "cheat" : Show when each nav area can first be reached by each team.
bot_snipers_only : cmd : : Restricts the bots to only using sniper rifles
bot_stop : 0 : , "sv", "cheat", "rep" : If nonzero, immediately stops all bot processing.
bot_traceview : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
bot_voicecommand : cmd : : bot_voicecommand - Force bots to use a voice command.
bot_vote : cmd : : For debugging: cast votes in place of bots, distributed or randomly
bot_walk : 0 : , "sv", "rep" : If nonzero, bots can only walk, not run.
bot_zombie : 0 : , "sv", "cheat", "rep" : If nonzero, bots will stay in idle mode and not attack.
box : cmd : : Draw a debug box.
-break : cmd : :
+break : cmd : :
breakable_disable_gib_limit : 0 : , "sv" :
breakable_multiplayer : 1 : , "sv" :
buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
budget_background_alpha : 128 : , "a" : how translucent the budget panel is
budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
budget_history_numsamplesvisible : 480 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
budget_panel_height : 768 : , "a" : height in pixels of the budget panel
budget_panel_width : 768 : , "a" : width in pixels of the budget panel
budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
budget_toggle_group : cmd : : Turn a budget group on/off
bug : cmd : : Show the bug reporting UI.
bugreporter_console_bytes : 15000 : : Max # of console bytes to put into bug report body (full text still attached).
bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.
bugreporter_snapshot_delay : 15 : : Frames to delay before taking snapshot
bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously
bugreporter_username : 0 : , "a" : Username to use for bugreporter
buildcubemaps : cmd : : Rebuild cubemaps.
building_cubemaps : 0 : , "cheat", "cl" : Indicates we're building cubemaps
buildmodelforworld : cmd : : buildmodelforworld
c_maxdistance : 200 : , "a", "cl" :
c_maxpitch : 90 : , "a", "cl" :
c_maxyaw : 135 : , "a", "cl" :
c_mindistance : 30 : , "a", "cl" :
c_minpitch : 0 : , "a", "cl" :
c_minyaw : -135 : , "a", "cl" :
c_orthoheight : 100 : , "a", "cl" :
c_orthowidth : 100 : , "a", "cl" :
c_thirdpersonshoulder : 0 : , "a", "cl" :
c_thirdpersonshoulderaimdist : 120 : , "a", "cl" :
c_thirdpersonshoulderdist : 40 : , "a", "cl" :
c_thirdpersonshoulderheight : 5 : , "a", "cl" :
c_thirdpersonshoulderoffset : 20 : , "a", "cl" :
cache_print : cmd : : cache_print [section] Print out contents of cache memory.
cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
callvote : cmd : : Start a vote on an issue.
cam_collision : 1 : , "a", "server_can_execute", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command : cmd : : Tells camera to change modes
cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist : 105 : , "a", "server_can_execute", "cl" :
cam_idealdistright : 0 : , "a", "server_can_execute", "cl" :
cam_idealdistup : 0 : , "a", "server_can_execute", "cl" :
cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch : 0 : , "a", "server_can_execute", "cl" :
cam_idealyaw : -5 : , "a", "server_can_execute", "cl" :
cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto : 0 : , "a", "cl" :
-camdistance : cmd : :
+camdistance : cmd : :
cameraman_override : 0 : : Set to 1 when you're secondary cameraman and need to override the primary cameraman's observer target and mode
+camin : cmd : :
-camin : cmd : :
+cammousemove : cmd : :
-cammousemove : cmd : :
camortho : cmd : : Switch to orthographic camera.
-camout : cmd : :
+camout : cmd : :
+campitchdown : cmd : :
-campitchdown : cmd : :
+campitchup : cmd : :
-campitchup : cmd : :
+camyawleft : cmd : :
-camyawleft : cmd : :
+camyawright : cmd : :
-camyawright : cmd : :
cancelselect : cmd : :
cast_hull : cmd : : Tests hull collision detection
cast_ray : cmd : : Tests collision detection
cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit : cmd : : Emits a closed caption
cc_findsound : cmd : : Searches for soundname which emits specified text.
cc_flush : cmd : : Flushes async'd captions.
cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language)
cc_linger_time : 1 : , "a", "cl" : Close caption linger time.
cc_minvisibleitems : 1 : , "cl" : Minimum number of caption items to show.
cc_norepeat : 5 : , "sv" : In multiplayer games, don't repeat captions more often than this many seconds.
cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.
cc_random : cmd : : Emits a random caption
cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat.
cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async.
cc_showmissing : 0 : , "rep", "cl" : Show missing closecaption entries.
cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
cc_user_reset_rank : cmd : : Reset player global rank and score.
cc_user_reset_stats : cmd : : Reset all player stats, except for rank and achievements.
cc_user_reset_stats_and_achievements : cmd : : Reset all player achievements and stats, except for rank.
centerview : cmd : :
ch_createairboat : cmd : : Spawn airboat in front of the player.
ch_createjeep : cmd : : Spawn jeep in front of the player.
changelevel : cmd : : Change server to the specified map
changelevel2 : cmd : : Transition to the specified map in single player
cheap_captions_fadetime : 0 : , "cl" :
cheap_captions_test : 0 : , "cl" :
chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
chicken_debug : 0 : , "sv", "cheat" :
choreo_spew_filter : 0 : , "rep", "cl" : Spew choreo. Use a sub-string or * to display all events.
circleradarmodes : cmd : : Switches between various radar modes.
cl_aggregate_particles : 1 : , "cl" :
cl_allowdownload : 1 : , "a" : Client downloads customization files
cl_allowupload : 1 : , "a" : Client uploads customization files
cl_ambient_light_disableentities : 0 : , "cl" : Disable map ambient light entities.
cl_anglespeedkey : 0 : , "cl" :
cl_animationinfo : cmd : : Hud element to examine.
cl_autohelp : 1 : , "a", "user", "cl" : Auto-help
cl_autoreload : 1 : , "a", "user", "cl" : Reload automatically when the weapon clip is empty
cl_autowepswitch : 1 : , "a", "user", "cl", "ss" : Automatically switch to picked up weapons (if more powerful)
cl_backspeed : 450 : , "cheat", "cl" :
cl_blobulator_freezing_max_metaball_radius : 12 : , "cl" : Setting this can create more complex surfaces on large hitboxes at the cost of performance.
cl_blurClearAlpha : 0 : , "cl" : 0-255, but 0 has errors at the moment
cl_blurDebug : 0 : , "cl" :
cl_blurPasses : 1 : , "cl" :
cl_blurTapSize : 0 : , "cl" :
cl_bob_lower_amt : 21 : , "a", "cl" : The amount the viewmodel lowers when running
cl_bobamt_lat : 0 : , "a", "cl" : The amount the viewmodel moves side to side when running
cl_bobamt_vert : 0 : , "a", "cl" : The amount the viewmodel moves up and down when running
cl_bobcycle : 0 : , "a", "cl" : the frequency at which the viewmodel bobs.
cl_bobup : 0 : , "a", "cl" :
cl_brushfastpath : 1 : , "cheat", "cl" :
cl_burninggibs : 0 : , "cl" : A burning player that gibs has burning gibs.
cl_cam_driver_compensation_scale : 0 : , "cl" :
cl_camera_follow_bone_index : -2 : , "cheat", "cl" : Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_camera_height_restriction_debug : 0 : , "cheat", "rep", "cl" :
cl_chat_active : 0 : , "cl" :
cl_chatfilters : 63 : , "a", "cl" : Stores the chat filter settings
cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.
cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clutch_mode : 0 : , "cl" : Silence voice and other distracting sounds until the end of round or next death.
cl_cmdrate : 64 : , "a", "user" : Max number of command packets sent to server per second
cl_color : 0 : , "a", "user" : Preferred teammate color
cl_colorfastpath : 0 : , "cl" :
cl_commanderchattervolume : 0 : , "a", "cl" :
cl_commandmenu_color : 8 : , "a", "cl" : For Settings menu use.
cl_connection_trouble_show : 0 : , "cl" : Show connection trouble HUD warnings
cl_countbones : 0 : , "cheat", "cl" :
cl_crosshair_drawoutline : 1 : , "a", "cl", "ss" : Draws a black outline around the crosshair for better visibility
cl_crosshair_dynamic_maxdist_splitratio : 0 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_
cl_crosshair_dynamic_splitalpha_innermod : 1 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split.
cl_crosshair_dynamic_splitalpha_outermod : 0 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split.
cl_crosshair_dynamic_splitdist : 7 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7)
cl_crosshair_outlinethickness : 1 : , "a", "cl", "ss" : Set how thick you want your crosshair outline to draw (0-3)
cl_crosshair_recoil : 1 : , "cheat", "cl" : Recoil/aimpunch will move the user's crosshair to show the effect
cl_crosshair_t : 0 : , "a", "cl", "ss" : T style crosshair
cl_crosshair_thirdperson_follow_shot_destination : 0 : , "cheat", "cl" : Use actual shot destination as crosshair position
cl_crosshairalpha : 0 : , "a", "cl", "ss" :
cl_crosshaircolor : 1 : , "a", "cl", "ss" : Set crosshair color as defined in game_options.consoles.txt
cl_crosshaircolor_b : 50 : , "a", "cl", "ss" :
cl_crosshaircolor_g : 250 : , "a", "cl", "ss" :
cl_crosshaircolor_r : 50 : , "a", "cl", "ss" :
cl_crosshairdot : 1 : , "a", "cl", "ss" :
cl_crosshairgap : 1 : , "a", "cl", "ss" :
cl_crosshairgap_useweaponvalue : 0 : , "a", "cl", "ss" : If set to 1, the gap will update dynamically based on which weapon is currently equipped
cl_crosshairsize : 5 : , "a", "cl", "ss" :
cl_crosshairstyle : 2 : , "a", "cl", "ss" : 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYN
cl_crosshairthickness : 0 : , "a", "cl", "ss" :
cl_crosshairusealpha : 1 : , "a", "cl", "ss" :
cl_csm_auto_entity : 1 : , "sv" :
cl_csm_enabled : 1 : , "a", "cl" :
cl_csm_server_status : cmd : : Usage: cl_csm_server_status
cl_csm_status : cmd : : Usage: cl_csm_status
cl_custommaterial_debug_graph : 0 : , "cheat", "cl" :
cl_customsounds : 0 : , "cl" : Enable customized player sound playback
cl_deathmatch_color : 7 : , "a", "cl" : For Settings menu use.
cl_debug_ugc_downloads : 0 : :
cl_debugrumble : 0 : , "a", "cl" : Turn on rumble debugging spew
cl_decryptdata_key : 0 : : Key to decrypt encrypted GOTV messages
cl_decryptdata_key_pub : 0 : : Key to decrypt public encrypted GOTV messages
cl_demoviewoverride : 0 : , "cl" : Override view during demo playback
cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create
cl_detailmodels_count : 0 : , "cl" : Sets the amount of model detailprops allowed on map. Max value is 1024.
cl_disable_ragdolls : 0 : , "cheat", "cl" :
cl_disable_splitscreen_cpu_level_cfgs_in_pip : 1 : , "cl" :
cl_disable_water_render_targets : 0 : , "cl" :
cl_disablefreezecam : 0 : , "a", "cl" : Turn on/off freezecam on client
cl_disablehtmlmotd : 0 : , "a", "cl" : Disable HTML motds.
cl_discord_rpc : 1 : , "a", "cl" : Enable Discord game presence integration
cl_download_demoplayer : 1 : : Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)
cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
cl_draw_only_deathnotices : 0 : , "cl" : For drawing only the crosshair and death notices (used for moviemaking)
cl_drawdot : 0 : , "cheat", "cl" : Draw dot at the center of screen for debugging.
cl_drawhud : 1 : , "cl" : Enable the rendering of the hud
cl_drawhud_force_deathnotices : 0 : , "cl" : 0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices
cl_drawhud_force_radar : 0 : , "cl" : 0: default; 1: draw radar even if hud disabled; -1: force no radar
cl_drawhud_force_teamid_overhead : 0 : , "cl" : 0: default; 1: draw teamid even if hud disabled; -1: force no teamid
cl_drawleaf : -1 : , "cheat", "cl" :
cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame
cl_drawmonitors : 1 : , "cl" :
cl_drawshadowtexture : 0 : , "cheat", "cl" :
cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv
cl_dumpplayer : cmd : : Dumps info about a player
cl_dumpsplithacks : cmd : : Dump split screen workarounds.
cl_ejectbrass : 1 : , "cl" :
cl_enable_remote_splitscreen : 0 : , "cl" : Allows viewing of nonlocal players in a split screen fashion
cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.
cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system
cl_fasttempentcollision : 5 : , "cl" :
cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
cl_first_person_legs : 1 : , "cheat", "cl" :
cl_first_person_uses_world_model : 0 : , "cl" :
cl_first_person_world_model_fwd : 0 : , "cheat", "cl" :
cl_first_person_world_model_up : 0 : , "cheat", "cl" :
cl_first_person_world_model_up2 : 4 : , "cheat", "cl" :
cl_fixedcrosshairgap : 3 : , "a", "cl", "ss" : For crosshair style 1: How big to make the gap between the pips in the fixed crosshair
cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
cl_forwardspeed : 450 : , "cheat", "cl" :
cl_foundry_ShowEntityHighlights : 1 : , "cl" :
cl_fov_override : 0 : , "cheat", "cl" : Sets the view fov if cheats are on.
cl_freeze_cam_penetration_tolerance : 0 : , "cl" : If the freeze cam gets closer to target than this distance, we snap to death cam instead (0 = use character bounds instead, -1
cl_freezecampanel_position_dynamic : 1 : , "a", "cl" : Turn on/off freezecam's kill panel dynamic Y movement
cl_fullupdate : cmd : : Forces the server to send a full update packet
cl_game_mode_convars : cmd : : Display the values of the convars for the current game_mode.
cl_game_mode_list : cmd : : Display available gamemodes for 'game_mode'
cl_grass_mip_bias : 0 : , "a" :
cl_gunlowerangle : 2 : , "cl" :
cl_gunlowerspeed : 0 : , "cl" :
cl_hide_avatar_images : 0 : , "a", "cl" : Hide avatar images for other players. 0 - Off. 1 - Block All 2 - Block all but friends
cl_hideserverip : 0 : : If set to 1, server IPs will be hidden in the console (except when you type 'status')
cl_hud_background_alpha : 1 : , "a", "cl" :
cl_hud_bomb_under_radar : 1 : , "a", "cl" :
cl_hud_color : 0 : , "a", "cl" : 0 = white, 1 = bright white, 2 = light blue, 3 = blue, 4 = purple, 5 = red, 6 = orange, 7 = yellow, 8 = green, 9 = aqua, 10 = p
cl_hud_color_2 : 5 : , "a", "cl" : 0 = white, 1 = bright white, 2 = light blue, 3 = blue, 4 = purple, 5 = red, 6 = orange, 7 = yellow, 8 = green, 9 = aqua, 10 = p
cl_hud_playercount_pos : 0 : , "a", "cl" : 0 = default (top), 1 = bottom
cl_hud_playercount_showcount : 0 : , "a", "cl" : 0 = show player avatars (default), 1 = just show count number (no avatars)
cl_hud_radar_scale : 1 : , "a", "cl" :
cl_idealpitchscale : 0 : , "a", "cl" :
cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations.
cl_interp_npcs : 0 : , "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio : 2 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_watch : -2 : , "cl" :
cl_interpolate : 1 : : Enables or disables interpolation on listen servers or during demo playback
cl_ironsightzoom : 1 : , "a", "user", "cl" : Zoom the view when using ironsights
cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert : 0 : , "cheat", "cl" :
cl_jiggle_bone_sanity : 1 : , "cl" : Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_join_advertise : 1 : , "a", "cl" : Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: no
cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to check for position errors.
cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events.
cl_leafsystemvis : 0 : , "cheat", "cl" :
cl_leveloverview : 0 : , "cheat", "cl" :
cl_leveloverviewmarker : 0 : , "cheat", "cl" :
cl_limit_anim_fps : 1 : , "cl" :
cl_lock_camera : 0 : , "cheat", "cl" :
cl_mantle_gunloweramt : 20 : , "cl" :
cl_mantle_gunlowerspeed : 1 : , "cl" :
cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered
cl_minimal_rtt_shadows : 1 : , "a", "cl" :
cl_modelfastpath : 1 : , "cl" :
cl_modemanager_reload : cmd : : Reloads the panel metaclasses for vgui screens.
cl_mouseenable : 0 : , "cl" :
cl_mouseenable_buttons : 0 : , "cl" :
cl_mouselook : 1 : , "a", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_mute_all_but_friends_and_party : 0 : , "a", "cl" : Only allow communication from friends and matchmaking party members. Set to 1 to apply the in non-competitive game modes. Set t
cl_mute_enemy_team : 0 : , "a", "cl" : Block all communication from players on the enemy team.
cl_muzzleflash_light : 2 : , "a", "cl" : Controls type of lighting emitted from muzzleflashes. 0 : none 1 : dlight 2 : projected no shadow 3 : projected with shadow
cl_obs_interp_angle_progress_headstart : 0 : , "cl" :
cl_obs_interp_dist_to_turn_to_face : 500 : , "cl" : Changing to a target further than this will cause the camera to face the direction of travel
cl_obs_interp_enable : 1 : , "a", "cl" : Enables interpolation between observer targets
cl_obs_interp_obstruction_behavior : 2 : , "cl" :
cl_obs_interp_pos_halflife : 0 : , "cl" :
cl_obs_interp_pos_rate : 0 : , "cl" :
cl_obs_interp_settle_dist : 16 : , "cl" :
cl_obs_interp_snap_dist : 1 : , "cl" :
cl_obs_interp_turn_to_face_end_frac : 0 : , "cl" :
cl_obs_interp_turn_to_face_start_frac : 0 : , "cl" :
cl_observercrosshair : 1 : , "a", "cl", "ss" :
cl_overdraw_test : 0 : , "cheat", "numeric", "cl" :
cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.
cl_particle_batch_mode : 1 : , "cl" :
cl_particle_fallback_base : 0 : , "cl" : Base for falling back to cheaper effects under load.
cl_particle_fallback_multiplier : 1 : , "cl" : Multiplier for falling back to cheaper effects under load.
cl_particle_max_count : 0 : , "cl" :
cl_particle_retire_cost : 0 : , "cheat", "cl" :
cl_particle_sim_fallback_base_multiplier : 5 : , "cl" : How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
cl_particle_sim_fallback_threshold_ms : 6 : , "cl" : Amount of simulation time that can elapse before new systems start falling back to cheaper versions
cl_particles_dump_effects : cmd : :
cl_particles_dumplist : cmd : : Dump all new particles, optional name substring.
cl_particles_show_bbox : 0 : , "cheat", "cl" :
cl_particles_show_controlpoints : 0 : , "cheat", "cl" :
cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname.
cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen.
cl_phys_block_dist : 1 : , "cl" :
cl_phys_block_fraction : 0 : , "cl" :
cl_phys_maxticks : 2 : , "cl" : Sets the max number of physics ticks allowed for client-side physics (ragdolls)
cl_phys_show_active : 0 : , "cheat", "cl" :
cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)
cl_physicsshadowupdate_render : 0 : , "cl" :
cl_pitchdown : 89 : , "cheat", "cl" :
cl_pitchspeed : 225 : , "cl" :
cl_pitchup : 89 : , "cheat", "cl" :
cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos.
cl_player_fullupdate_predicted_origin_fix : 1 : , "cl" :
cl_player_gibbing : 1 : , "a", "cl" : Enable player gibbing
cl_player_gibbing_maxspeed : 500 : , "cl" :
cl_player_proximity_debug : 0 : , "cheat", "rep", "cl" :
cl_portal_use_new_dissolve : 1 : , "cheat", "cl" : Use new dissolve effect
cl_precacheinfo : cmd : : Show precache info (client).
cl_pred_doresetlatch : 1 : , "cl" :
cl_pred_error_verbose : 0 : , "cl" : Show more field info when spewing prediction errors.
cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict : 1 : , "user", "cl" : Perform client side prediction.
cl_predict_basetoggles : 1 : , "cl" :
cl_predict_motioncontrol : 0 : , "cl" :
cl_prediction_error_timestamps : 0 : , "cl" :
cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex
cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting
cl_predictphysics : 0 : , "cl" : Use a prediction-friendly physics interface on the client
cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects.
cl_proximity_grass : 1 : :
cl_radar_always_centered : 1 : , "a", "cl" : If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.
cl_radar_icon_scale_min : 0 : , "a", "cl" : Sets the minimum icon scale. Valid values are 0.4 to 1.25.
cl_radar_rotate : 1 : , "a", "cl" : 1
cl_radar_scale : 1 : , "a", "cl" : Sets the radar scale. Valid values are 0.5 to 1.5.
cl_radar_transparency : 255 : , "a", "cl" : Set transparency of minimap
cl_radiochattervolume : 0 : , "a", "cl" :
cl_ragdoll_collide : 0 : , "cl" :
cl_ragdoll_explode_force : 1000 : , "cheat", "cl" : Multiplier for explode force on ragdolls.
cl_ragdoll_fade_time : 90 : , "cl" : Minimum time to wait before fading out ragdolls
cl_ragdoll_fadeout_time : 90 : , "cl" : Time before clientside (non-player) ragdolls are faded out
cl_ragdoll_force_fade : 0 : , "a", "cl" :
cl_ragdoll_gravity : 530 : , "cheat", "cl" : Sets the gravity client-side ragdolls
cl_ragdoll_physics_enable : 1 : , "cl" : Enable/disable ragdoll physics.
cl_ragdoll_reaction_force : 1250 : , "cheat", "cl" :
cl_ragdoll_workaround_threshold : 4 : , "cl" : Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ra
cl_reload_hud : cmd : : Reloads the hud scale and resets scale and borders
cl_reload_localization_files : cmd : : Reloads all localization files
cl_reloadpostprocessparams : cmd : :
cl_remove_old_ugc_downloads : 1 : , "cl" :
cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
cl_report_soundpatch : cmd : : reports client-side sound patch count
cl_resend : 2 : : Delay in seconds before the client will resend the 'connect' attempt
cl_resend_timeout : 60 : : Total time allowed for the client to resend the 'connect' attempt
cl_retire_low_priority_lights : 0 : : Low priority dlights are replaced by high priority ones
cl_righthand : 1 : , "a", "user", "cl", "ss" : Use right-handed view models.
cl_rumblescale : 1 : , "a", "cl", "ss" : Scale sensitivity of rumble effects (0 to 1.0)
cl_sanitize_muted_players : 1 : , "cl" : Hide names and avatars of muted players.
cl_sanitize_player_names : 0 : , "a", "cl" : Replace names of other players with something non-offensive.
cl_scoreboard_mouse_enable_binding : 0 : , "a", "cl" : Name of the binding to enable mouse selection in the scoreboard
cl_screenshotname : 0 : : Custom Screenshot name
cl_SetupAllBones : 0 : , "cl" :
cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" :
cl_shadowupdatespacing : 10 : , "cl" :
cl_show_bounds_errors : 0 : , "cl" :
cl_show_clan_in_death_notice : 1 : , "a", "cl" : Is set, the clan name will show next to player names in the death notices.
cl_show_enemy_avatar_colors : 1 : , "cl" :
cl_show_observer_crosshair : 1 : , "a", "cl" : Show the crosshair of the player being observed. 0: off 1: friends and party 2: everyone
cl_show_ribbon : cmd : : Show specified ribbon index on the HUD. Visual only
cl_show_splashes : 1 : , "cl" :
cl_show_usermessage : 0 : , "cl" : Shows the incoming user messages for this client and dumps them out the type and size of the messages to the console. Setting t
cl_showanimstate_activities : 0 : , "cheat", "cl" : Show activities in the (client) animation state display.
cl_showbattery : 0 : , "cl" : Draw current battery level at top of screen when on battery power
cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entities are having their bones setup each frame.
cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents : cmd : : Dump entity list to console.
cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents : 0 : , "cheat" : Print event firing info in the console
cl_showfps : 0 : , "cl" : Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed )
cl_showfps5_btlneck_disp_time : 5 : , "cl" : Time interval (s) for which main/render/gpu bottleneck times are displayed
cl_showfps5_disp_time : 1 : , "cl" : Time interval (s) at which thread and wait times are sampled and display is updated
cl_showhelp : 1 : , "a", "cl" : Set to 0 to not show on-screen help
cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused.
cl_showpluginmessages2 : 0 : , "a" : Allow plugins to display messages to you
cl_showpos : 0 : , "cl" : Draw current position at top of screen
cl_ShowSunVectors : 0 : , "cl" :
cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen.
cl_sidespeed : 450 : , "cheat", "cl" :
cl_simdbones : 0 : , "rep", "cl" : Use SIMD bone setup.
cl_skipfastpath : 0 : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path
cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors
cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds
cl_sos_test_get_opvar : cmd : :
cl_sos_test_set_opvar : cmd : :
cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
cl_soundemitter_reload : cmd : : Flushes the sounds.txt system
cl_soundscape_flush : cmd : : Flushes the client side soundscapes
cl_soundscape_printdebuginfo : cmd : : print soundscapes
cl_spec_follow_grenade_key : 0 : , "a", "cl" : 0 = LALT, 1 = LSHIFT, 2 = +reload
cl_spec_mode : 6 : , "a", "user", "server_can_execute", "cl", "ss" : Saves the last viewed spectator mode for use next time we start to spectate
cl_spec_show_bindings : 1 : , "clientcmd_can_execute", "cl" : Toggle the visibility of the spectator bindings.
cl_spec_swapplayersides : 0 : , "cl" : Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
cl_sporeclipdistance : 512 : , "cheat", "cl" :
cl_ss_origin : cmd : : print origin in script format
cl_steamscreenshots : cmd : : Enable/disable saving screenshots to Steam
cl_sun_decay_rate : 0 : , "cheat", "cl" :
cl_sun_in_reflection_h_scale : 2 : , "cheat", "cl" :
cl_sun_in_reflection_v_scale : 2 : , "cheat", "cl" :
cl_sunlight_depthbias : 0 : , "cl" :
cl_sunlight_ortho_size : 0 : , "cheat", "cl" : Set to values greater than 0 for ortho view render projections.
cl_teamid : 0 : , "cl" :
cl_teamid_max : 1000 : :
cl_teamid_min : 200 : :
cl_teamid_overhead_maxdist : 3000 : , "cheat", "cl", "ss" : max distance at which the overhead team id icons will show
cl_teamid_overhead_maxdist_spec : 2000 : , "cheat", "cl", "ss" : max distance at which the overhead team id icons will show when a spectator
cl_teamid_overhead_mode : 0 : , "a", "cl" : Always show team id over teammates. 1 = pips; 2 = pips, name, and equipment
cl_teammate_color_1 : -13764872 : :
cl_teammate_color_2 : -1042015 : :
cl_teammate_color_3 : -10308352 : :
cl_teammate_color_4 : -22436 : :
cl_teammate_color_5 : -14312449 : :
cl_teammate_colors_show : 1 : , "a", "cl" : In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters
cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of bones
cl_threaded_init : 0 : , "cl" :
cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tlucfastpath : 1 : , "cl" :
cl_tracer_whiz_distance : 72 : , "cl" :
cl_tree_sway_dir : cmd : : sets tree sway wind direction and strength
cl_updaterate : 64 : , "a", "user" : Number of packets per second of updates you are requesting from the server
cl_updatevisibility : cmd : : Updates visibility bits.
cl_upspeed : 320 : , "cheat", "cl" :
cl_usa_color : 2 : , "a", "cl" : For Settings menu use.
cl_use_entity_as_targetid : 1 : , "cl" :
cl_use_simd_bones : 1 : , "rep", "cl" : 1 use SIMD bones 0 use scalar bones.
cl_vietcong_color : 5 : , "a", "cl" : For Settings menu use.
cl_view : cmd : : Set the view entity index.
cl_viewmodel_shift_left_amt : 1 : , "a", "cl" : The amount the viewmodel shifts to the left when shooting accuracy increases.
cl_viewmodel_shift_right_amt : 0 : , "a", "cl" : The amount the viewmodel shifts to the right when shooting accuracy decreases.
cl_voice_buffer_time : 0 : : Amount of time between receiving voice data and playing the audio
cl_voice_filter : 0 : : Filter voice traffic, e.g.: 'steamids:765123,765456,7651244'
cl_voice_hltv_buffer_time : 0 : : Amount of time between receiving voice data and playing the audio in hltv
cl_weapon_debug_print_accuracy : 0 : , "cheat", "cl" :
cl_weapon_debug_show_accuracy : 0 : , "cheat", "cl" : Draws a circle representing the effective range with every shot.
cl_weapon_debug_show_accuracy_duration : 10 : , "cheat", "cl" :
cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle
cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar
cl_wpn_sway_interp : 0 : , "cl" :
cl_wpn_sway_ironsights_interp : 0 : , "cheat", "cl" :
cl_wpn_sway_ironsights_scale : 1 : , "cheat", "cl" :
cl_wpn_sway_scale : 1 : , "cl" :
cl_yawspeed : 210 : , "cl" :
clear : cmd : : Clear all console output.
clear_anim_cache : cmd : : Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
clear_debug_overlays : cmd : : clears debug overlays
clientport : 27005 : : Host game client port
closecaption : 0 : , "a" : Enable close captioning.
cloth_wind : 0 : , "cl" :
cloth_wind_pitch : 0 : , "cl" :
cloth_windage_multiplier : 1 : , "cheat", "cl" :
clutch_mode_toggle : cmd : : Toggle clutch mode convar
cmd : cmd : : Forward command to server.
cmd1 : cmd : : sets userinfo string for split screen player in slot 1
cmd2 : cmd : : sets userinfo string for split screen player in slot 2
cmd3 : cmd : : sets userinfo string for split screen player in slot 3
cmd4 : cmd : : sets userinfo string for split screen player in slot 4
collision_shake_amp : 0 : , "sv" :
collision_shake_freq : 0 : , "sv" :
collision_shake_time : 0 : , "sv" :
collision_test : cmd : : Tests collision system
colorcorrectionui : cmd : : Show/hide the color correction tools UI.
+commandermousemove : cmd : :
-commandermousemove : cmd : :
+commandmenu : cmd : :
-commandmenu : cmd : :
commentary : 0 : , "sv" : Desired commentary mode state.
commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging : cmd : :
commentary_finishnode : cmd : :
commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
con_allownotify : 1 : , "a" : Allows the notification area to be visible.
con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).
con_enable : 1 : , "a" : Allows the console to be activated.
con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile : 0 : : Console output gets written to this file
con_min_severity : cmd : : Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.
con_notifytime : 8 : : How long to display recent console text to the upper part of the game window
con_nprint_bgalpha : 50 : : Con_NPrint background alpha.
con_nprint_bgborder : 5 : : Con_NPrint border size.
con_timestamp : 0 : : Prefix console.log entries with timestamps
con_trace : 0 : : Print console text to low level printout.
condump : cmd : : dump the text currently in the console to condumpXX.log
connect : cmd : : Connect to specified server.
console_history_size : 1000 : :
contimes : 8 : : Number of console lines to overlay for debugging.
contributionscore_hostage_kill : -2 : , "sv" : amount of contribution score for killing a hostage, normally negative
contributionscore_kill : 2 : , "sv" : amount of contribution score added for a kill
contributionscore_objective_kill : 1 : , "sv" : amount of contribution score added for an objective related kill
contributionscore_suicide : -2 : , "sv" : amount of contribution score for a suicide, normally negative
contributionscore_team_kill : -2 : , "sv" : amount of contribution score for a team kill, normally negative
coop : 0 : , "nf" : Cooperative play.
cpu_frequency_monitoring : 0 : : Set CPU frequency monitoring interval in seconds. Zero means disabled.
cpu_level : 2 : : CPU Level - Default: High
cpu_level_optionsui : 9999999 : , "cl" : Used to set video property from options UI.
cpu_level_restart : -1 : , "cl" : Used to set video property at device reset.
crash : cmd : : Cause the engine to crash (Debug!!)
create_flashlight : cmd : :
CreatePredictionError : cmd : : Create a prediction error
creditsdone : cmd : :
crosshair : 1 : , "a", "cl" :
csm_quality_level : 3 : : Cascaded shadow map quality level, [0,3], 0=VERY_LOW, 3=HIGHEST
csm_quality_level_optionsui : 9999999 : , "cl" : Used to set video property from options UI.
csm_quality_level_restart : 0 : , "cl" : Used to set video property at device reset.
+csm_rot_x_neg : cmd : :
-csm_rot_x_neg : cmd : :
+csm_rot_x_plus : cmd : :
-csm_rot_x_plus : cmd : :
+csm_rot_y_neg : cmd : :
-csm_rot_y_neg : cmd : :
+csm_rot_y_plus : cmd : :
-csm_rot_y_plus : cmd : :
custom_bot_difficulty : 0 : , "sv", "rep", "cl" : Bot difficulty for offline play.
cvarlist : cmd : : Show the list of convars/concommands.
damage_impact_heavy : 40 : , "cl" : Damage ABOVE this value is considered heavy damage
damage_impact_medium : 20 : , "cl" : Damage BELOW this value is considered light damage
das_max_z_trace_length : 72 : : Maximum height of player and still test for adsp
das_process_overhang_spaces : 0 : :
datacachesize : 32 : : Size in MB.
dbg_demofile : 0 : :
dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
deathmatch : 1 : , "nf" : Running a deathmatch server.
debug_dispatch_server_dump : 0 : , "sv" :
debug_drawbox : cmd : : Create debug box
debug_drawdisp_boundbox : cmd : : Create debug boxes for invalid displacements
debug_entity_outline_highlight : 0 : , "cheat", "cl" :
debug_map_crc : 0 : : Prints CRC for each map lump loaded
debug_materialmodifycontrol : 0 : , "sv" :
debug_materialmodifycontrol_client : 0 : , "cl" :
debug_math_counter : 0 : , "sv", "cheat" :
debug_overlay_fullposition : 0 : , "sv" :
debug_physimpact : 0 : , "sv" :
debug_touchlinks : 0 : , "sv" : Spew touch link activity
debug_visibility_monitor : 0 : , "sv", "cheat" :
default_fov : 90 : , "cheat", "cl" :
demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback.
demo_debug : 0 : : Demo debug info.
demo_enabledemos : 1 : : Enable recording demos (must be set true before loading a map)
demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
demo_goto : cmd : : Skips to location in demo.
demo_gototick : cmd : : Skips to a tick in demo.
demo_highlight_fastforwardspeed : 10 : : Speed to use when fast forwarding to highlights.
demo_highlight_skipthreshold : 10 : : Number of seconds between previous highlight event and round start that will fast forward instead of skipping.
demo_highlight_timeafter : 4 : : How many seconds after highlight event to start fast forwarding.
demo_highlight_timebefore : 6 : : How many seconds before highlight event to stop fast forwarding.
demo_index : 0 : , "a" : If to use demo index. Needs to be set before loading demo.
demo_index_max_other : 500 : , "a" : Limits the the count of index files of other (non-current) demos. Needs to be set before loading demo.
demo_info : cmd : : Print information about currently playing demo.
demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview : 1 : : Do view interpolation during dem playback.
demo_legacy_rollback : 1 : : Use legacy view interpolation rollback amount in demo playback.
demo_listhighlights : cmd : : List all highlights data for the demo.
demo_listimportantticks : cmd : : List all important ticks in the demo.
demo_pause : cmd : : Pauses demo playback.
demo_pauseatservertick : 0 : : Pauses demo playback at server tick
demo_quitafterplayback : 0 : : Quits game after demo playback.
demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.
demo_resume : cmd : : Resumes demo playback.
demo_strict_validation : 0 : :
demo_timescale : cmd : : Sets demo replay speed.
demo_togglepause : cmd : : Toggles demo playback.
demolist : cmd : : Print demo sequence list.
demos : cmd : : Demo demo file sequence.
demoui : cmd : : Show/hide the demo player UI.
developer : 0 : : Set developer message level
devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences : cmd : : Show all convars which are not at their default values.
disconnect : cmd : : Disconnect game from server.
disp_dynamic : 0 : :
disp_list_all_collideable : cmd : : List all collideable displacements
dispcoll_drawplane : 0 : , "sv" :
display_elapsedtime : cmd : : Displays how much time has elapsed since the game started
display_game_events : 0 : , "cheat" :
displaysoundlist : 0 : , "sv" :
dlight_debug : cmd : : Creates a dlight in front of the player
dm_reset_spawns : cmd : :
drawcross : cmd : : Draws a cross at the given location Arguments: x y z
drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
drawradar : cmd : : Draws HUD radar
dsp_automatic : 0 : , "demo" :
dsp_db_min : 80 : , "cheat", "demo" :
dsp_db_mixdrop : 0 : , "cheat", "demo" :
dsp_dist_max : 1440 : , "cheat", "demo" :
dsp_dist_min : 0 : , "cheat", "demo" :
dsp_enhance_stereo : 0 : , "a" :
dsp_facingaway : 0 : , "demo" :
dsp_mix_max : 0 : , "cheat", "demo" :
dsp_mix_min : 0 : , "cheat", "demo" :
dsp_muffle : 140 : , "demo" :
dsp_off : 0 : , "cheat" :
dsp_player : 0 : , "demo", "server_can_execute" :
dsp_reload : cmd : :
dsp_room : 29 : , "demo" :
dsp_slow_cpu : 0 : , "cheat" :
dsp_spatial : 40 : , "demo" :
dsp_speaker : 50 : , "demo" :
dsp_vol_2ch : 1 : , "demo" :
dsp_vol_4ch : 0 : , "demo" :
dsp_vol_5ch : 0 : , "demo" :
dsp_volume : 0 : , "cheat" :
dsp_water : 14 : , "demo" :
dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning : 0 : : Print data table warnings?
dtwatchclass : 0 : : Watch all fields encoded with this table.
dtwatchdecode : 1 : : When watching show decode.
dtwatchencode : 1 : : When watching show encode.
dtwatchent : -1 : : Watch this entities data table encoding.
dtwatchvar : 0 : : Watch the named variable.
+duck : cmd : :
-duck : cmd : :
+duck_notoggle : cmd : :
-duck_notoggle : cmd : :
dump_entity_sizes : cmd : : Print sizeof(entclass)
dump_globals : cmd : : Dump all global entities/states
dump_panorama_css_properties : cmd : : Prints out all valid panorama CSS properties and their documentation
dump_panorama_css_properties_memstats : cmd : : Prints out mem stats of all valid panorama CSS properties
dump_panorama_events : cmd : : print panorama event types and their documentation
dump_panorama_js_scopes : cmd : : print panorama js scopes, such as classes, and their associated methods. (wiki table format)
dump_panorama_render_command_stats : cmd : :
dumpentityfactories : cmd : : Lists all entity factory names.
dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
dumpstringtables : cmd : : Print string tables to console.
echo : cmd : : Echo text to console.
editdemo : cmd : : Edit a recorded demo file (.dem ).
editor_toggle : cmd : : Disables the simulation and returns focus to the editor
enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays
enable_fast_math : 1 : : Turns Denormals-Are-Zeroes and Flush-to-Zero on or off
enable_skeleton_draw : 0 : , "cheat", "cl" : Render skeletons in wireframe
endmatch_votenextmap : cmd : : Votes for the next map at the end of the match
endmovie : cmd : : Stop recording movie frames.
engine_no_focus_sleep : 50 : , "a" :
ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create : cmd : : Creates an entity of the given type where the player is looking.
ent_debugkeys : 0 : , "sv" :
ent_dump : cmd : : Usage: ent_dump <entity name>
ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
ent_info : cmd : : Usage: ent_info <class name>
ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
ent_list_report : cmd : : Reports all list of all entities in a map, one by one
ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
ent_name : cmd : :
ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate : cmd : : Rotates an entity by a specified # of degrees
ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume
ent_setang : cmd : : Set entity angles
ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_setpos : cmd : : Move entity to position
ent_show_contexts : 0 : , "sv" : Show entity contexts in ent_text display
ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
envmap : cmd : :
er_colwidth : 100 : :
er_graphwidthfrac : 0 : :
er_maxname : 14 : :
escape : cmd : : Escape key pressed.
exec : cmd : : Execute script file.
execifexists : cmd : : Execute script file if file exists.
execwithwhitelist : cmd : : Execute script file, only execing convars on a whitelist.
exit : cmd : : Exit the engine.
explode : cmd : : Kills the player with explosive damage
explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fast_fogvolume : 0 : :
fast_poly_convert : 1 : :
ff_damage_bullet_penetration : 0 : , "rep", "cl" : If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly playe
ff_damage_grenade_hit : 1 : , "rep", "cl" : Enables or disables team damage from thrown grenade impacts
ff_damage_reduction_bullets : 0 : , "rep", "cl" : How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en
ff_damage_reduction_grenade : 0 : , "rep", "cl" : How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don
ff_damage_reduction_grenade_self : 1 : , "rep", "cl" : How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do
ff_damage_reduction_other : 0 : , "rep", "cl" : How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag
filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
filesystem_max_stdio_read : 16 : :
filesystem_native : 1 : : Use native FS or STDIO
filesystem_report_buffered_io : 0 : :
filesystem_unbuffered_io : 1 : :
filesystem_use_overlapped_io : 1 : :
find : cmd : : Find concommands with the specified string in their name/help text.
find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
findflags : cmd : : Find concommands by flags.
fire_absorbrate : 3 : , "sv" :
fire_dmgbase : 1 : , "sv" :
fire_dmginterval : 1 : , "sv" :
fire_dmgscale : 0 : , "sv" :
fire_extabsorb : 5 : , "sv" :
fire_extscale : 12 : , "sv" :
fire_growthrate : 1 : , "sv" :
fire_heatscale : 1 : , "sv" :
fire_incomingheatscale : 0 : , "sv" :
fire_maxabsorb : 50 : , "sv" :
firetarget : cmd : :
firstperson : cmd : : Switch to firstperson camera.
fish_debug : 0 : , "cheat", "cl" : Show debug info for fish
fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
fish_particles : 1 : , "sv" : Enable particle effects when fish was hit
flex_expression : 0 : , "sv" :
flex_looktime : 5 : , "sv" :
flex_maxawaytime : 1 : , "sv" :
flex_maxplayertime : 7 : , "sv" :
flex_minawaytime : 0 : , "sv" :
flex_minplayertime : 5 : , "sv" :
flex_rules : 1 : , "cl" : Allow flex animation rules to run.
flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes.
flex_talk : 0 : , "sv" :
flush : cmd : : Flush unlocked cache memory.
flush_locked : cmd : : Flush unlocked and locked cache memory.
fog_color : -1 : , "cheat", "cl" :
fog_colorskybox : -1 : , "cheat", "cl" :
fog_enable : 1 : , "cheat", "cl" :
fog_enable_water_fog : 1 : , "cheat" :
fog_enableskybox : 1 : , "cheat", "cl" :
fog_end : -1 : , "cheat", "cl" :
fog_endskybox : -1 : , "cheat", "cl" :
fog_hdrcolorscale : -1 : , "cheat", "cl" :
fog_hdrcolorscaleskybox : -1 : , "cheat", "cl" :
fog_maxdensity : -1 : , "cheat", "cl" :
fog_maxdensityskybox : -1 : , "cheat", "cl" :
fog_override : 0 : , "cheat", "cl" : Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_start : -1 : , "cheat", "cl" :
fog_startskybox : -1 : , "cheat", "cl" :
fog_volume_debug : 0 : , "sv" : If enabled, prints diagnostic information about the current fog volume
fogui : cmd : : Show/hide fog control UI.
force_audio_english : 0 : , "a" : Keeps track of whether we're forcing english in a localized language.
force_centerview : cmd : :
forceactivecontrollertype : -1 : :
forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey)
-forward : cmd : :
+forward : cmd : :
foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse.
foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer.
foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode
fov_tv_debug : 0 : , "cl" : Sets the GOTV view custom fov in roaming view.
fps_max : 143 : , "a" : Frame rate limiter
fps_max_menu : 120 : , "a" : Frame rate limiter, main menu
fps_max_splitscreen : 300 : : Frame rate limiter, splitscreen
fps_screenshot_frequency : 10 : , "cheat" : While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w
fps_screenshot_threshold : -1 : , "cheat" : Dump a screenshot when the FPS drops below the given value.
free_pass_peek_debug : 0 : , "sv" :
fs_allow_unsafe_writes : 0 : : 0: Disallow writes to filesystem locations we don't own. 1: Allow such writes (potentially unsafe).
fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened.
fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
fs_enable_stats : 0 : :
fs_fios_cancel_prefetches : cmd : : Cancels all the prefetches in progress.
fs_fios_flush_cache : cmd : : Flushes the FIOS HDD cache.
fs_fios_prefetch_file : cmd : : Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent.
fs_fios_prefetch_file_in_pack : cmd : : Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-pers
fs_fios_print_prefetches : cmd : : Displays all the prefetches currently in progress.
fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only
fs_printopenfiles : cmd : : Show all files currently opened by the engine.
fs_report_long_reads : 0 : : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold
fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during map load
fs_report_sync_opens_callstack : 0 : : 0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack.
fs_show_pure_state : cmd : : Display current filesystem whitelist state
fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level : cmd : : Set the filesystem warning level.
fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces : 15 : , "a", "rep", "cl" :
func_break_reduction_factor : 0 : , "sv" :
func_breakdmg_bullet : 0 : , "sv" :
func_breakdmg_club : 1 : , "sv" :
func_breakdmg_explosive : 1 : , "sv" :
fx_glass_velocity_cap : 0 : , "cl" : Maximum downwards speed of shattered glass particles
fx_new_sparks : 1 : , "sv", "cheat" : Use new style sparks.
g15_dumpplayer : cmd : : Spew player data.
g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs.
g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval.
g_ai_threadedgraphbuild : 0 : , "sv" : If true, use experimental threaded node graph building.
g_debug_angularsensor : 0 : , "sv", "cheat" :
g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
g_debug_doors : 0 : , "sv" :
g_debug_npc_vehicle_roles : 0 : , "sv" :
g_debug_ragdoll_removal : 0 : , "cheat", "rep", "cl" :
g_debug_ragdoll_visualize : 0 : , "cheat", "cl" :
g_debug_trackpather : 0 : , "sv", "cheat" :
g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_turret : 0 : , "sv" :
g_debug_vehiclebase : 0 : , "sv", "cheat" :
g_debug_vehicledriver : 0 : , "sv", "cheat" :
g_debug_vehicleexit : 0 : , "sv", "cheat" :
g_debug_vehiclesound : 0 : , "sv", "cheat" :
g_Language : 0 : , "rep", "cl" :
g_ragdoll_fadespeed : 600 : , "cl" :
g_ragdoll_important_maxcount : 2 : , "rep", "cl" :
g_ragdoll_lvfadespeed : 100 : , "cl" :
g_ragdoll_maxcount : 32 : , "rep", "cl" :
game_mode : 0 : , "sv", "rep", "cl" : The current game mode (based on game type). See GameModes.txt or type '[cl/sv]_game_mode_list' in console.
game_mode_next : -1 : , "sv", "rep", "cl" : Set the game mode (based on game type) for next level change. See GameModes.txt or type '[cl/sv]_game_mode_list' in console.
game_type : 0 : , "sv", "rep", "cl" : The current game type. See GameModes.txt or type '[cl/sv]_game_mode_list' in console.
gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons.
gameinstructor_enable : 1 : , "a", "cl" : Display in game lessons that teach new players.
gameinstructor_find_errors : 0 : , "cheat", "cl" : Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file.
gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero.
gameinstructor_save_restore_lessons : 1 : , "cheat", "cl" : Set to 0 to disable save/load of open lesson opportunities in single player.
gameinstructor_start_sound_cooldown : 4 : , "cl" : Number of seconds forced between similar lesson start sounds.
gameinstructor_verbose : 0 : , "cheat", "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson : 0 : , "cheat", "cl" : Display more verbose information for lessons have this name.
gamemenucommand : cmd : : Issue game menu command.
gamepadslot1 : cmd : :
gamepadslot2 : cmd : :
gamepadslot3 : cmd : :
gamepadslot4 : cmd : :
gamepadslot5 : cmd : :
gamepadslot6 : cmd : :
gamestats_file_output_directory : 0 : , "sv" : When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
gameui_activate : cmd : : Shows the game UI
gameui_allowescape : cmd : : Escape key allowed to hide game UI
gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
gameui_hide : cmd : : Hides the game UI
gameui_preventescape : cmd : : Escape key doesn't hide game UI
gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
gameui_toggle : cmd : : Toggle Main Menu
gameui_xbox : 0 : :
generatenodes : cmd : : Manually starts the node generation process
getpos : cmd : : dump position and angles to the console
getpos_exact : cmd : : dump origin and angles to the console
give : cmd : : Give item to player. Arguments: <item_name>
givecurrentammo : cmd : : Give a supply of ammo for current weapon..
gl_amd_occlusion_workaround : 1 : :
gl_clear : 0 : , "cl" :
gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
gl_nvidia_occlusion_workaround : 0 : :
global_chatter_info : 0 : , "sv" : Map/mode-specific responserules criteria used by calls to UTIL_GlobalChatter
global_event_log_enabled : 0 : , "sv", "cheat" : Enables the global event log system
global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_outline_effect_enable : 1 : , "cheat", "cl" : Enable entity outline glow effects.
glow_outline_width : 6 : , "cheat", "cl" : Width of glow outline effect in screen space.
god : cmd : : Toggle. Player becomes invulnerable.
gods : cmd : : Toggle. All players become invulnerable.
gpu_level : 3 : : GPU Level - Default: High
gpu_level_optionsui : 9999999 : , "cl" : Used to set video property from options UI.
gpu_level_restart : -1 : , "cl" : Used to set video property at device reset.
gpu_mem_level : 2 : : Memory Level - Default: High
gpu_mem_level_optionsui : 9999999 : , "cl" : Used to set video property from options UI.
gpu_mem_level_restart : -1 : , "cl" : Used to set video property at device reset.
-graph : cmd : :
+graph : cmd : :
groundlist : cmd : : Display ground entity list <index>
hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode
hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
heartbeat : cmd : : Force heartbeat of master servers
help : cmd : : Find help about a convar/concommand.
hideconsole : cmd : : Hide the console.
hidehud : 0 : , "cheat", "cl", "ss" :
hidepanel : cmd : : Hides a viewport panel <name>
hideradar : cmd : : Hides HUD radar
hl2_episodic : 0 : , "rep", "cl" :
hltv_replay_status : cmd : : Show Killer Replay status and some statistics, works on listen or dedicated server.
host_filtered_time_report : cmd : : Dumps time spent idle in previous frames in ms(dedicated only).
host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances
host_framerate : 0 : , "cheat", "rep" : Set to lock per-frame time elapse.
host_info_show : 1 : : How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info
host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
host_map : 0 : : Current map name.
host_maplist_recurse_subdirs : 1 : :
host_name_store : 1 : : Whether hostname is recorded in game events and GOTV.
host_players_show : 1 : : How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players
host_print_frame_times : 0 : :
host_profile : 0 : :
host_reset_config : cmd : : reset config (for testing) with param as splitscreen index.
host_rules_show : 1 : : How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled
host_runframe_input_parcelremainder : 1 : :
host_runofftime : cmd : : Run off some time without rendering/updating sounds
host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
host_speeds : 0 : : Show general system running times.
host_threaded_sound : 1 : : Run the sound on a thread (independent of mix)
host_threaded_sound_simplethread : 0 : : Run the sound on a simple thread not a jobthread
host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount.
host_workshop_collection : cmd : : Get the latest version of items in a collection and host them on this server.
host_workshop_map : cmd : : Get the latest version of the map and host it on this server.
host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
hostfile : 0 : , "sv" : The HOST file to load.
hostip : -1062731520.000 : : Host game server ip
hostname : 0 : : Hostname for server.
hostport : 27015 : : Host game server port
http_cache_size : 150 : :
hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran
hud_fastswitch : 1 : , "cl", "ss" :
hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.
hud_saytext_time : 12 : , "cl" :
hud_scaling : 0 : , "a", "cl" : Scales hud elements
hud_showtargetid : 1 : , "a", "cl", "ss" : Enables display of target names
hud_subtitles : cmd : : Plays the Subtitles: <filename>
hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map.
hurtme : cmd : : Hurts the player. Arguments: <health to lose>
ime_hkl_info : cmd : : Spew IME HKL info.
ime_info : cmd : : Spew IME info.
ime_supported_info : cmd : : Spew IME Supported info.
impulse : cmd : :
in_forceuser : 0 : , "cheat" : Force user input to this split screen player.
in_usekeyboardsampletime : 1 : , "cl" : Use keyboard sample time smoothing.
incrementvar : cmd : : Increment specified convar value.
inferno_child_spawn_interval_multiplier : 0 : , "sv", "cheat" : Amount spawn interval increases for each child
inferno_child_spawn_max_depth : 4 : , "sv", "rep" :
inferno_damage : 40 : , "sv", "cheat" : Damage per second
inferno_debug : 0 : , "sv", "cheat" :
inferno_dlight_spacing : 200 : , "cheat", "cl" : Inferno dlights are at least this far apart
inferno_dlights : 30 : , "cl" : Min FPS at which molotov dlights will be created
inferno_flame_lifetime : 7 : , "sv", "rep" : Average lifetime of each flame in seconds
inferno_flame_spacing : 42 : , "sv", "cheat" : Minimum distance between separate flame spawns
inferno_forward_reduction_factor : 0 : , "sv", "cheat" :
inferno_friendly_fire_duration : 6 : , "sv", "cheat" : For this long, FF is credited back to the thrower.
inferno_initial_spawn_interval : 0 : , "sv", "cheat" : Time between spawning flames for first fire
inferno_max_child_spawn_interval : 0 : , "sv", "cheat" : Largest time interval for child flame spawning
inferno_max_flames : 16 : , "sv", "rep" : Maximum number of flames that can be created
inferno_max_range : 150 : , "sv", "rep" : Maximum distance flames can spread from their initial ignition point
inferno_max_trace_per_tick : 16 : , "sv" :
inferno_per_flame_spawn_duration : 3 : , "sv", "cheat" : Duration each new flame will attempt to spawn new flames
inferno_scorch_decals : 1 : , "sv", "cheat" :
inferno_spawn_angle : 45 : , "sv", "cheat" : Angular change from parent
inferno_surface_offset : 20 : , "sv", "cheat" :
inferno_velocity_decay_factor : 0 : , "sv", "cheat" :
inferno_velocity_factor : 0 : , "sv", "cheat" :
inferno_velocity_normal_factor : 0 : , "sv", "cheat" :
invnext : cmd : :
invnextequipment : cmd : :
invnextgrenade : cmd : :
invnextgun : cmd : :
invnextitem : cmd : :
invnextnongrenade : cmd : :
invprev : cmd : :
ip : 0 : : Overrides IP for multihomed hosts
ip_relay : 0 : : Overrides IP used to redirect TV relay connections for NAT hosts
ip_steam : 0 : : Overrides IP used to bind Steam port for multihomed hosts
ip_tv : 0 : : Overrides IP used to bind TV port for multihomed hosts
ip_tv1 : 0 : : Overrides IP used to bind TV1 port for multihomed hosts
ipc_console_disable : cmd : : Disable IPC console(s)
ipc_console_disable_all : cmd : : Disable all IPC consoles
ipc_console_enable : cmd : : Enable IPC console
ipc_console_show : cmd : : Show status of IPC consoles
-ironsight : cmd : :
+ironsight : cmd : :
+jlook : cmd : :
-jlook : cmd : :
joy_accel_filter : 0 : , "cl" :
joy_accelmax : 1 : , "a", "cl" :
joy_accelscale : 3 : , "a", "cl" :
joy_accelscalepoly : 0 : , "a", "cl" :
joy_advanced : 0 : , "a", "cl" :
joy_advaxisr : 0 : , "a", "cl" :
joy_advaxisu : 0 : , "a", "cl" :
joy_advaxisv : 0 : , "a", "cl" :
joy_advaxisx : 0 : , "a", "cl" :
joy_advaxisy : 0 : , "a", "cl" :
joy_advaxisz : 0 : , "a", "cl" :
joy_autoaim_dampen_smoothout_speed : 0 : , "cl" :
joy_autoaimdampen : 0 : , "a", "cl" : How much to scale user stick input when the gun is pointing at a valid target.
joy_autoAimDampenMethod : 0 : , "a", "cl" :
joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off
joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.
joy_cfg_preset : 1 : , "a", "cl", "ss" :
joy_circle_correct : 1 : , "a", "cl" :
joy_curvepoint_1 : 0 : , "a", "cl" :
joy_curvepoint_2 : 0 : , "a", "cl" :
joy_curvepoint_3 : 0 : , "a", "cl" :
joy_curvepoint_4 : 1 : , "a", "cl" :
joy_curvepoint_end : 2 : , "a", "cl" :
joy_deadzone_mode : 0 : : 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too.
joy_display_input : 0 : , "a", "cl" :
joy_forwardsensitivity : -1 : , "a", "cl" :
joy_forwardthreshold : 0 : , "a", "cl" :
joy_gamma : 0 : , "a", "cl" :
joy_inverty : 0 : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking.
joy_lookspin_default : 0 : , "cl" :
joy_lowend : 1 : , "a", "cl" :
joy_lowend_linear : 0 : , "a", "cl" :
joy_lowmap : 1 : , "a", "cl" :
joy_movement_stick : 0 : , "a", "cl", "ss" : Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls
joy_name : 0 : , "a", "cl" :
joy_no_accel_jump : 0 : , "a", "cl" :
joy_pegged : 0 : , "cl" :
joy_pitchsensitivity : -1 : , "a", "cl", "ss" : joystick pitch sensitivity
joy_pitchsensitivity_default : -1 : , "cl" :
joy_pitchthreshold : 0 : , "a", "cl" :
joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_look_pitch : 1 : , "a", "cl" : 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion
joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_response_move_vehicle : 6 : , "cl" :
joy_sensitive_step0 : 0 : , "a", "cl" :
joy_sensitive_step1 : 0 : , "a", "cl" :
joy_sensitive_step2 : 0 : , "a", "cl" :
joy_sidesensitivity : 1 : , "a", "cl" :
joy_sidethreshold : 0 : , "a", "cl" :
joy_useNewAcecelMethod : 1 : , "cl" :
joy_useNewJoystickPeggedTest : 0 : , "cl" :
joy_variable_frametime : 1 : , "cl" :
joy_vehicle_turn_lowend : 0 : , "cl" :
joy_vehicle_turn_lowmap : 0 : , "cl" :
joy_virtual_peg : 0 : , "cl" :
joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack.
joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded : 0 : , "cl" : If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found : 0 : : Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity : -1 : , "a", "cl", "ss" : joystick yaw sensitivity
joy_yawsensitivity_default : -1 : , "cl" :
joy_yawthreshold : 0 : , "a", "cl" :
joyadvancedupdate : cmd : :
joystick : 1 : , "a", "cl" : True if the joystick is enabled, false otherwise.
joystick_force_disabled : 1 : , "a", "cl" : Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad si
joystick_force_disabled_set_from_options : 1 : , "a", "cl" : Sets controllers enabled/disabled just before the config is written.
jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality : 90 : : jpeg screenshot quality.
-jump : cmd : :
+jump : cmd : :
kdtree_test : cmd : : Tests spatial partition for entities queries.
key_findbinding : cmd : : Find key bound to specified command string.
key_listboundkeys : cmd : : List bound keys with bindings.
key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
kick : cmd : : Kick a player by name.
kickid : cmd : : Kick a player by userid or uniqueid, with a message.
kickid_ex : cmd : : Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
kill : cmd : : Kills the player with generic damage
killserver : cmd : : Shutdown the server.
killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
-klook : cmd : :
+klook : cmd : :
lastinv : cmd : :
+leanleft : cmd : :
-leanleft : cmd : :
+leanright : cmd : :
-leanright : cmd : :
-left : cmd : :
+left : cmd : :
light_crosshair : cmd : : Show texture color at crosshair
lightcache_maxmiss : 2 : , "cheat" :
lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile : cmd : : Parses map leak data from .lin file
listdemo : cmd : : List demo file contents.
listid : cmd : : Lists banned users.
listip : cmd : : List IP addresses on the ban list.
listissues : cmd : : List all the issues that can be voted on.
listmodels : cmd : : List loaded models.
listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
load : cmd : : Load a saved game.
loader_defer_non_critical_jobs : 0 : :
loader_dump_table : cmd : :
loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
loader_throttle_io : 1 : :
loadoutmenu : cmd : : Show loadout selection menu
lobby_default_privacy_bits2 : 1 : , "a", "cl" : Lobby default permissions (0: private, 1: public)
locator_background_border_color : 1052688 : , "cl" : The default color for the border.
locator_background_border_thickness : 2 : , "cl" : How many pixels the background borders the left and right.
locator_background_color : 1678774272.000 : , "cl" : The default color for the background.
locator_background_shift_x : 3 : , "cl" : How many pixels the background is shifted right.
locator_background_shift_y : 1 : , "cl" : How many pixels the background is shifted down.
locator_background_style : 2 : , "cl" : Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
locator_background_thickness_x : 8 : , "cl" : How many pixels the background borders the left and right.
locator_background_thickness_y : 0 : , "cl" : How many pixels the background borders the top and bottom.
locator_fade_time : 0 : , "cl" : Number of seconds it takes for a lesson to fully fade in/out.
locator_icon_max_size_non_ss : 2 : , "cl" : Minimum scale of the icon on the screen
locator_icon_min_size_non_ss : 1 : , "cl" : Minimum scale of the icon on the screen
locator_lerp_rest : 0 : , "cl" : Number of seconds before moving from the center.
locator_lerp_speed : 5 : , "cl" : Speed that static lessons move along the Y axis.
locator_lerp_time : 1 : , "cl" : Number of seconds to lerp before reaching final destination
locator_pulse_time : 1 : , "cl" : Number of seconds to pulse after changing icon or position
locator_screen_pos_y : 0 : , "cl" : Percentage of the lower half of the screen that the locator will draw at when at its reseting position on the hud.
locator_split_len : 0 : , "cheat", "cl" :
locator_split_maxwide_percent : 0 : , "cheat", "cl" :
locator_start_at_crosshair : 1 : , "cl" : Start position at the crosshair instead of the top middle of the screen.
locator_target_offset_x : -17 : , "cl" : How many pixels to offset the locator from the target position.
locator_target_offset_y : -64 : , "cl" : How many pixels to offset the locator from the target position.
locator_topdown_style : 0 : , "cl" : Topdown games set this to handle distance and offscreen location differently.
lockMoveControllerRet : 0 : , "a", "cl" :
log : cmd : : Enables logging to file, console, and udp < on | off >.
log_color : cmd : : Set the color of a logging channel.
log_dumpchannels : cmd : : Dumps information about all logging channels.
log_flags : cmd : : Set the flags on a logging channel.
log_level : cmd : : Set the spew level of a logging channel.
logaddress_add : cmd : : Set address and port for remote host <ip:port>.
logaddress_add_ex : cmd : : Set address and port for remote host <ip:port> and supplies a unique token in the UDP packets.
logaddress_add_http : cmd : : Set URI of a listener to receive logs via http post. Wrap URI in double quotes.
logaddress_add_http_delayed : cmd : : Set a delay and URI of a listener to receive logs via http post. Wrap URI in double quotes.
logaddress_add_ts : cmd : : Set address and port for remote host <ip:port> and uses a unique checksum from logaddress_token_secret in the UDP packets.
logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
logaddress_delall : cmd : : Remove all udp addresses being logged to
logaddress_delall_http : cmd : : Remove all http listeners from the dispatch list.
logaddress_list : cmd : : List all addresses currently being used by logaddress.
logaddress_list_http : cmd : : List all URIs currently receiving server logs
logaddress_token_secret : 0 : : Set a secret string that will be hashed when using logaddress with explicit token hash.
-lookdown : cmd : :
+lookdown : cmd : :
-lookspin : cmd : :
+lookspin : cmd : :
lookspring : 0 : , "a", "cl" :
lookstrafe : 0 : , "a", "cl" :
+lookup : cmd : :
-lookup : cmd : :
loopsingleplayermaps : 0 : , "sv", "cheat", "rep" :
lservercfgfile : 0 : , "sv" :
m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta,
m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit
m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value.
m_forward : 1 : , "a", "cl" : Mouse forward factor.
m_limitedcapture_workaround : 0 : , "cl" : Workaround limitations on mouse capture in some environments
m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed : 1 : , "a", "cl" : Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
m_pitch : 0 : , "a", "cl", "ss" : Mouse pitch factor.
m_rawinput : 1 : , "a", "cl" : Use Raw Input for mouse input.
m_side : 0 : , "a", "cl" : Mouse side factor.
m_yaw : 0 : , "a", "cl" : Mouse yaw factor.
map : cmd : : Start playing on specified map.
map_background : cmd : : Runs a map as the background to the main menu.
map_commentary : cmd : : Start playing, with commentary, on a specified map.
map_edit : cmd : :
map_noareas : 0 : : Disable area to area connection testing.
map_showspawnpoints : cmd : : Shows player spawn points (red=invalid). Optionally pass in the duration.
map_wants_save_disable : 0 : :
mapcycledisabled : 0 : , "rep", "cl" : repeats the same map after each match instead of using the map cycle
mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers
mapgroup : cmd : : Specify a map group
mapoverview_allow_client_draw : 0 : , "cl" : Allow a client to draw on the map overview
mapoverview_allow_grid_usage : 0 : , "cl" : When set to 1, allows turning on the (experimental) grid for drawing.
mapoverview_icon_scale : 1 : , "a", "cl" : Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0.
maps : cmd : : Displays list of maps.
mat_aaquality : 0 : :
mat_aaquality_optionsui : 9999999 : , "cl" : Used to set video property from options UI.
mat_aaquality_restart : 0 : , "cl" : Used to set video property at device reset.
mat_accelerate_adjust_exposure_down : 40 : , "cheat", "cl" :
mat_alternatefastclipalgorithm : 1 : :
mat_ambient_light_b : 0 : , "cheat" :
mat_ambient_light_g : 0 : , "cheat" :
mat_ambient_light_r : 0 : , "cheat" :
mat_aniso_disable : 0 : , "cheat" : NOTE: You must change mat_forceaniso after changing this convar for this to take effect
mat_antialias : 8 : :
mat_antialias_optionsui : 9999999 : , "cl" : Used to set video property from options UI.
mat_antialias_restart : 0 : , "cl" : Used to set video property at device reset.
mat_autoexposure_max : 2 : , "cheat", "cl" :
mat_autoexposure_max_multiplier : 1 : , "cheat", "cl" :
mat_autoexposure_min : 0 : , "cheat", "cl" :
mat_bloom_saturation : 1 : , "cheat" :
mat_bloom_scalefactor_scalar : 1 : , "cheat", "cl" :
mat_bloom_starburst_enable : 1 : :
mat_bloomamount_rate : 0 : , "cheat", "cl" :
mat_blur_b : 0 : , "cl" :
mat_blur_g : 0 : , "cl" :
mat_blur_r : 0 : , "cl" :
mat_bufferprimitives : 1 : :
mat_bumpbasis : 0 : , "cheat" :
mat_bumpmap : 1 : :
mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" :
mat_chromatic_abberation_enabled : 1 : , "a", "cl" :
mat_clipz : 1 : , "cl" :
mat_colcorrection_disableentities : 0 : : Disable map color-correction entities
mat_colcorrection_editor : 0 : :
mat_colcorrection_forceentitiesclientside : 0 : , "cheat", "cl" : Forces color correction entities to be updated on the client
mat_colorcorrection : 1 : , "a" :
mat_compressedtextures : 1 : :
mat_configcurrent : cmd : : show the current video control panel config for the material system
mat_crosshair : cmd : : Display the name of the material under the crosshair
mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial : cmd : : print the material under the crosshair
mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair
mat_custommaterialusage : cmd : : Show memory usage for custom weapon materials.
mat_debug_bloom : 0 : , "cheat", "cl" :
mat_debug_postprocessing_effects : 0 : , "cheat", "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debugalttab : 0 : , "cheat" :
mat_debugdepth : 0 : :
mat_debugdepthmode : 0 : :
mat_debugdepthval : 128 : :
mat_debugdepthvalmax : 256 : :
mat_defaultlightmap : 1 : : Default brightness for lightmaps where none have been created in the level.
mat_depthbias_shadowmap : 0 : :
mat_detail_tex : 1 : :
mat_diffuse : 1 : :
mat_disable_bloom : 0 : , "cheat", "cl" :
mat_disable_fancy_blending : 0 : :
mat_displacementmap : 1 : , "cheat" :
mat_do_not_shrink_dynamic_vb : 0 : : Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
mat_dof_bokeh_aperture : 0 : :
mat_dof_bokeh_debug : 0 : , "cl" :
mat_dof_bokeh_far_focal_length : 35 : :
mat_dof_bokeh_far_focus_dist : 0 : :
mat_dof_bokeh_near_focal_length : 4 : :
mat_dof_bokeh_near_focus_dist : 12 : :
mat_dof_bokeh_photo_mode : 0 : , "cl" : 1 - Custom Mode for DOF for making screenshots 2 - DoF appears when reloading weapon
mat_dof_bokeh_scale_far : 5 : , "cl" :
mat_dof_bokeh_scale_near : 2 : , "cl" :
mat_dof_bokeh_shape : 1 : : Blur shape. 0 - circular, 1 - hexagonal
mat_dof_enabled : 0 : , "a", "cl" :
mat_dof_focus_time : 0 : , "cl" : Time in seconds takes to focus on an object.
mat_draw_resolution : 0 : , "cheat" :
mat_draw_resolution_threshold : 3072 : , "cheat" :
mat_drawflat : 0 : , "cheat" :
mat_drawgray : 0 : , "cheat" :
mat_drawTexture : 0 : , "cl" : Enable debug view texture
mat_drawTextureScale : 1 : , "cl" : Debug view texture scale
mat_drawTextureX : 0 : , "cl" :
mat_drawTextureY : 0 : , "cl" :
mat_drawTitleSafe : 0 : : Enable title safe overlay
mat_drawwater : 1 : , "cheat", "cl" :
mat_dynamic_tonemapping : 1 : , "cheat" :
mat_dynamiclightmaps : 0 : , "cheat" :
mat_dynamicPaintmaps : 0 : , "cheat" :
mat_edit : cmd : : Bring up the material under the crosshair in the editor
mat_envmapsize : 128 : :
mat_envmaptgasize : 32 : :
mat_exclude_async_update : 1 : :
mat_excludetextures : 0 : :
mat_exposure_center_region_x : 0 : , "cheat", "cl" :
mat_exposure_center_region_y : 0 : , "cheat", "cl" :
mat_fastclip : 0 : , "cheat" :
mat_fastnobump : 0 : , "cheat" :
mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate : 0 : , "cheat" :
mat_filmic_tonemapping_exposure_adjustment : 1 : :
mat_filterlightmaps : 1 : :
mat_filtertextures : 1 : :
mat_fisheye_enable : 0 : , "a", "cl" :
mat_fisheye_strength : 0 : , "a" : Strength of barrel distortion effect.
mat_force_bloom : 0 : , "cheat", "cl" :
mat_force_tonemap_min_avglum : -1 : , "cheat", "cl" : Override. Old default was 3.0
mat_force_tonemap_percent_bright_pixels : -1 : , "cheat", "cl" : Override. Old value was 2.0
mat_force_tonemap_percent_target : -1 : , "cheat", "cl" : Override. Old default was 60.
mat_force_tonemap_scale : 0 : , "cheat" :
mat_forceaniso : 1 : :
mat_forceaniso_optionsui : 9999999 : , "cl" : Used to set video property from options UI.
mat_forceaniso_restart : -1 : , "cl" : Used to set video property at device reset.
mat_forcedynamic : 0 : , "cheat" :
mat_forcehardwaresync : 1 : :
mat_frame_sync_enable : 1 : , "cheat" :
mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize : 128 : , "cl" :
mat_fullbright : 0 : , "cheat" :
mat_fxaa_edge_sharpness_C : 8 : , "cl" : Does not affect PS3 which uses FXAA_CONSOLE_PS3_EDGE_SHARPNESS define due to being ALU bound (and only safe values are 2, 4, 8)
mat_fxaa_edge_threshold_C : 0 : , "cl" : Does not affect PS3 which uses FXAA_CONSOLE_PS3_EDGE_THRESHOLD define due to being ALU bound (and only safe values are 1/4, 1/8
mat_fxaa_edge_threshold_min_C : 0 : , "cl" : Trims the algorithm from processing darks. Does not affect PS3 due to being ALU bound. (0.04 - slower and less aliasing in dark
mat_fxaa_edge_threshold_min_Q : 0 : , "cl" : Trims the algorithm from processing darks: (0.0312 - visible limit, slower), (0.0625 - high quality, faster), (0.0833 - upper l
mat_fxaa_edge_threshold_Q : 0 : , "cl" : The minimum amount of local contrast required to apply algorithm: (0.063 - overkill, slower), (0.125 - high quality), (0.166 -
mat_fxaa_force_enable : 0 : , "cl" :
mat_fxaa_subpixel_C : 0 : , "cl" : Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Console): (0.33 - sharper), (0.5 - default)
mat_fxaa_subpixel_Q : 0 : , "cl" : Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Quality): (0.0 - off), (1.0 - upper limit, softer), def
mat_grain_enable : 1 : , "cl" :
mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
mat_hdr_level : 2 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_uncapexposure : 0 : , "cheat", "cl" :
mat_height_fog_enable : 0 : :
mat_height_fog_height_scale : 1 : :
mat_height_fog_height_start : 1 : :
mat_hsv : 0 : , "cheat", "cl" :
mat_info : cmd : : Shows material system info
mat_leafvis : 0 : , "cheat" : Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what
mat_leafvis_draw_mask : 3 : : A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an
mat_leafvis_freeze : 0 : : If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates based on camera movement.
mat_leafvis_update_every_frame : 0 : : Updates leafvis debug render every frame (expensive)
mat_lensflare_distortion : 50 : :
mat_lensflare_enable : 0 : , "a", "cl" :
mat_lensflare_ghostdispersal : 0 : :
mat_levelflush : 1 : :
mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures : 1 : , "cheat" :
mat_local_contrast_edge_scale_override : -1000 : , "cheat" :
mat_local_contrast_midtone_mask_override : -1 : , "cheat" :
mat_local_contrast_scale_override : 0 : , "cheat" :
mat_local_contrast_vignette_end_override : -1 : , "cheat" :
mat_local_contrast_vignette_start_override : -1 : , "cheat" :
mat_lpreview_mode : -1 : , "cheat", "cl" :
mat_luxels : 0 : , "cheat" :
mat_max_worldmesh_vertices : 65536 : :
mat_maxframelatency : 1 : :
mat_measurefillrate : 0 : , "cheat" :
mat_mipmaptextures : 1 : :
mat_monitorgamma : 2 : , "a" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_force_480_full_tv_range : 1 : :
mat_monitorgamma_pwl2srgb : 1 : :
mat_monitorgamma_tv_enabled : 0 : , "a" :
mat_monitorgamma_tv_exp : 2 : :
mat_monitorgamma_tv_range_max : 235 : :
mat_monitorgamma_tv_range_min : 16 : :
mat_monitorgamma_vganonpwlgamma : 2 : :
mat_morphstats : 0 : , "cheat" :
mat_motion_blur_depth : 1500 : , "cl" :
mat_motion_blur_enabled : 0 : , "a" :
mat_motion_blur_falling_intensity : 1 : , "cl" :
mat_motion_blur_falling_max : 20 : , "cl" :
mat_motion_blur_falling_min : 10 : , "cl" :
mat_motion_blur_forward_enabled : 0 : , "cl" :
mat_motion_blur_rotation_intensity : 1 : , "cl" :
mat_motion_blur_scale : 1 : , "a" :
mat_motion_blur_strength : 1 : , "cl" :
mat_norendering : 0 : , "cheat" :
mat_normalmaps : 0 : , "cheat" :
mat_normals : 0 : , "cheat" :
mat_object_motion_blur_enable : 0 : , "cl" :
mat_object_motion_blur_model_scale : 1 : , "cl" :
mat_paint_enabled : 0 : :
mat_parallax_aobias : 0 : :
mat_parallax_customsamplesmax : 0 : :
mat_parallax_customsamplesmin : 0 : :
mat_parallax_fadeend : 512 : :
mat_parallax_fadestart : 0 : :
mat_parallax_height : 1 : :
mat_parallax_override_params : 0 : :
mat_parallaxmap : 1 : , "a" :
mat_particle_csm_enabled : 1 : :
mat_particle_csm_sub_views : 0 : :
mat_phong : 1 : :
mat_picmip : -1 : :
mat_postprocess_enable : 1 : , "cheat", "cl" :
mat_postprocess_x : 4 : , "cl" :
mat_postprocess_y : 1 : , "cl" :
mat_powersavingsmode : 0 : , "a" : Power Savings Mode
mat_prefer_alphatocoverage : 1 : , "a" : Prefer Alpha To Coverage over AlphatestReference for foliage rendering (Requires MSAA to be enabled).
mat_preview : 0 : , "cheat", "cl" :
mat_processtoolvars : 0 : :
mat_proxy : 0 : , "cheat" :
mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_queue_priority : 1 : :
mat_queue_report : 0 : , "a" : Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
mat_reducefillrate : 0 : :
mat_reduceparticles : 0 : :
mat_reflections_quality : 0 : : Select preferred reflections quality: 0 - Static cubemaps only 1 - Combine static cubemap and only dynamic objects from realti
mat_reloadallcustommaterials : cmd : : Reloads all custom materials
mat_reloadallmaterials : cmd : : Reloads all materials
mat_reloadmaterial : cmd : : Reloads a single material
mat_reloadtextures : cmd : : Reloads all textures
mat_remoteshadercompile : 127 : , "cheat" :
mat_report_queue_status : 0 : :
mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
mat_resolveFullFrameDepth : 1 : , "cheat" : Enable depth resolve to a texture. 0=disable, 1=enable via resolve tricks if supported in hw, otherwise disable, 2=force extra
mat_reversedepth : 0 : , "cheat" :
mat_savechanges : cmd : : saves current video configuration to the registry
mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
mat_shadercount : cmd : : display count of all shaders and reset that count
mat_shadowstate : 1 : :
mat_show_histogram : 0 : , "cheat", "cl" :
mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.
mat_showcamerarendertarget : 0 : , "cheat", "cl" :
mat_showenvmapmask : 0 : :
mat_showframebuffertexture : 0 : , "cheat", "cl" :
mat_showlightmappage : -1 : , "cl" :
mat_showlowresimage : 0 : , "cheat" :
mat_showmaterials : cmd : : Show materials.
mat_showmaterialsverbose : cmd : : Show materials (verbose version).
mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures : cmd : : Show used textures.
mat_showwatertextures : 0 : , "cheat", "cl" :
mat_sky_force_static : 1 : , "a", "cl" : Forces statc spherical sky texture (cropped bottom) instead of procedural one.
mat_sky_render_failsafe : 1 : , "cl" :
mat_slopescaledepthbias_shadowmap : 3 : :
mat_smaa_debug_edges : 0 : , "cl" :
mat_smaa_debug_weights : 0 : , "cl" :
mat_smaa_enable : 1 : , "a", "cl" :
mat_smaa_predication_enabled : 1 : :
mat_software_aa_blur_one_pixel_lines : 0 : , "cl" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug : 0 : , "cl" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
mat_software_aa_edge_threshold : 1 : , "cl" : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
mat_software_aa_quality : 0 : , "cl" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength : 1 : : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
mat_software_aa_strength_vgui : -1 : , "cl" : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset : 1 : , "cl" : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
mat_software_occlusion : 1 : : Occlude renderables by occlusion buffer generated in software
mat_softwarelighting : 0 : :
mat_softwareskin : 0 : , "cheat" :
mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spew_long_frames : 0 : : warn about frames that go over 66ms for CERT purposes.
mat_spewalloc : 0 : , "a" :
mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console
mat_ssao_bias : 1 : :
mat_ssao_blur_scale : 0 : :
mat_ssao_combine : 1 : , "cl" :
mat_ssao_falloffdist : 256 : :
mat_ssao_fogscale : 1 : :
mat_ssao_illuminfluence : 10 : :
mat_ssao_intensity : 50 : :
mat_ssao_mode : 0 : , "a" : 0 - disabled 1 - usual SSAO 2 - temporal reprojected SSAO
mat_ssao_samplerad : 10 : :
mat_ssao_samples : 16 : :
mat_ssao_samples_temporal_reprojection : 4 : :
mat_ssao_temporal_reprojection_rate : 0 : :
mat_ssao_zfar : -1 : : Artistic driven zFar value. When -1 calculates zFar value from current viewport settings.
mat_ssao_znear : -1 : : Artistic driven zNear value. When -1 calculates zNear value from current viewport settings.
mat_stub : 0 : , "cheat", "cl" :
mat_sunshafts_brightness : 1 : :
mat_sunshafts_draw_dist : 4096 : :
mat_sunshafts_edit : 0 : , "cheat" :
mat_sunshafts_enable : 1 : , "cl" :
mat_sunshafts_extinction : 0 : :
mat_sunshafts_lowquality : 1 : , "a", "cl" : Use minimal amount of light samples to reduce perfomance degradation.
mat_sunshafts_max_samples : 128 : :
mat_sunshafts_mie_coeff : 0 : :
mat_sunshafts_scatter_coeff : 1 : :
mat_surfaceid : 0 : , "cheat" :
mat_surfacemat : 0 : , "cheat" :
mat_tessellation_accgeometrytangents : 0 : , "cheat" :
mat_tessellation_cornertangents : 1 : , "cheat" :
mat_tessellation_update_buffers : 1 : , "cheat" :
mat_tessellationlevel : 6 : , "cheat" :
mat_texture_limit : -1 : , "numeric" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
+mat_texture_list : cmd : :
mat_texture_list : 0 : , "cheat" : For debugging, show a list of used textures per frame
-mat_texture_list : cmd : :
mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_all_frames : 2 : : How many frames to sample texture memory for all textures.
mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mat_texture_list_exclude_editing : 0 : :
mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view : 1 : , "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_texture_tracking : 0 : :
mat_texturestreaming : 1 : , "a" : Defer asynchronous loading of high-resolution textures.
mat_tonemap_algorithm : 1 : , "cheat", "cl" : 0 = Original Algorithm 1 = New Algorithm
mat_triplebuffered : 0 : : This means we want triple buffering if we are fullscreen and vsync'd
mat_unsharp_enable : 1 : , "a", "cl" :
mat_unsharp_strength : 0 : , "cheat" :
mat_updateconvars : cmd : : updates the video config convars
mat_use_compressed_hdr_textures : 1 : :
mat_verbose_texture_gen : 0 : :
mat_viewportscale : 1 : , "cheat", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_viewportupscale : 1 : , "cheat", "cl" : Scale the viewport back up
mat_vignette_enable : 0 : , "rep" :
mat_vsync : 0 : : Force sync to vertical retrace
mat_wateroverlaysize : 128 : , "cl" :
mat_wireframe : 0 : , "cheat" :
mat_yuv : 0 : , "cheat", "cl" :
maxplayers : cmd : : Change the maximum number of players allowed on this server.
mc_accel_band_size : 0 : , "a", "cl" : Percentage of half the screen width or height.
mc_dead_zone_radius : 0 : , "a", "cl" : 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
mc_max_pitchrate : 100 : , "a", "cl" : (degrees/sec)
mc_max_yawrate : 230 : , "a", "cl" : (degrees/sec)
mdlcache_dump_dictionary_state : cmd : : Dump the state of the MDLCache Dictionary.
mem_compact : cmd : :
mem_dump : cmd : : Dump memory stats to text file.
mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs : cmd : : Dump VB memory allocation stats.
mem_eat : cmd : :
mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc
mem_force_flush_section : 0 : : Cache section to restrict mem_force_flush
mem_incremental_compact : cmd : :
mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation
mem_level : 2 : : Memory Level - Default: High
mem_max_heapsize : 1024 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds.
mem_test : cmd : :
mem_test_each_frame : 0 : : Run heap check at end of every frame
mem_test_every_n_seconds : 0 : : Run heap check at a specified interval
mem_test_quiet : 0 : : Don't print stats when memtesting
mem_vcollide : cmd : : Dumps the memory used by vcollides
mem_verify : cmd : : Verify the validity of the heap
memory : cmd : : Print memory stats.
miniprofiler_dump : 0 : :
minisave : cmd : : Saves game (for current level only!)
mm_datacenter_debugprint : cmd : : Shows information retrieved from data center
mm_debugprint : cmd : : Show debug information about current matchmaking session
mm_dedicated_force_servers : 0 : : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy
mm_dedicated_search_maxping : 150 : , "a" : Longest preferred ping to dedicated servers for games
mm_dlc_debugprint : cmd : : Shows information about dlc
mm_server_search_lan_ports : 27015 : , "a" : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_session_search_ping_buckets : 4 : :
mm_session_search_qos_timeout : 15 : :
mm_session_sys_kick_ban_duration : 180 : :
mm_session_sys_pkey : 0 : :
mm_tu_string : 0 : :
mod_check_vcollide : 0 : : Check all vcollides on load
mod_combiner_info : cmd : : debug spew for Combiner Info
mod_dont_load_vertices : 0 : : For the dedicated server, supress loading model vertex data
mod_DumpWeaponWiewModelCache : cmd : : Dumps the weapon view model cache contents
mod_DumpWeaponWorldModelCache : cmd : : Dumps the weapon world model cache contents
mod_forcedata : 1 : : Forces all model file data into cache on model load.
mod_forcetouchdata : 1 : : Forces all model file data into cache on model load.
mod_load_anims_async : 0 : :
mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms
mod_load_mesh_async : 0 : :
mod_load_preload : 1 : : Indicates how far ahead in seconds to preload animations.
mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls
mod_load_vcollide_async : 0 : :
mod_lock_mdls_on_load : 1 : :
mod_lock_meshes_on_load : 1 : :
mod_test_mesh_not_available : 0 : :
mod_test_not_available : 0 : :
mod_test_verts_not_available : 0 : :
mod_touchalldata : 1 : : Touch model data during level startup
mod_trace_load : 0 : :
mod_WeaponViewModelCache : 8 : :
mod_WeaponWorldModelCache : 10 : :
mod_WeaponWorldModelMinAge : 3000 : :
molotov_throw_detonate_time : 2 : , "rep", "cl" :
morph_debug : 0 : :
morph_path : 7 : :
mortar_visualize : 0 : , "sv" :
motdfile : 0 : , "sv" : The MOTD file to load.
move_stick_aggression_strength : 60 : , "a", "cl", "ss" : The change in position in stick will also contribute to the movement, making for snappier response.
move_stick_aggressive : 1 : , "a", "cl", "ss" : The change in position in stick will also contribute to the movement, making for snappier response.
move_stick_circular_deadzone_max : 0 : , "a", "cl", "ss" : Stick inputs at this deflection or more appear as one.
move_stick_circular_deadzone_min : 0 : , "a", "cl", "ss" : Stick inputs at this deflection or less appear as zero.
move_stick_response_curve : 3 : , "a", "cl", "ss" : Larger values allow finer control when feathering the stick.
move_stick_square_deadzone_forward : 0 : , "a", "cl", "ss" : Non zero values will bias aim toward straight vertical aiming. Not recommended.
move_stick_square_deadzone_strafe : 0 : , "a", "cl", "ss" : Non zero values will bias aim toward straight horizontal aiming. Not recommended.
move_touchpad_circular_deadzone_min : 0 : , "a", "cl", "ss" : touchpad inputs at this deflection or less appear as zero.
move_touchpad_sensitivity_forward : 1 : , "a", "cl", "ss" : touchpad's yaw contribution to Aim
move_touchpad_sensitivity_strafe : 1 : , "a", "cl", "ss" : touchpad's pitch contribution to Aim
move_touchpad_square_deadzone_forward : 0 : , "a", "cl", "ss" : Non zero values will bias forward movement to zero for better strafe lines.
move_touchpad_square_deadzone_strafe : 0 : , "a", "cl", "ss" : Non zero values will bias strafe movement to zero to help run directly forward more easily
+movedown : cmd : :
-movedown : cmd : :
+moveleft : cmd : :
-moveleft : cmd : :
+moveright : cmd : :
-moveright : cmd : :
+moveup : cmd : :
-moveup : cmd : :
movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
movie_volume_scale : 1 : :
mp_allowNPCs : 1 : , "sv", "nf" :
mp_allowspectators : 1 : , "rep", "cl" : toggles whether the server allows spectator mode or not
mp_autocrosshair : 1 : , "sv", "nf" :
mp_autokick : 0 : , "sv", "rep" : Kick idle/team-killing/team-damaging players
mp_autospec : 1 : , "sv" : Move players to sepctator after 3 minutes of inactivity
mp_autoteambalance : 1 : , "sv", "nf" :
mp_autoteambalance_bot : 1 : , "sv", "rep" : Adds a bot to unbalanced team instead of switching players.
mp_autoteambalancetime : 30 : , "sv", "rep" : Time in seconds before rebalancing teams.
mp_backup_round_auto : 1 : , "sv" : If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
mp_backup_round_file : 0 : , "sv" : If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_scor
mp_backup_round_file_last : 0 : , "sv" : Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
mp_backup_round_file_pattern : 0 : , "sv" : If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_
mp_bonusroundtime : 15 : , "rep", "cl" : Time after round win until round restarts
mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal
mp_competitive_endofmatch_extra_time : 15 : , "sv" : After a competitive match finishes rematch voting extra time is given for rankings.
mp_consecutive_loss_max : 4 : , "sv", "rep" :
mp_coopmission_bot_difficulty_offset : 0 : , "sv", "rep" : The difficulty offset modifier for bots during coop missions.
mp_coopmission_mission_number : 0 : , "rep", "cl" : Which mission the map should run after it loads.
mp_damage_headshot_only : 0 : , "sv", "rep" : Determines whether non-headshot hits do any damage.
mp_damage_vampiric_amount : 0 : , "sv", "rep" : If Set to non-0, will determine the fraction of damage dealt that will be given to attacker.
mp_death_drop_grenade : 2 : , "rep", "cl" : Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades
mp_death_drop_gun : 1 : , "rep", "cl" : Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_deathcam_skippable : 1 : , "sv", "rep" : Determines whether a player can early-out of the deathcam.
mp_defaultteam : 0 : , "sv" :
mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
mp_disable_respawn_times : 0 : , "nf", "rep", "cl" :
mp_disconnect_kills_bots : 0 : , "sv" : When a bot disconnects, kill them first. Requires mp_disconnect_kills_players.
mp_disconnect_kills_players : 1 : , "sv" : When a player disconnects, kill them first (triggering item drops, stats, etc.)
mp_display_kill_assists : 1 : , "rep", "cl" : Whether to display and score player assists
mp_dm_teammode_kill_score : 1 : , "rep", "cl" : Team deathmatch victory points to award for enemy kill
mp_do_warmup_offine : 1 : , "rep", "cl" : Whether or not to do a warmup period at the start of a match in an offline (bot) match.
mp_do_warmup_period : 0 : , "rep", "cl" : Whether or not to do a warmup period at the start of a match.
mp_drop_bash : 1 : , "sv" : Enable/Disable the ability to knock weapons away with a bash.
mp_drop_charge : 1 : , "sv" : Enable/Disable the ability to knock weapons away with a chareged attack for shovel.
mp_drop_equipment_enable : 0 : , "sv" : Allows players to drop equipment.
mp_drop_fists : 1 : , "sv" : Enable/Disable the ability to knock weapons away with a charged punch.
mp_drop_grenade_enable : 0 : , "sv" : Allows players to drop grenades.
mp_drop_melee_enable : 0 : , "sv" : Allows players to drop knives.
mp_dump_timers : cmd : : Prints round timers to the console for debugging
mp_enableroundwaittime : 1 : , "sv", "rep" : Enable timers to wait between rounds.
mp_endmatch_votenextleveltime : 20 : , "rep", "cl" : If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
mp_endmatch_votenextmap : 1 : , "rep", "cl" : Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
mp_endmatch_votenextmap_keepcurrent : 1 : , "rep", "cl" : If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting
mp_equipment_reset_rounds : 0 : , "rep", "cl" : Reset all player equipment every N rounds (0 for never)
mp_falldamage : 0 : , "sv", "nf" :
mp_flashlight : 1 : , "sv", "nf" :
mp_footsteps : 1 : , "sv", "nf" :
mp_footsteps_serverside : 1 : , "sv" : Makes the server always play footstep sounds. Clients never calculate footstep sounds locally, instead relying on the server.
mp_force_assign_teams : 0 : , "rep", "cl" : Players don't get to choose what team they are on, it is auto assinged.
mp_force_deploy_after_death : 0 : , "sv", "rep", "cl" : Ask player to press Deploy button to respawn.
mp_force_pick_time : 30 : , "rep", "cl" : The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_forcecamera : 0 : , "rep", "cl" : Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_
mp_forcerespawn : 1 : , "sv", "nf" :
mp_forcerespawnplayers : cmd : : Force all players to respawn.
mp_forcewin : cmd : : Forces team to win
mp_fraglimit : 0 : , "nf", "rep", "cl" : The number of kills at which the map ends
mp_freezetime : 2 : , "sv", "nf", "rep" : how many seconds to keep players frozen when the round starts
mp_friendlyfire : 0 : , "nf", "rep", "cl" : Allows team members to injure other members of their team
mp_fun_gamemode_respawn : 1 : , "sv", "rep", "cl" : Allow players to respawn in Fun Mode.
mp_ggprogressive_random_weapon_kills_needed : 2 : , "rep", "cl" : If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
mp_ggprogressive_round_restart_delay : 15 : , "rep", "cl" : Number of seconds to delay before restarting a round after a win in gungame progessive
mp_ggprogressive_use_random_weapons : 1 : , "rep", "cl" : If set, selects random weapons from set categories for the progression order
mp_ggtr_always_upgrade : 0 : , "rep", "cl" : Award this many upgrade points every round in demolition mode
mp_ggtr_bomb_respawn_delay : 0 : , "rep", "cl" : Number of seconds to delay before making the bomb available to a respawner in gun game
mp_ggtr_end_round_kill_bonus : 1 : , "rep", "cl" : Number of bonus points awarded in Demolition Mode when knife kill ends round
mp_ggtr_halftime_delay : 0 : , "rep", "cl" : Number of seconds to delay during TR Mode halftime
mp_ggtr_last_weapon_kill_ends_half : 0 : , "rep", "cl" : End the half and give a team round point when a player makes a kill using the final weapon
mp_ggtr_num_rounds_autoprogress : 3 : , "rep", "cl" : Upgrade the player's weapon after this number of rounds without upgrading
mp_global_damage_per_second : 0 : , "sv", "rep" : If above 0, deal non-lethal damage to players over time.
mp_guardian_target_site : -1 : , "sv" : If set to the index of a bombsite, will cause random spawns to be only created near that site.
mp_halftime : 0 : , "rep", "cl" : Determines whether the match switches sides in a halftime event.
mp_halftime_duration : 15 : , "rep", "cl" : Number of seconds that halftime lasts
mp_halftime_pausematch : 0 : , "rep", "cl" : Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin.
mp_halftime_pausetimer : 0 : , "rep", "cl" : Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
mp_hostages_takedamage : 0 : , "rep", "cl" : Whether or not hostages can be hurt.
mp_humanteam : 0 : , "rep", "cl" : Restricts human players to a single team {any, US, VC}
mp_humanteam_limit_class_slots : 0 : , "rep", "cl" : Limits class slots on human team to the value of this Cvar
mp_ignore_round_win_conditions : 0 : , "sv", "rep" : Ignore conditions which would end the current round
mp_join_grace_time : 0 : , "rep", "cl" : Number of seconds after round start to allow a player to join a game
mp_limit_assault_slots_big : 99 : , "sv", "rep" : If player count is bigger than 24 then limit assault slots to this value.
mp_limit_assault_slots_medium : 99 : , "sv", "rep" : If player count is lower than 24 then limit assault slots to this value.
mp_limit_assault_slots_small : 99 : , "sv", "rep" : If player count is lower than 12 then limit assault slots to this value.
mp_limit_engineer_slots_big : 3 : , "sv", "rep" : If player count bigger than 24 then limit engineer slots to this value.
mp_limit_engineer_slots_medium : 2 : , "sv", "rep" : If player count is lower than 24 then limit engineer slots to this value.
mp_limit_engineer_slots_small : 1 : , "sv", "rep" : If player count is lower than 12 then limit engineer slots to this value.
mp_limit_gunner_slots_big : 99 : , "sv", "rep" : If player count is bigger than 24 then limit gunner slots to this value.
mp_limit_gunner_slots_medium : 99 : , "sv", "rep" : If player count is lower than 24 then limit gunner slots to this value.
mp_limit_gunner_slots_small : 99 : , "sv", "rep" : If player count is lower than 12 then limit gunner slots to this value.
mp_limit_medic_slots_big : 99 : , "sv", "rep" : If player count is bigger than 24 then limit medic slots to this value.
mp_limit_medic_slots_medium : 99 : , "sv", "rep" : If player count is lower than 24 then limit medic slots to this value.
mp_limit_medic_slots_small : 99 : , "sv", "rep" : If player count is lower than 12 then limit medic slots to this value.
mp_limit_radioman_slots_big : 2 : , "sv", "rep" : If player count bigger than 24 then limit radioman slots to this value.
mp_limit_radioman_slots_medium : 1 : , "sv", "rep" : If player count is lower than 24 then limit radioman slots to this value.
mp_limit_radioman_slots_small : 1 : , "sv", "rep" : If player count is lower than 12 then limit radioman slots to this value.
mp_limit_sniper_slots_big : 3 : , "sv", "rep" : If player count is bigger than 24 then limit sniper slots to this value.
mp_limit_sniper_slots_medium : 3 : , "sv", "rep" : If player count is lower than 24 then limit sniper slots to this value.
mp_limit_sniper_slots_small : 2 : , "sv", "rep" : If player count is lower than 12 then limit sniper slots to this value.
mp_limitteams : 1 : , "sv", "nf", "rep" : Max # of players 1 team can have over another
mp_match_can_clinch : 1 : , "rep", "cl" : Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
mp_match_end_changelevel : 1 : , "rep", "cl" : At the end of the match, perform a changelevel even if next map is the same
mp_match_end_restart : 0 : , "rep", "cl" : At the end of the match, perform a restart instead of loading a new map
mp_match_restart_delay : 43 : , "rep", "cl" : Time (in seconds) until a match restarts.
mp_maxrounds : 0 : , "nf", "rep", "cl" : max number of rounds to play before server changes maps
mp_maxrounds_override : 0 : , "rep", "cl" : For offline games, overrides whatever is set in gamemode cfg
mp_overtime_enable : 0 : , "rep", "cl" : If a match ends in a tie, use overtime rules to determine winner
mp_overtime_halftime_pausetimer : 0 : , "rep", "cl" : If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the t
mp_overtime_maxrounds : 6 : , "rep", "cl" : When overtime is enabled play additional rounds to determine winner
mp_pause_match : cmd : : Pause the match in the next freeze time
mp_pickup_allowall : 0 : , "sv", "rep", "cl" : Allow to pickup any weapon without limitations, even if voted for.
mp_pistols_only : 0 : , "sv", "rep", "cl" : Players and bots spawn with pistols only.
mp_playerid : 0 : , "rep", "cl" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay : 0 : , "rep", "cl" : Number of seconds to delay showing information in the status bar
mp_playerid_hold : 0 : , "rep", "cl" : Number of seconds to keep showing old information in the status bar
mp_radar_showall : 0 : , "rep", "cl" : Determines who should see all. 0 = default. 1 = both teams. 2 = Viet Cong. 3 = United States.
mp_random_class_and_loadout : 0 : , "sv", "rep", "cl" : Give random loadout and assign random class to player. 1 - do it only on first spawn, 2 - do it on each respawn.
mp_random_loadout : 0 : , "sv", "rep", "cl" : Give random loadout to player. 1 - do it only on first spawn, 2 - do it on each respawn.
mp_randomspawn : 0 : , "rep", "cl" : Enable or disable random spawning points
mp_randomspawn_dist : 0 : , "rep", "cl" : If using mp_randomspawn, determines whether to test distance when selecting this spot.
mp_randomspawn_friednly_dist : 512 : , "rep", "cl" : If using mp_randomspawn, determines whether to test distance to friendly team members when selecting this spot.
mp_randomspawn_los : 1 : , "rep", "cl" : If using mp_randomspawn, determines whether to test Line of Sight when spawning.
mp_require_gun_use_to_acquire : 0 : , "sv" : Whether guns must be +used to acquire or default is touch-to-pickup
mp_respawn_immunitytime : 3 : , "rep", "cl" : How many seconds after respawn immunity lasts.
mp_respawnwavetime : 10 : , "nf", "rep", "cl" : Time between respawn waves.
mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
mp_restartround : 0 : , "sv" : If non-zero, the current round will restart in the specified number of seconds
mp_round_restart_delay : 7 : , "rep", "cl" : Number of seconds to delay before restarting a round after a win
mp_roundtime : 2 : , "sv", "nf", "rep" : How many minutes each round takes.
mp_roundtime_defuse : 0 : , "sv", "nf", "rep" : How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
mp_roundtime_deployment : 5 : , "sv" : How many minutes deployment for coop mission takes.
mp_roundtime_hostage : 0 : , "sv", "nf", "rep" : How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
mp_scrambleteams : cmd : : Scramble the teams and restart the game
mp_solid_teammates : 0 : , "rep", "cl" : How solid are teammates: 0 = transparent; 1 = fully solid; 2 = can stand on top of heads
mp_solid_teammates_pushaway : 1 : , "rep", "cl" : Push players away from each other if they are colliding
mp_spawnprotectiontime : 5 : , "sv", "rep" : Kick players who team-kill within this many seconds of a round restart.
mp_spec_swapplayersides : 0 : , "rep", "cl" : Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
mp_spectators_max : 32 : , "rep", "cl" : How many spectators are allowed in a match.
mp_stalemate_at_timelimit : 0 : , "sv", "nf" : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
mp_stalemate_enable : 0 : , "sv", "nf" : Enable/Disable stalemate mode.
mp_stalemate_timelimit : 240 : , "sv", "rep" : Timelimit (in seconds) of the stalemate round.
mp_starting_losses : 0 : , "sv", "rep" : Determines what the initial loss streak is.
mp_suicide_time : 5 : , "sv", "cheat", "rep" : Specifies number of seconds required to wait before another suicide.
mp_swapteams : cmd : : Swap the teams and restart the game
mp_switchteams : cmd : : Switch teams and restart the game
mp_tagging_scale : 1 : , "sv", "rep" : Scalar for player tagging modifier when hit. Lower values for greater tagging.
mp_td_dmgtokick : 300 : , "sv", "rep" : The damage threshhold players have to exceed in a match to get kicked.
mp_td_dmgtowarn : 200 : , "sv", "rep" : The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
mp_td_spawndmgthreshold : 50 : , "sv", "rep" : The damage threshold players have to exceed at the start of the round to be warned/kick.
mp_teamchange_forbid_time : 120 : , "sv", "rep" : Remaining map time in seconds at which team change is not allowed anymore.
mp_teamflag_1 : 0 : , "sv" : Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
mp_teamflag_2 : 0 : , "sv" : Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
mp_teamlist : 0 : , "sv", "nf" :
mp_teamlogo_1 : 0 : , "sv" : Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
mp_teamlogo_2 : 0 : , "sv" : Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
mp_teammatchstat_1 : 0 : , "sv" : A non-empty string sets first team's match stat.
mp_teammatchstat_2 : 0 : , "sv" : A non-empty string sets second team's match stat.
mp_teammatchstat_cycletime : 45 : , "sv" : Cycle match stats after so many seconds
mp_teammatchstat_holdtime : 5 : , "sv" : Decide on a match stat and hold it additionally for at least so many seconds
mp_teammatchstat_txt : 0 : , "sv" : A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
mp_teammates_are_enemies : 0 : , "nf", "rep", "cl" : When set, your teammates act as enemies and all players are valid targets.
mp_teamname_1 : 0 : , "sv" : A non-empty string overrides the first team's name.
mp_teamname_2 : 0 : , "sv" : A non-empty string overrides the second team's name.
mp_teamoverride : 1 : , "sv" :
mp_teamplay : 0 : , "sv", "nf" :
mp_teamprediction_pct : 0 : , "sv" : A value between 1 and 99 will show predictions in favor of CT team.
mp_teamprediction_txt : 0 : , "sv" : A value between 1 and 99 will set predictions in favor of first team.
mp_teams_unbalance_limit : 1 : , "nf", "rep", "cl" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teamscore_1 : 0 : , "sv" : A non-empty string for best-of-N maps won by the first team.
mp_teamscore_2 : 0 : , "sv" : A non-empty string for best-of-N maps won by the second team.
mp_timelimit : 666 : , "nf", "rep", "cl" : game time per map in minutes
mp_tkpunish : 0 : , "sv", "rep" : Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}
mp_tournament : 0 : , "nf", "rep", "cl" :
mp_tournament_restart : cmd : : Restart Tournament Mode on the current level.
mp_unpause_match : cmd : : Resume the match
mp_usehwmmodels : -1 : , "cl" : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds : -1 : , "cl" : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_verbose_changelevel_spew : 1 : , "rep", "cl" :
mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time : 0 : , "sv" : WaitingForPlayers time length in seconds
mp_warmup_end : cmd : : End warmup immediately.
mp_warmup_pausetimer : 0 : , "rep", "cl" : Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
mp_warmup_start : cmd : : Start warmup.
mp_warmuptime : 60 : , "rep", "cl" : How long the warmup period lasts. Changing this value resets warmup.
mp_warmuptime_all_players_connected : 0 : , "rep", "cl" : Warmup time to use when all players have connected. 0 to disable.
mp_weapon_allow_multiple_of_type : 0 : , "rep", "cl" : Allow players to have multiple weapons of the same type .
mp_weapon_firstdraw : 1 : , "sv", "rep", "cl" : 0 - no first draw animation, 1 - play first draw on spawn, 2 play first draw whenever gun is deployed for the first time.
mp_weapon_melee_touch_time_after_hit : 0 : , "cheat", "cl" :
mp_weapon_next_owner_touch_time : 1 : , "sv", "cheat" :
mp_weapon_prev_owner_touch_time : 1 : , "sv", "cheat" :
mp_weapon_self_inflict_amount : 0 : , "sv", "rep" : If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss.
mp_weapons_allow_map_placed : 0 : , "rep", "cl" : If this convar is set, when a match starts, the game will not delete weapons placed in the map.
mp_weapons_allow_typecount : 5 : , "rep", "cl" : Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).
mp_weapons_glow_on_ground : 0 : , "rep", "cl" : If this convar is set, weapons on the ground will have a glow around them.
mp_weaponstay : 0 : , "sv", "nf" :
mp_win_panel_display_time : 5 : , "rep", "cl" : The amount of time to show the win panel between matches / halfs
mp_winlimit : 0 : , "nf", "rep", "cl" : Max score one team can reach before server changes maps
ms_player_dump_properties : cmd : : Prints a dump the current players property data
multvar : cmd : : Multiply specified convar value.
mutechatbyid : cmd : : Mute text input of a player by userid.
mutevoicebyid : cmd : : Mute voice of a player by userid.
muzzleflash_light : 1 : , "a", "cl" :
name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name
nav_add_to_selected_set : cmd : : Add current area to the selected set.
nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
nav_approach_points_area_size_threshold : 200 : , "sv" : Ignore nav areas with at least one side smaller than this amount during approach point calculation.
nav_area_bgcolor : 503316480 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation
nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
nav_begin_drag_selecting : cmd : : Start dragging a selection area.
nav_begin_selecting : cmd : : Start continuously adding to the selected set.
nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_connectivity : cmd : : Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set : cmd : : Clear the selected set.
nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit : 0 : , "sv", "cheat" :
nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" :
nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked : 0 : , "sv", "cheat" :
nav_delete : cmd : : Deletes the currently highlighted Area.
nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep" : The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep" : The offset of the nav drag volume bottom from center
nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode
nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
nav_end_drag_selecting : cmd : : Stop dragging a selection area.
nav_end_selecting : cmd : : Stop continuously adding to the selected set.
nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation
nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections
nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range : 2000 : , "sv", "cheat" :
nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas.
nav_generate_threaded : 1 : , "sv", "cheat" :
nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip : cmd : : Flips the selected ladder's direction.
nav_load : cmd : : Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length : 64 : , "sv", "cheat" :
nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list : cmd : : Lists all place names used in the map.
nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" :
nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_prone : cmd : : Toggles the 'must prone in this area' flag used by the AI system.
nav_props_walkthrough : 0 : , "sv", "cheat" : Should it be possible to walk through props?
nav_quicksave : 0 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
nav_recall_selected_set : cmd : : Re-selects the stored selected set.
nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
nav_restart_after_analysis : 1 : , "sv" : When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm
nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
nav_save : cmd : : Saves the current Navigation Mesh to disk.
nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
nav_select_half_space : cmd : : Selects any areas that intersect the given half-space.
nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
nav_select_radius : cmd : : Adds all areas in a radius to the selection set
nav_select_stairs : cmd : : Adds all stairway areas to the selected set
nav_selected_set_border_color : -16751516 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
nav_selected_set_color : 1623785472.000 : , "sv", "cheat" : Color used to draw the selected set background while editing.
nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift : cmd : : Shifts the selected areas by the specified amount
nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
nav_show_compass : 0 : , "sv", "cheat" :
nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections
nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
nav_show_light_intensity : 0 : , "sv", "cheat" :
nav_show_node_grid : 0 : , "sv", "cheat" :
nav_show_node_id : 0 : , "sv", "cheat" :
nav_show_nodes : 0 : , "sv", "cheat" :
nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area
nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing
nav_solid_props_filter : 0 : , "sv", "cheat" : Filter out everything that does not match specified name.
nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide : cmd : : Subdivides all selected areas.
nav_test_node : 0 : , "sv", "cheat" :
nav_test_node_crouch : 0 : , "sv", "cheat" :
nav_test_node_crouch_dir : 4 : , "sv", "cheat" :
nav_test_node_prone : 0 : , "sv", "cheat" :
nav_test_stairs : cmd : : Test the selected set for being on stairs
nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark : cmd : : Clears the marked Area or Ladder.
nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
nav_update_lighting : cmd : : Recomputes lighting values
nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark : cmd : : Warps the player to the marked area.
nav_world_center : cmd : : Centers the nav mesh in the world
nb_allow_avoiding : 1 : , "sv", "cheat" :
nb_allow_climbing : 1 : , "sv", "cheat" :
nb_allow_gap_jumping : 1 : , "sv", "cheat" :
nb_blind : 0 : , "sv", "cheat" : Disable vision
nb_command : cmd : : Sends a command string to all bots
nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
nb_debug_climbing : 0 : , "sv", "cheat" :
nb_debug_filter : cmd : : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
nb_debug_history : 1 : , "sv", "cheat" : If true, each bot keeps a history of debug output in memory
nb_debug_known_entities : 0 : , "sv", "cheat" : Show the 'known entities' for the bot that is the current spectator target
nb_delete_all : cmd : : Delete all non-player NextBot entities.
nb_force_look_at : cmd : : Force selected bot to look at the local player's position
nb_force_server_ragdoll : 0 : , "sv", "cheat" :
nb_goal_look_ahead_range : 50 : , "sv", "cheat" :
nb_head_aim_settle_duration : 0 : , "sv", "cheat" :
nb_head_aim_steady_max_rate : 100 : , "sv", "cheat" :
nb_ladder_align_range : 50 : , "sv", "cheat" :
nb_move_to_cursor : cmd : : Tell all NextBots to move to the cursor position
nb_path_draw_inc : 100 : , "sv", "cheat" :
nb_path_draw_segment_count : 100 : , "sv", "cheat" :
nb_path_segment_influence_radius : 100 : , "sv", "cheat" :
nb_player_crouch : 0 : , "sv", "cheat" : Force bots to crouch
nb_player_move : 1 : , "sv", "cheat" : Prevents bots from moving
nb_player_move_direct : 0 : , "sv" :
nb_player_stop : 0 : , "sv", "cheat" : Stop all NextBotPlayers from updating
nb_player_walk : 0 : , "sv", "cheat" : Force bots to walk
nb_saccade_speed : 1000 : , "sv", "cheat" :
nb_saccade_time : 0 : , "sv", "cheat" :
nb_select : cmd : : Select the bot you are aiming at for further debug operations.
nb_shadow_dist : 400 : , "cl" :
nb_speed_look_ahead_range : 150 : , "sv", "cheat" :
nb_stop : 0 : , "sv", "cheat", "rep" : Stop all NextBots
nb_update_debug : 0 : , "sv", "cheat" :
nb_update_framelimit : 15 : , "sv", "cheat" :
nb_update_frequency : 0 : , "sv", "cheat" :
nb_update_maxslide : 2 : , "sv", "cheat" :
nb_warp_selected_here : cmd : : Teleport the selected bot to your cursor position
nb_zombie_add : cmd : : Spawn zombie under crosshair.
net_allow_multicast : 1 : , "a" :
net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
net_chan_limit_msec : 0 : : Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget
net_chan_stats_dump : 0 : : Netchannel statistics will dump in the logs upon request
net_chan_stats_dump_top_msgs : 5 : : Netchannel statistics will dump so many top messages in each category
net_chan_stats_lru : 3 : : Netchannel statistics LRU accumulation buffer size
net_channels : cmd : : Shows net channel info
net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only).
net_connections_stats : cmd : : Print detailed network statistics for each network connection
net_drawslider : 0 : : Draw completion slider during signon
net_droponsendoverflow : 0 : : If enabled, channel will drop client when sending too much data causes buffer overrun
net_droppackets : 0 : , "cheat" : Drops next n packets on client
net_dumpeventstats : cmd : : Dumps out a report of game event network usage
net_dumptest : 0 : :
net_earliertempents : 0 : , "cheat" :
net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time
net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph : 0 : , "a", "cl" : Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload,
net_graphheight : 64 : , "a", "cl" : Height of netgraph panel
net_graphholdsvframerate : 0 : , "a", "cl" : Hold worst case in server framerate line.
net_graphipc : 0 : , "a", "cl" : Show IPCs on netgraph panel
net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds.
net_graphpos : 1 : , "a", "cl" :
net_graphproportionalfont : 1 : , "a", "cl" : Determines whether netgraph font is proportional or not
net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph.
net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph.
net_graphshowsvframerate : 0 : , "a", "cl" : Draw the server framerate graph.
net_graphsolid : 1 : , "a", "cl" :
net_graphtext : 1 : , "a", "cl" : Draw text fields
net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize : 64 : : Maximum allowed file size for uploading in MB
net_maxfragments : 1200 : : Max fragment bytes per packet
net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'.
net_paranoid : 1 : :
net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
net_queue_trace : 0 : :
net_scale : 5 : , "a", "cl" :
net_showeventlisteners : 0 : : Show listening addition/removals
net_showevents : 0 : : Dump game events to console (1=client only, 2=all).
net_showfragments : 0 : : Show netchannel fragments
net_showpeaks : 0 : : Show messages for large packets only: <size>
net_showreliablesounds : 0 : , "cheat" :
net_showsplits : 0 : : Show info about packet splits
net_showtcp : 0 : : Dump TCP stream summary to console
net_showudp : 0 : : Dump UDP packets summary to console
net_showudp_oob : 0 : : Dump OOB UDP packets summary to console
net_showudp_remoteonly : 0 : : Dump non-loopback udp only
net_showusercmd : 0 : , "cl" : Show user command encoding
net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame
net_start : cmd : : Inits multiplayer network sockets
net_status : cmd : : Shows current network status
net_steamcnx_allowrelay : 1 : , "a" : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
net_steamcnx_debug : 0 : : Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
net_steamcnx_enabled : 1 : : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
net_steamcnx_status : cmd : : Print status of steam connection sockets.
net_threaded_socket_burst_cap : 1024 : : Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets.
net_threaded_socket_recovery_rate : 6400 : : Number of packets per second that threaded socket pump algorithm allows from client.
net_threaded_socket_recovery_time : 60 : : Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit.
net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player's packets (multiplayer only).
net_warningthrottle : 5 : : Network warning throttling to specified Hz rate
next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo : cmd : : Play next demo in sequence.
nextlevel : 0 : , "nf", "rep", "cl" : If set to a valid map name, will change to this map during the next changelevel
nextmap_print_enabled : 0 : , "sv" : When enabled prints next map to clients
nextmode : 0 : , "nf", "rep", "cl" : Sets the game mode to be played when the next level loads
noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
noclip_fixup : 1 : , "sv", "cheat" :
notarget : cmd : : Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage : 1 : , "sv", "cheat" :
npc_ammo_deplete : cmd : : Subtracts half of the target's ammo
npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen
npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_create_equipment : 0 : , "sv" :
npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected
npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_freeze_unselected : cmd : : Freeze all NPCs not selected
npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go
npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none-
npc_heal : cmd : : Heals the target back to full health
npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none-
npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
npc_sentences : 0 : , "sv" :
npc_set_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_set_freeze_unselected : cmd : : Freeze all NPCs not selected
npc_speakall : cmd : : Force the npc to try and speak all their responses
npc_squads : cmd : : Obsolete. Replaced by npc_combat
npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_thinknow : cmd : : Trigger NPC to think
npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
npc_vphysics : 0 : , "sv" :
observer_use : cmd : :
occlusion_old : 0 : :
occlusion_stats : cmd : : Occlusion statistics; [-jitter] [-reset]
occlusion_test_async : 0 : : Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead wi
occlusion_test_async_jitter : 2 : , "cheat" :
occlusion_test_async_move_tolerance : 8 : , "cheat" :
occlusion_test_camera_margins : 12 : , "sv" : Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's move
occlusion_test_jump_margin : 12 : : Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large e
occlusion_test_margins : 36 : : Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate playe
occlusion_test_shadow_length : 144 : , "sv" : Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, th
occlusion_test_shadow_max_distance : 1500 : : Max distance at which to consider shadows for occlusion computations
old_radiusdamage : 0 : , "rep", "cl" :
option_duck_method : 1 : , "a", "cl", "ss" :
option_ironsight_method : 1 : , "a", "cl", "ss" : 0 = HOLD to ironsight, 1 = ironsight is a toggle
option_lean_method : 1 : , "a", "cl", "ss" :
option_prone_method : 1 : , "a", "cl", "ss" :
option_speed_method : 1 : , "a", "cl", "ss" :
paintsplat_bias : 0 : , "cheat", "rep" : Change bias value for computing circle buffer
paintsplat_max_alpha_noise : 0 : , "cheat", "rep" : Max noise value of circle alpha
paintsplat_noise_enabled : 1 : , "cheat", "rep" :
panel_test_title_safe : 0 : , "cheat" : Test vgui panel positioning with title safe indentation
panorama_debugger_saved_height : 720 : , "a" :
panorama_debugger_saved_width : 1280 : , "a" :
panorama_debugger_saved_xpos : 0 : , "a" :
panorama_debugger_saved_ypos : 0 : , "a" :
panorama_dump_events_backlog : 0 : :
panorama_dump_events_threshold_break : 0 : :
panorama_dump_events_threshold_us : 0 : :
panorama_light_inout_scale : 0 : , "cl" :
panorama_loadout_rotate_intro_scale : 0 : , "cl" :
panorama_play_movie_ambient_sound : 1 : :
particle_sim_alt_cores : 2 : , "cl" :
particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode
particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn
particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
password : 0 : , "a", "norecord" : Current server access password
path : cmd : : Show the engine filesystem path.
pause : cmd : : Toggle the server pause state.
perfui : cmd : : Show/hide the level performance tools UI.
perfvisualbenchmark : cmd : :
perfvisualbenchmark_abort : cmd : :
phonemedelay : 0 : , "cl" : Phoneme delay to account for sound system latency.
phonemefilter : 0 : , "cl" : Time duration of box filter to pass over phonemes.
phonemesnap : 2 : , "cl" : Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_debug_check_contacts : 0 : , "cheat", "rep", "cl" :
phys_enable_query_cache : 1 : :
phys_explosionscale : 2 : , "sv", "rep" : Modifier for explosion impulse hits on players
phys_headshotscale : 1 : , "sv", "rep" : Modifier for the headshot impulse hits on players
phys_impactforcescale : 1 : , "sv" :
phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes.
phys_playerscale : 1 : , "sv", "rep" : This multiplies the bullet impact impuse on players for more dramatic results when players are shot.
phys_pushscale : 1 : , "rep", "cl" :
phys_show_active : 0 : , "sv", "cheat" :
phys_speeds : 0 : , "sv" :
phys_stressbodyweights : 5 : , "sv" :
phys_timescale : 1 : , "sv" : Scale time for physics
phys_upimpactforcescale : 0 : , "sv" :
physics_budget : cmd : : Times the cost of each active object
physics_constraints : cmd : : Highlights constraint system graph for an entity
physics_debug_entity : cmd : : Dumps debug info for an entity
physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
physics_report_active : cmd : : Lists all active physics objects
physics_select : cmd : : Dumps debug info for an entity
physicsshadowupdate_render : 0 : , "sv" :
PhysPMC : 0 : :
pick_hint : cmd : :
picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping : cmd : : Display ping to server.
ping_max_green : 70 : , "cl" :
ping_max_red : 250 : , "cl" :
ping_max_yellow : 140 : , "cl" :
pipeline_static_props : 1 : :
pixelvis_debug : cmd : : Dump debug info
play : cmd : : Play a sound.
play_distance : 1 : , "a", "cl" : Set to 1:'2 foot' or 2:'10 foot' presets.
play_hrtf : cmd : : Play a sound with HRTF spatialization.
playcast : cmd : : Play a broadcast
playdemo : cmd : : Play a recorded demo file (.dem ).
player_botdifflast_s : 2 : , "a", "cl" :
player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
player_fov : 90 : , "a", "user", "cl" : User-defined player fov
player_nevershow_communityservermessage : 0 : , "a", "cl", "ss" :
player_old_armor : 0 : , "sv" :
playflush : cmd : : Play a sound, reloading from disk in case of changes.
playgamesound : cmd : : Play a sound from the game sounds txt file
playsoundscape : cmd : : Forces a soundscape to play
playvideo : cmd : : Plays a video: <filename> [width height]
playvideo_end_level_transition : cmd : : Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time>
playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_exitcommand_nointerrupt : cmd : : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_nointerrupt : cmd : : Plays a video without ability to skip: <filename> [width height]
playvol : cmd : : Play a sound at a specified volume.
plugin_load : cmd : : plugin_load <filename> : loads a plugin
plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
plugin_pause_all : cmd : : pauses all loaded plugins
plugin_print : cmd : : Prints details about loaded plugins
plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all : cmd : : unpauses all disabled plugins
press_x360_button : cmd : : Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])
print_colorcorrection : cmd : : Display the color correction layer information.
print_mapgroup : cmd : : Prints the current mapgroup and the contained maps
print_mapgroup_sv : cmd : : Prints the current mapgroup and the contained maps
progress_enable : cmd : :
prop_active_gib_limit : 64 : , "sv" :
prop_active_gib_max_fade_time : 12 : , "sv" :
prop_break_disable_float : 0 : , "sv" :
prop_crosshair : cmd : : Shows name for prop looking at
prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
props_break_max_pieces : 50 : , "rep", "cl" : Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe : -1 : , "rep", "cl" : Maximum prop breakable piece count per frame (-1 = model default)
pvs_min_player_distance : 1500 : , "sv" : Min distance to player at which PVS is used. At closer distances, PVS assumes we can see a shadow or something else from the pl
pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes.
pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes.
quit : cmd : : Exit the engine.
quit_prompt : cmd : : Exit the engine.
r_3dsky : 1 : , "cl" : Enable the rendering of 3d sky boxes
r_3dsky_draw_last : 1 : , "cl" : Optimization. Render 3D skybox geometry after main scene so only non-obscured pixels of sky will be drawn.
r_3dskyinreflection : 1 : , "cl" : Enable the rendering of 3d sky boxes in water reflection
r_AirboatViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" :
r_AirboatViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" :
r_AirboatViewZHeight : 0 : , "cheat", "nf", "rep", "cl" :
r_alphafade_usefov : 1 : , "cheat", "cl" : Account for FOV when computing an entity's distance-based alpha fade
r_ambientboost : 1 : : Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor : 5 : : Boost ambient cube by no more than this factor
r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests
r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin : 0 : : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio : 0 : :
r_avglight : 1 : , "cheat" :
r_avglightmap : 0 : , "cheat" :
r_bloomtintb : 0 : :
r_bloomtintexponent : 2 : :
r_bloomtintg : 0 : :
r_bloomtintr : 0 : :
r_brush_queue_mode : 0 : , "cheat" :
r_buildingmapforworld : 0 : :
r_cheap_sniper_scope : 1 : , "a", "cl" :
r_cheapwaterend : cmd : :
r_cheapwaterstart : cmd : :
r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
r_ClipAreaFrustums : 1 : , "cheat" :
r_ClipAreaPortals : 1 : , "cheat" :
r_colorbrushes : 0 : , "cheat" :
r_colordisps : 0 : , "cheat" :
r_colorstaticprops : 0 : , "cheat" :
r_csm_static_vb : 1 : : Use a precomputed static VB for CSM rendering
r_csm_viewmodelquality : 1 : :
r_debug_ik : 0 : , "cl" :
r_debug_sequencesets : -2 : , "cl" :
r_debugcheapwater : 0 : , "cheat", "cl" :
r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count : 4 : :
r_decal_overlap_area : 0 : :
r_decal_overlap_count : 3 : :
r_decals : 2048 : :
r_decalstaticprops : 1 : : Decal static props test
r_deferopaquefastclipped : 1 : , "cl" :
r_depthoverlay : 0 : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_disable_distance_fade_on_big_props : 0 : , "cheat", "cl" : Completely disable distance fading on large props
r_disable_distance_fade_on_big_props_thresh : 48000 : , "cheat", "cl" : Distance prop fade disable threshold size
r_disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded
r_disable_update_shadow : 1 : , "cheat", "cl" :
r_DispBuildable : 0 : , "cheat" :
r_DispWalkable : 0 : , "cheat" :
r_dlightsenable : 1 : , "cheat" :
r_dopixelvisibility : 1 : , "cl" :
r_drawallrenderables : 0 : , "cheat", "cl" : Draw all renderables, even ones inside solid leaves.
r_drawbatchdecals : 1 : : Render decals batched.
r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals : 1 : , "cheat" : Render decals.
r_DrawDetailProps : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe
r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
r_drawentities : 1 : , "cheat" :
r_drawfuncdetail : 1 : , "cheat" : Render func_detail
r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo : 0 : , "cheat" :
r_drawlights : 0 : , "cheat" :
r_drawmodeldecals : 1 : :
r_DrawModelLightOrigin : 0 : , "cheat" :
r_drawmodelnames : 0 : , "cheat", "rep", "cl" :
r_drawmodelstatsoverlay : 0 : , "cheat" :
r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
r_drawmodelstatsoverlayfilter : -1 : , "cheat" :
r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquedetailprops : 1 : , "cheat", "cl" :
r_drawopaquedetailprops_csm : 0 : , "cheat", "cl" :
r_drawopaquedetailprops_reflect : 0 : , "cheat", "cl" :
r_drawopaquedetailprops_refract : 0 : , "cheat", "cl" :
r_drawopaquedetailprops_ssao : 1 : , "cheat", "cl" :
r_drawopaquerenderables : 1 : , "cheat", "cl" :
r_drawopaqueworld : 1 : , "cheat", "cl" :
r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe
r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering
r_drawpixelvisibility : 0 : , "cl" : Show the occlusion proxies
r_drawplayers : 1 : , "cheat", "cl" :
r_DrawPortals : 0 : , "cheat" :
r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering.
r_drawrenderboxes : 0 : , "cheat", "cl" : (0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both b
r_drawropes : 1 : , "cheat", "cl" :
r_drawscreenoverlay : 1 : , "cheat", "server_can_execute", "cl" :
r_drawskybox : 1 : , "cheat" :
r_drawsprites : 1 : , "cheat", "cl" :
r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
r_drawtracers : 1 : , "cheat", "cl" :
r_drawtracers_firstperson : 1 : , "a", "cl" : Toggle visibility of first person weapon tracers
r_drawtracers_movetonotintersect : 0 : , "cheat", "cl" :
r_drawtranslucentrenderables : 1 : , "cheat", "cl" :
r_drawtranslucentworld : 1 : , "cheat" :
r_drawunderwatercap : 1 : , "cheat", "server_can_execute", "cl" :
r_drawunderwateroverlay : 1 : , "cheat", "server_can_execute", "cl" :
r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
r_drawviewmodel : 1 : , "cheat", "cl" :
r_drawworld : 1 : , "cheat" : Render the world.
r_drs_dump_stats : 0 : , "cheat", "cl" :
r_drs_enable : 0 : , "a", "cl" : Enable/Disable dynamic resolution system.
r_drs_target_fps : 59 : , "a", "cl" : Target FPS value the dynamic resolution system will try to maintain.
r_dscale_basefov : 90 : , "cheat" :
r_dscale_fardist : 2000 : , "cheat" :
r_dscale_farscale : 4 : , "cheat" :
r_dscale_neardist : 100 : , "cheat" :
r_dscale_nearscale : 1 : , "cheat" :
r_dynamic : 1 : :
r_dynamiclighting : 1 : , "cheat" :
r_entityclips : 1 : , "cl" :
r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss : 1 : , "a", "cl" :
r_eyemove : 1 : , "a" :
r_eyes : 1 : :
r_eyeshift_x : 0 : , "a" :
r_eyeshift_y : 0 : , "a" :
r_eyeshift_z : 0 : , "a" :
r_eyesize : 0 : , "a" :
r_eyewaterepsilon : 7 : , "cheat", "cl" :
r_fade360style : 1 : , "cl" :
r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastreflectionfastpath : 1 : , "cl" :
r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlight_always_cull_for_single_pass : 0 : :
r_flashlight_cheap : 0 : , "cheat", "cl" :
r_flashlight_info : 0 : , "cl" : Information about currently enabled flashlights
r_flashlight_topdown : 0 : , "cl" :
r_flashlightambient : 0 : , "cheat", "cl" :
r_flashlightbacktraceoffset : 0 : , "cheat", "cl" :
r_flashlightbrightness : 0 : , "cheat" :
r_flashlightclip : 0 : , "cheat" :
r_flashlightconstant : 0 : , "cheat", "cl" :
r_flashlightculldepth : 1 : :
r_flashlightdepth_drawtranslucents : 0 : , "cl" :
r_flashlightdepthres : 1024 : , "cl" :
r_flashlightdepthreshigh : 1024 : , "cl" :
r_flashlightdepthtexture : 1 : :
r_FlashlightDetailProps : 1 : , "cl" : Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
r_flashlightdrawclip : 0 : , "cheat" :
r_flashlightdrawdepth : 0 : :
r_flashlightdrawdepthres : 256 : :
r_flashlightdrawfrustum : 0 : , "cl" :
r_flashlightdrawfrustumbbox : 0 : , "cl" :
r_flashlightdrawsweptbbox : 0 : :
r_flashlightenableculling : 1 : , "cl" : Enable frustum culling of flashlights
r_flashlightfar : 750 : , "cheat", "cl" :
r_flashlightfov : 53 : , "cheat", "cl" :
r_flashlightladderdist : 40 : , "cheat", "cl" :
r_flashlightlinear : 100 : , "cheat", "cl" :
r_flashlightlockposition : 0 : , "cheat", "cl" :
r_flashlightmodels : 1 : , "cl" :
r_flashlightnear : 4 : , "cheat", "cl" :
r_flashlightnearoffsetscale : 1 : , "cheat", "cl" :
r_flashlightnodraw : 0 : :
r_flashlightoffsetforward : 0 : , "cheat", "cl" :
r_flashlightoffsetright : 5 : , "cheat", "cl" :
r_flashlightoffsetup : -5 : , "cheat", "cl" :
r_flashlightquadratic : 0 : , "cheat", "cl" :
r_flashlightrender : 1 : :
r_flashlightrendermodels : 1 : :
r_flashlightrenderworld : 1 : :
r_flashlightscissor : 0 : :
r_flashlightshadowatten : 0 : , "cheat", "cl" :
r_flashlighttracedistcutoff : 128 : , "cl" :
r_flashlightupdatedepth : 1 : :
r_flashlightviewmodels : 1 : , "cl" :
r_flashlightvisualizetrace : 0 : , "cheat", "cl" :
r_flashlightvolumetrics : 1 : , "cl" :
r_flex : 1 : :
r_flushlod : cmd : : Flush and reload LODs.
r_ForceRestore : 0 : :
r_ForceWaterLeaf : 1 : , "cl" : Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frameratesmoothing : 0 : :
r_frustumcullworld : 1 : :
r_glint_alwaysdraw : 0 : :
r_glint_procedural : 0 : :
r_hidepaintedsurfaces : 0 : : If enabled, hides all surfaces which have been painted.
r_highlight_translucent_renderables : 0 : , "cl" :
r_hunkalloclightmaps : 1 : :
r_hwmorph : 0 : , "cheat" :
r_impacts_alt_orientation : 0 : , "cl" :
r_itemblinkbrightness : 3 : , "cheat" :
r_itemblinkmax : 1 : , "cheat" :
r_itemblinkrate : 4 : , "cheat" :
r_JeepFOV : 90 : , "sv", "cheat", "rep" :
r_JeepViewBlendTo : 1 : , "cheat", "cl" :
r_JeepViewBlendToScale : 0 : , "cheat", "cl" :
r_JeepViewBlendToTime : 1 : , "cheat", "cl" :
r_JeepViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" :
r_JeepViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" :
r_JeepViewZHeight : 10 : , "cheat", "nf", "rep", "cl" :
r_jiggle_bones : 1 : , "cl" :
r_keepstyledlightmapsonly : 0 : :
r_lightaverage : 1 : : Activates/deactivate light averaging
r_lightcache_invalidate : cmd : :
r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting
r_lightcache_radiusfactor : 1000 : , "cheat" : Allow lights to influence lightcaches beyond the lights' radii
r_lightcache_zbuffercache : 0 : :
r_lightcachecenter : 1 : , "cheat" :
r_lightcachemodel : -1 : , "cheat" :
r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap : -1 : , "cheat" :
r_lightstyle : -1 : , "cheat" :
r_lightwarpidentity : 0 : , "cheat" :
r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
r_lod : -1 : :
r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane
r_maxdlights : 32 : :
r_maxmodeldecal : 50 : :
r_maxnewsamples : 6 : :
r_maxsampledist : 128 : :
r_minnewsamples : 3 : :
r_modelAmbientMin : 0 : , "cheat" : Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
r_modelwireframedecal : 0 : , "cheat" :
r_nearz : -1 : , "cheat", "cl" : Override the near clipping plane. -1 means to not override.
r_nohw : 0 : , "cheat" :
r_norefresh : 0 : :
r_nosw : 0 : , "cheat" :
r_novis : 0 : , "cheat" : Turn off the PVS.
r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
r_occluders_buffer_alpha : 1 : , "cheat", "cl" : Debug: Change transparency amount of debug occlusion buffer
r_occluders_buffer_lock : 0 : , "cheat", "cl" : Debug: Lock updates of the occlusion buffer
r_occluders_buffer_visualize : -1 : , "cheat", "cl" : Debug: Render specific occlusion buffer to the screen. Very slow!!!
r_occluders_cull_disp : 0 : , "cheat" : Do early-out occlusion culling while rendering disps
r_occluders_cull_leaf : 0 : , "cheat" : Do early-out occlusion culling while traversing leaves
r_occluders_detail : 1 : , "cheat" : Render func_detail world triangles for occlusion culling
r_occluders_disp : 1 : , "cheat" : Render displacement triangles for occlusion culling
r_occluders_max_height : 128 : : Maximum height of occluder buffer
r_occluders_max_width : 256 : : Maximum width of occluder buffer
r_occluders_renderable_mindist : 96 : , "cheat", "cl" : Minimum distance to consider a renderable for occlusion culling
r_occluders_renderable_visualize : 0 : , "cheat", "cl" : Debug: Show extents of projected bounding box in renderables
r_occluders_sort : 1 : , "cheat" : Sort occluder triangles in front-to-back order
r_occluders_sort_visualize : 0 : , "cheat" : Visualize sort order of occluder surfaces
r_occluders_threaded : 0 : : Enable threaded occluder rendering
r_occluders_world : 1 : , "cheat" : Render world triangles for occlusion culling
r_occlusion : 0 : : Activate/deactivate the occlusion system.
r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights
r_overlayfadeenable : 0 : :
r_overlayfademax : 2000 : :
r_overlayfademin : 1750 : :
r_overlaywireframe : 0 : :
r_particle_sim_spike_threshold_ms : 0 : , "cl" :
r_particle_timescale : 1 : , "cl" :
r_particles_lowres : 1 : , "cl" : Render particles in half resolution.
r_particles_render_refraction : 0 : , "a", "cl" : Wheither or not we allow refractive particles to render.
r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting : 0 : , "cl" :
r_pix_recordframes : 0 : :
r_pix_start : 0 : :
r_pixelfog : 1 : :
r_pixelvisibility_partial : 1 : , "cl" :
r_pixelvisibility_spew : 0 : , "cl" :
r_portal_use_pvs_optimization : 0 : : Enables an optimization that allows portals to be culled when outside of the PVS.
r_portalscloseall : 0 : :
r_portalsopenall : 0 : , "cheat" : Open all portals
r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums.
r_printdecalinfo : cmd : :
r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors
r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_propsmaxdist : 1200 : , "cl" : Maximum visible distance
r_pspm_farz_multiplier : 7 : , "cl" :
r_pspm_nearz_multiplier : 0 : , "cl" :
r_queued_post_processing : 0 : , "cl" :
r_queued_ropes : 1 : , "cl" :
r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_RainAllowInSplitScreen : 0 : , "cl" : Allows rain in splitscreen
r_rainalpha : 0 : , "cheat", "cl" :
r_rainalphapow : 0 : , "cheat", "cl" :
r_RainCheck : 0 : , "cheat", "cl" : Enable/disable IsInAir() check for rain drops?
r_RainDebugDuration : 0 : , "cheat", "cl" : Shows rain tracelines for this many seconds (0 disables)
r_raindensity : 0 : , "cheat", "cl" :
r_RainHack : 0 : , "cheat", "cl" :
r_rainlength : 0 : , "cheat", "cl" :
r_RainParticleDensity : 1 : , "cl" : Density of Particle Rain 0-1
r_RainProfile : 0 : , "cheat", "cl" : Enable/disable rain profiling.
r_RainRadius : 1500 : , "cheat", "cl" :
r_RainSideVel : 130 : , "cheat", "cl" : How much sideways velocity rain gets.
r_RainSimulate : 1 : , "cheat", "cl" : Enable/disable rain simulation.
r_rainspeed : 600 : , "cheat", "cl" :
r_RainSplashPercentage : 20 : , "cheat", "cl" :
r_rainwidth : 0 : , "cheat", "cl" :
r_randomflex : 0 : , "cheat" :
r_renderoverlayfragment : 1 : :
r_replay_post_effect : -1 : , "cheat", "cl" :
r_rimlight : 1 : , "cheat" :
r_rootlod : 0 : : Root LOD
r_ropetranslucent : 1 : , "cl" :
r_screenoverlay : cmd : : Draw specified material as an overlay
r_sequence_debug : 0 : , "cl" :
r_shader_srgb : 0 : : -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shader_srgbread : 0 : : 1 = use shader srgb texture reads, 0 = use HW
r_shadow_debug_spew : 0 : , "cheat", "cl" :
r_shadow_deferred : 0 : , "cheat" : Toggle deferred shadow rendering
r_shadow_deferred_downsample : 0 : , "cl" : Toggle low-res deferred shadow rendering
r_shadow_deferred_simd : 0 : , "cl" :
r_shadow_half_update_rate : 0 : , "cl" : Updates shadows at half the framerate
r_shadow_lightpos_lerptime : 0 : , "cl" :
r_shadow_shortenfactor : 2 : , "cl" : Makes shadows cast from local lights shorter
r_shadowangles : cmd : : Set shadow angles
r_shadowblobbycutoff : cmd : : some shadow stuff
r_shadowcolor : cmd : : Set shadow color
r_shadowdir : cmd : : Set shadow direction
r_shadowdist : cmd : : Set shadow distance
r_shadowfromanyworldlight : 0 : , "cheat", "cl" :
r_shadowfromworldlights : 1 : , "cl" : Enable shadowing from world lights
r_shadowfromworldlights_debug : 0 : , "cheat", "cl" :
r_shadowids : 0 : , "cheat" :
r_shadowlod : -1 : , "cl" :
r_shadowmaxrendered : 32 : , "cl" :
r_shadowrendertotexture : 0 : :
r_shadows : 1 : :
r_shadows_gamecontrol : -1 : , "cheat" :
r_shadows_on_renderables_enable : 0 : , "cl" : Support casting RTT shadows onto other renderables
r_shadowwireframe : 0 : , "cheat" :
r_showdrawcalls : 0 : , "cheat" :
r_showenvcubemap : 0 : , "cheat" :
r_ShowViewerArea : 0 : :
r_showz_power : 1 : , "cheat" :
r_simpleworldmodel_drawbeyonddistance_fullscreen : -1 : , "cl" :
r_simpleworldmodel_drawbeyonddistance_pip : -1 : , "cl" :
r_simpleworldmodel_drawbeyonddistance_splitscreen : -1 : , "cl" :
r_simpleworldmodel_drawforrecursionlevel_fullscreen : -1 : , "cl" :
r_simpleworldmodel_drawforrecursionlevel_pip : -1 : , "cl" :
r_simpleworldmodel_drawforrecursionlevel_splitscreen : -1 : , "cl" :
r_simpleworldmodel_waterreflections_fullscreen : 0 : , "cl" :
r_simpleworldmodel_waterreflections_pip : 0 : , "cl" :
r_simpleworldmodel_waterreflections_splitscreen : 0 : , "cl" :
r_skin : 0 : , "cheat" :
r_sky_postprocess : 1 : , "cheat", "cl" : Enable the rendering of post process sky (sky sphere or procedural)
r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes (Only when there is no Env Sky on map)
r_skybox_draw_last : 0 : : Draws skybox after world brush geometry, rather than before.
r_slowpathwireframe : 0 : , "cheat" :
r_snapportal : -1 : :
r_SnowDebugBox : 0 : , "cheat", "cl" : Snow Debug Boxes.
r_SnowEnable : 1 : , "cheat", "cl" : Snow Enable
r_SnowEndAlpha : 255 : , "cheat", "cl" : Snow.
r_SnowEndSize : 0 : , "cheat", "cl" : Snow.
r_SnowFallSpeed : 1 : , "cheat", "cl" : Snow fall speed scale.
r_SnowInsideRadius : 256 : , "cheat", "cl" : Snow.
r_SnowOutsideRadius : 1024 : , "cheat", "cl" : Snow.
r_SnowParticles : 500 : , "cheat", "cl" : Snow.
r_SnowPosScale : 1 : , "cheat", "cl" : Snow.
r_SnowRayEnable : 1 : , "cheat", "cl" : Snow.
r_SnowRayLength : 8192 : , "cheat", "cl" : Snow.
r_SnowRayRadius : 256 : , "cheat", "cl" : Snow.
r_SnowSpeedScale : 1 : , "cheat", "cl" : Snow.
r_SnowStartAlpha : 25 : , "cheat", "cl" : Snow.
r_SnowStartSize : 1 : , "cheat", "cl" : Snow.
r_SnowWindScale : 0 : , "cheat", "cl" : Snow.
r_SnowZoomOffset : 384 : , "cheat", "cl" : Snow.
r_SnowZoomRadius : 512 : , "cheat", "cl" : Snow.
r_staticpropinfo : 0 : , "cheat" :
r_swingflashlight : 1 : , "cheat", "cl" :
r_teeth : 1 : :
r_threaded_particles : 1 : , "cl" :
r_threaded_shadow_clip : 0 : :
r_threadeddetailprops : 1 : , "cl" : enable threading of detail prop drawing
r_underwateroverlay_drain_speed : 0 : , "cheat", "cl" :
r_unlimitedrefract : 0 : , "cl" :
r_unloadlightmaps : 0 : :
r_updaterefracttexture : 1 : , "cheat", "cl" :
r_vehicleBrakeRate : 1 : , "sv", "cheat" :
r_VehicleViewClamp : 1 : , "cheat", "cl" :
r_VehicleViewDampen : 1 : , "cheat", "nf", "rep", "cl" :
r_visambient : 0 : : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizeclosestsurface : 0 : , "cheat" :
r_visualizelighttraces : 0 : , "cheat" :
r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
r_visualizeproplightcaching : 0 : , "cl" :
r_visualizetraces : 0 : , "cheat" :
r_water_first_frame_gradual_zfar : 1 : , "cl" : Gradually interpolate zFar from 0 to target value. Helps to reduce stutter when entering complex scene with reflective water in
r_WaterDrawReflection : 1 : , "cl" : Enable water reflection
r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction
r_waterforceexpensive : 0 : , "cl" :
r_waterforcereflectentities : 0 : , "cl" :
r_worldlightmin : 0 : :
r_worldlights : 4 : : number of world lights to use per vertex
r_worldlistcache : 1 : , "cl" :
radarvisdistance : 1000 : , "sv", "cheat" : at this distance and beyond you need to be point right at someone to see them
radarvismaxdot : 0 : , "sv", "cheat" : how closely you have to point at someone to see them beyond max distance
radarvismethod : 1 : , "sv", "cheat" : 0 for traditional method, 1 for more realistic method
radarvispow : 0 : , "sv", "cheat" : the degree to which you can point away from a target, and still see them on radar.
radio_icons_use_particles : 1 : , "cl" : 0 = classic style, 1 = particles
ragdoll_sleepaftertime : 2 : , "cl" : After this many seconds of being basically stationary, the ragdoll will go to sleep.
rangefinder : cmd : : rangefinder
rate : 196608 : , "a", "user" : Max bytes/sec the host can receive data
rcon : cmd : : Issue an rcon command.
rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_connected_clients_allow : 1 : , "rep" : Allow clients to use rcon commands on server.
rcon_password : 0 : , "norecord" : remote console password.
recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
record : cmd : : Record a demo.
reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
+reload : cmd : :
-reload : cmd : :
reload_materials : 0 : :
reload_vjobs : cmd : : reload vjobs module
removeallids : cmd : : Remove all user IDs from the ban list.
removeid : cmd : : Remove a user ID from the ban list.
removeip : cmd : : Remove an IP address from the ban list.
render_blanks : cmd : : render N blank frames
replay_debug : 0 : , "rep" :
report_cliententitysim : 0 : , "cheat", "cl" : List all clientside simulations and time - will report and turn itself off.
report_clientthinklist : 0 : , "cheat", "cl" : List all clientside entities thinking and time - will report and turn itself off.
report_entities : cmd : : Lists all entities
report_simthinklist : cmd : : Lists all simulating/thinking entities
report_soundpatch : cmd : : reports sound patch count
report_touchlinks : cmd : : Lists all touchlinks
res_restrict_access : 0 : :
reset_expo : cmd : : Reset player scores, player controls, team scores, and end the round
reset_gameconvars : cmd : : Reset a bunch of game convars to default values
respawn_entities : cmd : : Respawn all the entities in the map.
restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
restrict_assault : 0 : , "rep", "cl" : Server owner may allow or disallow Assault class
restrict_engineer : 0 : , "rep", "cl" : Server owner may allow or disallow Engineer class
restrict_flamethrower : 0 : , "rep", "cl" : Server owner may allow or disallow flamethrowers
restrict_grenade : 0 : , "rep", "cl" : Server owner may allow or disallow grenades
restrict_grenadelauncher : 0 : , "rep", "cl" : Server owner may allow or disallow grenade launchers
restrict_grenadespecial : 0 : , "rep", "cl" : Server owner may allow or disallow molotov or gas grenade
restrict_gunner : 0 : , "rep", "cl" : Server owner may allow or disallow Gunner class
restrict_medic : 0 : , "rep", "cl" : Server owner may allow or disallow Medic class
restrict_mine : 0 : , "rep", "cl" : Server owner may allow or disallow mines
restrict_radioman : 0 : , "rep", "cl" : Server owner may allow or disallow Radioman class
restrict_riflegrenade : 0 : , "rep", "cl" : Server owner may allow or disallow rifle grenades
restrict_rocketlauncher : 0 : , "rep", "cl" : Server owner may allow or disallow rocket launchers
restrict_smoke : 0 : , "rep", "cl" : Server owner may allow or disallow smoke grenades
restrict_sniper : 0 : , "rep", "cl" : Server owner may allow or disallow Sniper class
retry : cmd : : Retry connection to last server.
+right : cmd : :
-right : cmd : :
room_type : 0 : , "demo" :
rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide : 1 : , "cl" : Collide rope with the world
rope_min_pixel_diameter : 2 : , "cheat" :
rope_rendersolid : 1 : , "cl" :
rope_shake : 0 : , "cl" :
rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes
rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect
rope_smooth_maxalphawidth : 1 : , "cl" :
rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect
rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha : 1 : , "cl" :
rope_solid_maxwidth : 1 : , "cl" :
rope_solid_minalpha : 0 : , "cl" :
rope_solid_minwidth : 0 : , "cl" :
rope_subdiv : 2 : , "cl" : Rope subdivision amount
rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance.
round_start_reset_duck : 0 : , "cl" :
round_start_reset_speed : 0 : , "cl" :
rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponseconcept : 0 : , "sv" : If set, rr_debugresponses will print only responses testing for the specified concept
rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart)
rr_followup_maxdist : 1800 : , "sv", "cheat" : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
rr_reloadresponsesystems : cmd : : Reload all response system scripts.
rr_remarkable_max_distance : 1200 : , "sv", "cheat" : AIs will not even consider remarkarbles that are more than this many units away.
rr_remarkable_world_entities_replay_limit : 1 : , "sv", "cheat" : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
rr_remarkables_enabled : 0 : , "sv", "cheat" : If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
rr_thenany_score_slop : 0 : , "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
safezonex : 1 : , "a", "cl" : The percentage of the screen width that is considered safe from overscan
safezoney : 1 : , "a", "cl" : The percentage of the screen height that is considered safe from overscan
save : cmd : : Saves current game.
save_async : 1 : :
save_asyncdelay : 0 : : For testing, adds this many milliseconds of delay to the save operation.
save_console : 0 : : Autosave on the PC behaves like it does on the consoles.
save_disable : 0 : :
save_finish_async : cmd : :
save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes : 1 : : Number of frames to defer for drawing the Saving message.
save_in_memory : 0 : : Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave : 0 : :
save_screenshot : 1 : : 0 = none, 1 = non-autosave, 2 = always
save_spew : 0 : :
say : cmd : : Display player message
say_team : cmd : : Display player message to team
sc_say : cmd : : Opens the Steam keyboard for Deck
sc_say_team : cmd : : Opens the Steam keyboard for Deck
scandemo : cmd : : Scan a recorded demo file (.dem ) for specific game events and dump data.
scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info.
scene_clamplookat : 1 : , "sv" : Clamp head turns to a MAX of 20 degrees per think.
scene_clientflex : 1 : , "rep", "cl" : Do client side flex animation.
scene_clientplayback : 1 : , "sv" : Play all vcds on the clients.
scene_flatturn : 1 : , "sv" :
scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_playvcd : cmd : : Play the given VCD as an instanced scripted scene.
scene_print : 0 : , "rep", "cl" : When playing back a scene, print timing and event info to console.
scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.
scene_vcdautosave : 0 : , "cl" : Create a savegame before VCD playback
+score : cmd : :
-score : cmd : :
score_blind_enemy_bonus : 10 : , "sv" : Bonus for blinding enemy players
score_blind_friendly_penalty : 10 : , "sv" : Penalty for blinding friendly players
score_damage : 1 : , "sv" : Points awarded for each point of damage to an enemy
score_default : 0 : , "sv" : Default points for a new user
score_ff_damage : 1 : , "sv" : Penalty awarded for each point of damage to a teammate
score_heal_player : 100 : , "sv" : amount of score added for healing someone
score_heal_player_thrown : 100 : , "sv" : amount of score added if someone used your thrown medicbox
score_kill_enemy_bonus : 100 : , "sv" : Points awarded for killing an enemy
score_kill_enemy_bonus_headshot : 25 : , "sv" : Points awarded for headshotting an enemy
score_player_assist : 50 : , "sv" : amount of score added for an assist
score_player_conquest_capture : 250 : , "sv" : amount of score added for capturing conquest flag
score_player_conquest_neutralize : 200 : , "sv" : amount of score added for neutralizing conquest flag
score_player_ctf_capture : 300 : , "sv" : amount of score added for capturing CTF flag
score_player_ctf_pickup : 100 : , "sv" : amount of score added for picking up dropped CTF flag
score_player_ctf_return : 100 : , "sv" : amount of score added for returning CTF flag of friendly team
score_player_ctf_take : 150 : , "sv" : amount of score added for taking CTF flag
score_player_defuse_demolition : 250 : , "sv" : amount of score for defusing a bomb in demolition
score_player_draw : 250 : , "sv" : amount of score for draw
score_player_draw_tdm : 150 : , "sv" : amount of score for TDM draw
score_player_explode_demolition : 350 : , "sv" : amount of score for successfully exploding a bomb in demolition
score_player_lose_conquest : 500 : , "sv" : amount of score for Conquest loosers
score_player_lose_ctf : 500 : , "sv" : amount of score for CTF loosers
score_player_lose_demolition : 500 : , "sv" : amount of score for Demolition loosers
score_player_lose_tdm : 250 : , "sv" : amount of score for TDM loosers
score_player_plant_demolition : 250 : , "sv" : amount of score for planting a bomb in demolition
score_player_win_conquest : 3000 : , "sv" : amount of score for Conquest winners
score_player_win_ctf : 2000 : , "sv" : amount of score for CTF winners
score_player_win_demolition : 3000 : , "sv" : amount of score for Demolition winners
score_player_win_lms : 500 : , "sv" : amount of score for winner in Last Man Standing
score_player_win_tdm : 500 : , "sv" : amount of score for TDM winners
score_refill_player : 100 : , "sv" : amount of score added for refilling someones ammo
score_refill_player_thrown : 100 : , "sv" : amount of score added if someone used your thrown ammobox
score_team_damage_bonus : 1 : , "sv" : Points awarded for each point of damage a nearby (in same zone) teammate does to enemies
score_teamwork_airstrike : 100 : , "sv" : amount of score added for calling an airstrike on marked position
score_teamwork_capture : 75 : , "sv" : amount of score added for capturing flags together
score_teamwork_refill : 25 : , "sv" : amount of score added for refilling or healing a player who asked for help
score_typical_good_score : 5 : , "sv" : An average good score for use in funfacts
scr_centertime : 4 : , "cl" :
screenshot : cmd : : Take a screenshot.
script : cmd : : Run the text as a script
script_client : cmd : : Run the text as a script
script_connect_debugger_on_mapspawn : 0 : , "sv" :
script_debug : cmd : : Connect the vscript VM to the script debugger
script_debug_client : cmd : : Connect the vscript VM to the script debugger
script_dump_all : cmd : : Dump the state of the VM to the console
script_dump_all_client : cmd : : Dump the state of the VM to the console
script_execute : cmd : : Run a vscript file
script_execute_client : cmd : : Run a vscript file
script_help : cmd : : Output help for script functions, optionally with a search string
script_help_client : cmd : : Output help for script functions, optionally with a search string
script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code : cmd : : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_reload_think : cmd : : Execute an activation script, replacing existing functions with the functions in the run script
sdr_spew_level : 3 : : verbosity level for SteamNetSockets spew
-selectfire : cmd : :
+selectfire : cmd : :
sensitivity : 2 : , "a", "cl" : Mouse sensitivity.
server_game_time : cmd : : Gives the game time in seconds (server's curtime)
servercfgfile : 0 : , "sv" :
setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo : cmd : : Adds a new user info value
setmodel : cmd : : Changes's player's model
setpause : cmd : : Set the pause state of the server.
setpos : cmd : : Move player to specified origin (must have sv_cheats).
setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
setpos_player : cmd : : Move specified player to specified origin (must have sv_cheats).
sfm_record_hz : 30 : , "cl" :
shake : cmd : : Shake the screen.
shake_show : 0 : , "cl" : Displays a list of the active screen shakes.
shake_stop : cmd : : Stops all active screen shakes.
shake_testpunch : cmd : : Test a punch-style screen shake.
+showbudget : cmd : :
-showbudget : cmd : :
showbudget_texture : 0 : , "cheat" : Enable the texture budget panel.
-showbudget_texture : cmd : :
+showbudget_texture : cmd : :
-showbudget_texture_global : cmd : :
+showbudget_texture_global : cmd : :
showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum : 0 : :
showconsole : cmd : : Show the console.
showhitlocation : 0 : , "sv" :
showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command number>]
showpanel : cmd : : Shows a viewport panel <name>
showparticlecounts : 0 : , "cl" : Display number of particles drawn per frame
-showscores : cmd : :
+showscores : cmd : :
showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
showtriggers_toggle : cmd : : Toggle show triggers
-showvprof : cmd : :
+showvprof : cmd : :
singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health.
sk_autoaim_mode : 1 : , "a", "rep", "cl" :
sk_npc_arm : 1 : , "sv" :
sk_npc_chest : 1 : , "sv" :
sk_npc_head : 2 : , "sv" :
sk_npc_leg : 1 : , "sv" :
sk_npc_stomach : 1 : , "sv" :
sk_player_arm : 1 : , "sv" :
sk_player_chest : 1 : , "sv" :
sk_player_head : 2 : , "sv" :
sk_player_leg : 1 : , "sv" :
sk_player_stomach : 1 : , "sv" :
sk_zombie_dmg_both_slash : 0 : , "sv" :
sk_zombie_dmg_one_slash : 0 : , "sv" :
sk_zombie_health : 0 : , "sv" :
skill : 1 : , "a" : Game skill level (1-3).
skip_next_map : cmd : : Skips the next map in the map rotation for the server.
skybox_disablereflection : 0 : , "cheat", "cl" :
sleep_when_meeting_framerate : 1 : : Sleep instead of spinning if we're meeting the desired framerate.
slot0 : cmd : :
slot1 : cmd : :
slot10 : cmd : :
slot11 : cmd : :
slot12 : cmd : :
slot13 : cmd : :
slot2 : cmd : :
slot3 : cmd : :
slot4 : cmd : :
slot5 : cmd : :
slot6 : cmd : :
slot7 : cmd : :
slot8 : cmd : :
slot9 : cmd : :
smoothstairs : 1 : , "rep", "cl" : Smooth player eye z coordinate when traversing stairs.
snapto : cmd : :
snd_async_flush : cmd : : Flush all unlocked async audio data
snd_async_fullyasync : 1 : : All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize : 262144 : :
snd_async_showmem : cmd : : Show async memory stats
snd_async_showmem_music : cmd : : Show async memory stats for just non-streamed music
snd_async_showmem_summary : cmd : : Show brief async memory stats
snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_fail : 0 : : Spew stream pool failures.
snd_async_stream_purges : 0 : : Spew stream pool purges.
snd_async_stream_recover_from_exhausted_stream : 1 : : If 1, recovers when the stream is exhausted when playing PCM sounds (prevents music or ambiance sounds to stop if too many soun
snd_async_stream_spew : 0 : : Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_async_stream_spew_delayed_start_filter : 0 : : Filter used to spew sounds that starts late. Use an empty string '' to display all sounds. By default only the VO are displayed
snd_async_stream_spew_delayed_start_time : 500 : : Spew any asynchronous sound that starts with more than N milliseconds delay. By default spew when there is more than 500 ms del
snd_async_stream_spew_exhausted_buffer : 1 : : If 1, spews warnings when the buffer is exhausted (recommended). Set to 0 for no spew (for debugging purpose only).
snd_async_stream_spew_exhausted_buffer_time : 1000 : : Number of milliseconds between each exhausted buffer spew.
snd_async_stream_static_alloc : 0 : : If 1, spews allocations on the static alloc pool. Set to 0 for no spew.
snd_cull_duplicates : 0 : : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
snd_deathcamera_volume : 0 : , "a" : Relative volume of the death camera music.
snd_debug_gaincurve : 0 : : Visualize sound gain fall off
snd_debug_gaincurvevol : 1 : : Visualize sound gain fall off
snd_debug_panlaw : 0 : , "cheat" : Visualize panning crossfade curves
snd_defer_trace : 1 : :
snd_delay_for_choreo_enabled : 1 : : Enables update of delay for choreo to compensate for IO latency.
snd_delay_for_choreo_reset_after_N_milliseconds : 500 : : Resets the choreo latency after N milliseconds of VO not playing. Default is 500 ms.
snd_delay_sound_shift : 0 : :
snd_disable_mixer_duck : 0 : , "cheat" :
snd_disable_mixer_solo : 0 : , "cheat" :
snd_dsp_cancel_old_preset_after_N_milliseconds : 1000 : : Number of milliseconds after an unused previous preset is not considered valid for the start of a cross-fade.
snd_dsp_optimization : 0 : : Turns optimization on for DSP effects if set to 1 (default). 0 to turn the optimization off.
snd_dsp_spew_changes : 0 : : Spews major changes to the dsp or presets if set to 1. 0 to turn the spew off (default).
snd_dsp_test1 : 1 : :
snd_dsp_test2 : 1 : :
snd_duckerattacktime : 0 : , "a" :
snd_duckerreleasetime : 2 : , "a" :
snd_duckerthreshold : 0 : , "a" :
snd_ducking_off : 1 : , "a" :
snd_ducktovolume : 0 : , "a" :
snd_dump_filepaths : cmd : :
snd_dumpclientsounds : cmd : : Dump sounds to console
snd_dvar_dist_max : 1320 : , "cheat" : Play full 'far' sound at this distance
snd_dvar_dist_min : 240 : , "cheat" : Play full 'near' sound at this distance
snd_filter : 0 : , "cheat" :
snd_find_channel : 0 : : Scan every channel to find the corresponding sound.
snd_foliage_db_loss : 4 : , "cheat" : foliage dB loss per 1200 units
snd_front_headphone_position : cmd : : Specifies the position (in degrees) of the virtual front left/right headphones.
snd_front_stereo_speaker_position : cmd : : Specifies the position (in degrees) of the virtual front left/right speakers.
snd_front_surround_speaker_position : cmd : : Specifies the position (in degrees) of the virtual front left/right speakers.
snd_gain : 1 : , "cheat" :
snd_gain_max : 1 : , "cheat" :
snd_gain_min : 0 : , "cheat" :
snd_getmixer : cmd : : Get data related to mix group matching string
snd_headphone_pan_exponent : cmd : : Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used.
snd_headphone_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
snd_hrtf_async : 0 : :
snd_hrtf_benchmark : 0 : :
snd_hrtf_distance_behind : 100 : , "a" : HRTF calculations will calculate the player as being this far behind the camera. Valid values are between 0 and 300.
snd_hrtf_lerp_max_distance : 800 : , "cheat" :
snd_hrtf_lerp_method : 1 : :
snd_hrtf_lerp_min_distance : 100 : , "cheat" :
snd_hrtf_passthrough : 0 : :
snd_hrtf_stereo_blend : 1 : , "cheat" :
snd_hrtf_voice_delay : 0 : , "a" :
snd_hrtf_volume : 0 : , "cheat" : Controls volume of HRTF sounds
snd_hwcompat : 0 : , "a" :
snd_list : 0 : , "cheat" :
snd_loadingscreen_music_volume : 0 : , "a", "cl" : Relative volume of the loading screen music.
snd_mainmenu_music_break_time_max : 0 : , "cheat", "cl" : Minimum amount of time to pause between playing main menu music
snd_mainmenu_music_break_time_min : 0 : , "cheat", "cl" : Minimum amount of time to pause between playing main menu music
snd_mainmusic_hrtf : 1 : : Makes main menu music sound like a radio
snd_mainmusic_hrtf_transition_speed : 0 : : Makes main menu music sound like a radio
snd_mapobjective_volume : 0 : , "a" : Relative volume of map objective music.
snd_max_pitch_shift_inaccuracy : 0 : , "cl" :
snd_max_same_sounds : 4 : , "cheat" :
snd_max_same_weapon_sounds : 3 : , "cheat" :
snd_menumusic_volume : 0 : , "a" : Relative volume of the main menu music.
snd_mergemethod : 1 : : Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
snd_mix_async : 1 : , "a" : Sets sound to get mixed asynchronously on a different thread
snd_mix_async_frequency : 120 : :
snd_mix_dry_volume : 1 : :
snd_mix_optimization : 0 : : Turns optimization on for mixing if set to 1 (default). 0 to turn the optimization off.
snd_mix_soundchar_enabled : 1 : : Turns sound char on for mixing if set to 1 (default). 0 to turn the sound char off and use default behavior (spatial instead of
snd_mix_test1 : 1 : :
snd_mix_test2 : 1 : :
snd_mixahead : 0 : , "a" :
snd_mixer_master_dsp : 1 : , "cheat" :
snd_mixer_master_level : 1 : , "cheat" :
snd_moviefix : 1 : : Defer sound recording until next tick when laying off movies.
snd_music_boost : 0 : , "rep", "cl" : Specifies an amount to boost music volume by
snd_music_selection : 1 : , "a", "cl" : Tracking rotating music for players with no music packs equipped.
snd_musicvolume : 1 : , "a" : Overall music volume
snd_musicvolume_multiplier_inoverlay : 0 : , "a" : Music volume multiplier when Steam Overlay is active
snd_mute_losefocus : 1 : , "a" :
snd_mvp_volume : 1 : , "a" : Relative volume of the MVP music.
snd_noextraupdate : 0 : :
snd_obscured_gain_dB : -2 : , "cheat" :
snd_occlusion_bounces : 1 : , "cheat", "rep" :
snd_occlusion_eq_high : 0 : , "cheat" :
snd_occlusion_eq_low : 0 : , "cheat" :
snd_occlusion_eq_mid : 1 : , "cheat" :
snd_occlusion_no_eq_scale : 1 : , "cheat" :
snd_occlusion_rays : 4 : , "cheat", "rep" :
snd_op_test_convar : 1 : , "cheat" :
snd_pause_all : 1 : , "cheat" : Specifies to pause all sounds and not just voice
snd_pitchquality : 1 : , "a" :
snd_playsounds : cmd : : Play sounds from the game sounds txt file at a given location
snd_pre_gain_dist_falloff : 1 : , "cheat" :
snd_prefetch_common : 1 : : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
snd_print_channel_by_guid : cmd : : Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
snd_print_channel_by_index : cmd : : Prints the content of a channel from its index. snd_print_channel_by_index <index>.
snd_print_channels : cmd : : Prints all the active channel.
snd_print_dsp_effect : cmd : : Prints the content of a dsp effect.
snd_profile : 0 : , "demo" :
snd_rear_headphone_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right headphones.
snd_rear_speaker_scale : 1 : , "cheat" : How much to scale rear speaker contribution to front stereo output
snd_rear_stereo_speaker_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_rear_surround_speaker_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_refdb : 60 : , "cheat" : Reference dB at snd_refdist
snd_refdist : 36 : , "cheat" : Reference distance for snd_refdb
snd_report_format_sound : 0 : , "cheat" : If set to 1, report all sound formats.
snd_report_loop_sound : 0 : , "cheat" : If set to 1, report all sounds that just looped.
snd_report_start_sound : 0 : , "cheat" : If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example
snd_report_stop_sound : 0 : , "cheat" : If set to 1, report all sounds stopped with S_StopSound().
snd_report_verbose_error : 0 : , "cheat" : If set to 1, report more error found when playing sounds.
snd_restart : cmd : : Restart sound system.
snd_roundend_volume : 0 : , "a" : Relative volume of round end music.
snd_roundstart_volume : 0 : , "a" : Relative volume of round start music.
snd_selection_music_volume : 0 : , "a", "cl" : Relative volume of the class/team selection music.
snd_set_master_volume : cmd : : Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
snd_setmixer : cmd : : Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer : cmd : : Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_setmixlayer_amount : cmd : : Set named mix layer mix amount.
snd_show : 0 : , "cheat" : Show sounds info
snd_show_channel_count : 0 : : Show the current count of channel types.
snd_show_filter : 0 : , "cheat" : Limit debug sounds to those containing this substring
snd_show_print : 0 : , "cheat" : Print to console the sounds that are normally printed on screen only. 1 = print to console and to screen; 2 = print only to con
snd_showclassname : 0 : , "cheat" :
snd_showmixer : 0 : , "cheat" :
snd_showstart : 0 : , "cheat" :
snd_sos_allow_dynamic_chantype : 1 : :
snd_sos_exec_when_paused : 1 : :
snd_sos_flush_operators : cmd : : Flush and re-parse the sound operator system
snd_sos_list_operator_updates : 0 : , "cheat" :
snd_sos_print_operators : cmd : : Prints a list of currently available operators
snd_sos_show_block_debug : 0 : , "cheat" : Spew data about the list of block entries.
snd_sos_show_client_rcv : 0 : , "cheat" :
snd_sos_show_client_xmit : 0 : , "cheat", "cl" :
snd_sos_show_entry_match_free : 0 : :
snd_sos_show_operator_entry_filter : 0 : , "cheat" :
snd_sos_show_operator_init : 0 : , "cheat" :
snd_sos_show_operator_parse : 0 : , "cheat" :
snd_sos_show_operator_prestart : 0 : , "cheat" :
snd_sos_show_operator_shutdown : 0 : , "cheat" :
snd_sos_show_operator_start : 0 : , "cheat" :
snd_sos_show_operator_stop_entry : 0 : , "cheat" :
snd_sos_show_operator_updates : 0 : , "cheat" :
snd_sos_show_opvar_list : 0 : :
snd_sos_show_queuetotrack : 0 : , "cheat" :
snd_sos_show_server_xmit : 0 : , "sv", "cheat" :
snd_sos_show_source_info : 0 : :
snd_sos_show_startqueue : 0 : , "cheat" :
snd_sos_show_track_list : 0 : :
snd_soundmixer : 0 : :
snd_soundmixer_flush : cmd : : Reload soundmixers.txt file.
snd_soundmixer_list_mix_groups : cmd : : List all mix groups to dev console.
snd_soundmixer_list_mix_layers : cmd : : List all mix layers to dev console.
snd_soundmixer_list_mixers : cmd : : List all mixers to dev console.
snd_soundmixer_parse_debug : 0 : :
snd_soundmixer_set_trigger_factor : cmd : : Set named mix layer / mix group, trigger amount.
snd_soundmixer_version : 2 : :
snd_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_spew_dsp_process : 0 : : Spews text every time a DSP effect is applied if set to 1. 0 to turn the spew off (default).
snd_stereo_speaker_pan_exponent : cmd : : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
snd_stereo_speaker_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
snd_store_filepaths : 0 : :
snd_surround_speaker_pan_exponent : cmd : : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
snd_surround_speaker_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
snd_surround_speakers : -1 : , "a" :
snd_tensecondwarning_volume : 0 : , "a" : Relative volume of ten second warning music.
snd_visualize : 0 : , "cheat" : Show sounds location in world
snd_vol_no_xfade : 5 : : If current and target volumes are close, don't cross-fade.
snd_vol_xfade_incr_max : 20 : : Never change volume by more than +/-N units per frame during cross-fade.
snd_vol_xfade_speed_multiplier_for_doppler : 1 : : Doppler effect is extremely sensible to volume variation. To reduce the pops, the cross-fade has to be very slow.
snd_vol_xfade_time : 0 : : Channel volume cross-fade time in seconds.
snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout : 300 : :
snd_vox_sectimetout : 300 : :
snd_vox_seqtimetout : 300 : :
snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
sndplaydelay : cmd : :
sound_device_list : cmd : : Lists all available audio devices.
sound_device_override : 0 : , "a" : ID of the sound device to use
sound_input_device_override : 0 : , "a" : Select desired input device (microphone). Empty for autodetect
soundfade : cmd : : Fade client volume.
soundinfo : cmd : : Describe the current sound device.
soundlist : cmd : : List all known sounds.
soundpatch_captionlength : 2 : , "rep", "cl" : How long looping soundpatch captions should display for.
soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_dumpclient : cmd : : Dumps the client's soundscape data.
soundscape_fadetime : 3 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes
soundscape_flush : cmd : : Flushes the server & client side soundscapes
soundscape_message : 0 : , "cl" :
soundscape_radius_debug : 0 : , "cheat", "cl" : Prints current volume of radius sounds
speak : cmd : : Play a constructed sentence.
spec_autodirector : 1 : , "clientcmd_can_execute", "cl" : Auto-director chooses best view modes while spectating
spec_autodirector_cameraman : -1 : , "clientcmd_can_execute", "cl" : Cameraman account ID. If a cameraman is active then use them when spectating and autodirector is active, 0 = no caster
spec_autodirector_pausetime : 10 : , "clientcmd_can_execute", "cl" : Auto-director will pause for this long if a player is selected.
spec_cameraman_disable_with_user_control : 0 : , "clientcmd_can_execute", "cl" : Disable cameraman UI control when user controls camera.
spec_cameraman_ui : 0 : , "clientcmd_can_execute", "cl" : If a cameraman is active then use their UI commands (scoreboard, overview, etc.)
spec_cameraman_xray : 0 : , "clientcmd_can_execute", "cl" : If a cameraman is active then use their Xray state.
spec_dz_group_teams : 1 : , "cl" : If set, will group players into their teams for spectating, if 0, spectating numbers will be the default individual players
spec_freeze_cinematiclight_b : 1 : , "cheat", "cl" :
spec_freeze_cinematiclight_g : 1 : , "cheat", "cl" :
spec_freeze_cinematiclight_r : 1 : , "cheat", "cl" :
spec_freeze_cinematiclight_scale : 2 : , "cheat", "cl" :
spec_freeze_distance_max : 200 : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min : 96 : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_panel_replay_position : 0 : , "cl" :
spec_freeze_time : 4 : , "cheat", "rep", "cl" : Time spend frozen in observer freeze cam.
spec_freeze_traveltime : 0 : , "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam.
spec_glow_decay_time : 2 : , "cl" : Time to decay glow from 1.0 to spec_glow_silent_factor after spec_glow_full_time.
spec_glow_full_time : 1 : , "cl" : Noisy players stay at full brightness for this long.
spec_glow_silent_factor : 0 : , "cl" : Lurking player xray glow scaling.
spec_glow_spike_factor : 1 : , "cl" : Noisy player xray glow scaling (pop when noise is made). Make >1 to add a 'spike' to noise-making players
spec_glow_spike_time : 0 : , "cl" : Time for noisy player glow 'spike' to show that they made noise very recently.
spec_hide_players : 0 : , "clientcmd_can_execute", "cl" : Toggle the visibility of scoreboard players.
spec_lock_to_accountid : 0 : , "cl" : As an observer, lock the spectate target to the given accountid.
spec_overwatch_skip_idle_ticks : 10 : , "clientcmd_can_execute", "cl" : Auto-director in overwatch mode will be skipping ticks when no subject observations are played.
spec_pos : cmd : : dump position and angles to the console
spec_replay_bot : 0 : , "sv" : Enable Spectator Hltv Replay when killed by bot
spec_replay_cam_delay : 5 : , "sv" : Hltv Replay delay in seconds
spec_replay_cam_options : 0 : , "sv" : Debug options for replay cam
spec_replay_colorcorrection : 0 : , "cl" : Amount of color correction in deathcam replay
spec_replay_leadup_time : 5 : , "rep" : Replay time in seconds before the highlighted event
spec_replay_message_time : 9 : , "rep" : How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_dela
spec_replay_on_death : 0 : , "rep" : When > 0, sets the mode whereas players see delayed replay, and are segregated into a domain of chat and voice separate from th
spec_replay_outline : 1 : , "cl" : Enable outline selecting victim in hltv replay: 0 - none; 1 - ouline YOU; 2 - outline YOU, with red ragdoll outline; 3 - normal
spec_replay_rate_base : 1 : , "rep" : Base time scale of Killer Replay.Experimental.
spec_replay_rate_limit : 3 : , "rep" : Minimum allowable pause between replay requests in seconds
spec_replay_round_delay : 0 : , "sv" : Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay wil
spec_replay_winddown_time : 2 : , "sv" : The trailing time, in seconds, of replay past the event, including fade-out
spec_show_xray : 0 : , "a", "cl" : If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode
spec_track : 0 : , "cl" : Tracks an entity in spec mode
spec_usenumberkeys_nobinds : 1 : , "a", "cl" : If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc).
+speed : cmd : :
-speed : cmd : :
spewdriverinfo : cmd : : Spew Driver Info
spike : cmd : : generates a fake spike
spincycle : cmd : : Cause the engine to spincycle (Debug!!)
ss_enable : 0 : , "cl" : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
ss_force_primary_fullscreen : 0 : , "cl" : If enabled, all splitscreen users will only see the first user's screen full screen
ss_map : cmd : : Start playing on specified map with max allowed splitscreen players.
ss_pip_bottom_offset : 25 : , "cl" : PIP offset vector from the bottom of the screen
ss_pip_right_offset : 25 : , "cl" : PIP offset vector from the right of the screen
ss_pipscale : 0 : , "cl" : Scale of the PIP aspect ratio to our resolution.
ss_pipsplit : 1 : , "cl" : If enabled, use PIP instead of splitscreen. (Only works for 2 players)
ss_reloadletterbox : cmd : : ss_reloadletterbox
ss_splitmode : 0 : , "a", "cl" : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
ss_verticalsplit : 1 : , "cl" : Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
ss_voice_hearpartner : 0 : : Route voice between splitscreen players on same system.
star_memory : cmd : : Dump memory stats
startdemos : cmd : : Play demos in demo sequence.
startmovie : cmd : : Start recording movie frames.
startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
stats : cmd : : Prints server performance variables
status : cmd : : Display map and connection status.
steam_controller_haptics : 1 : , "cl" :
steam_controller_status : cmd : : Spew report of steam controller status
steamcontroller_flow_interval : 7000 : :
steamcontroller_flow_sensitivity : 0 : :
steamcontroller_haptic_intensity : 320 : :
steaminput_default_glyphstyle : 2 : , "a", "cl" : Fallback values for unspecified style in steam input Glyphs. 0: Knockout, 1: Light, 2: Dark
steaminput_default_neutral : 1 : , "a", "cl" : Fallback values for unspecified style in steam input Glyphs. 0: Use Colors, 1: Solid
steaminput_default_solid : 1 : , "a", "cl" : Fallback values for unspecified style in steam input Glyphs. 0: Not Solid, 1: Solid
steaminput_glyph_display_mode : 0 : , "a", "cl" : 0 Automatically turn on/off glyphs based in input. 1: Glyphs never turn on. 2: Glyphs always on.
step_spline : 0 : , "sv" :
stop : cmd : : Finish recording demo.
stop_transition_videos_fadeout : cmd : : Fades out all transition videos playing to the screen: <time>
stopdemo : cmd : : Stop playing back a demo.
stopsound : cmd : :
stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
stopvideos : cmd : : Stops all videos playing to the screen
stopvideos_fadeout : cmd : : Fades out all videos playing to the screen: <time>
+strafe : cmd : :
-strafe : cmd : :
stringtable_alwaysrebuilddictionaries : 0 : : Rebuild dictionary file on every level load
stringtable_showsizes : 0 : : Show sizes of string tables when building for signon
stringtable_usedictionaries : 1 : : Use dictionaries for string table networking
stringtabledictionary : cmd : : Create dictionary for current strings.
studio_queue_mode : 1 : :
stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
surfaceprop : cmd : : Reports the surface properties at the cursor
sv_accelerate : 5 : , "nf", "rep", "cl" : Linear acceleration amount (old value is 5.6)
sv_accelerate_debug_speed : 0 : , "nf", "rep", "cl" :
sv_air_max_wishspeed : 30 : , "rep", "cl" :
sv_airaccelerate : 12 : , "nf", "rep", "cl" :
sv_allchat : 1 : , "sv", "nf" : Players can receive all other players' text chat, team restrictions apply
sv_allow_coughing : 1 : , "sv", "rep" : Determines whether a player will cough inside smoke if he does not wear a gas mask.
sv_allow_legacy_cmd_execution_from_client : 0 : : Enables old concommand execution behavior allowing remote clients to run any command not explicitly flagged as disallowed.
sv_allow_lobby_connect_only : 0 : : If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_thirdperson : 0 : , "rep", "cl" : Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set t
sv_allow_user_workshop_content : 0 : : Allow users to join with their own workshop content mounted.
sv_allow_votes : 1 : , "sv" : Allow voting?
sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
sv_allowdownload : 1 : : Allow clients to download files
sv_allowupload : 0 : : Allow clients to upload customizations files
sv_alltalk : 1 : , "nf", "rep", "cl" : Deprecated. Replaced with sv_talk_enemy_dead and sv_talk_enemy_living.
sv_alternateticks : 0 : : If set, server only simulates entities on even numbered ticks.
sv_auto_adjust_bot_difficulty : 1 : , "sv" : Adjust the difficulty of bots each round based on contribution score.
sv_auto_full_alltalk_during_warmup_half_end : 1 : , "sv" : When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match
sv_autobunnyhopping : 0 : , "rep", "cl" : Players automatically re-jump while holding jump button
sv_autosave : 1 : : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_benchmark_autovprofrecord : 0 : , "sv" : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks : 3300 : , "sv" : If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge : 0 : , "sv", "rep" : Set to values other than 0 to select a bonus map challenge type.
sv_bots_get_easier_each_win : 0 : , "sv" : If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficult
sv_bots_get_harder_after_each_wave : 0 : , "sv" : If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise
sv_bounce : 0 : , "nf", "rep", "cl" : Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_chat_proximity : -1 : , "rep", "cl" :
sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
sv_clamp_unsafe_velocities : 1 : , "rep", "cl" : Whether the server will attempt to clamp velocities that could cause physics bugs or crashes.
sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference : 0 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
sv_clip_penetration_traces_to_players : 1 : , "rep", "cl" :
sv_clockcorrection_msecs : 30 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_closecaption : 2 : , "rep", "cl" : Enable server-side close captioning: 0 = disabled; 1 = enabled as text chat; 2 = enabled for all sounds
sv_coach_comm_unrestricted : 0 : , "rep", "cl" : When set, ignores coach communication restrictions.
sv_coaching_enabled : 0 : , "rep", "cl" : Allows spectating and communicating with a team ( 'coach t' or 'coach ct' )
sv_competitive_minspec : 1 : , "nf", "rep", "cl" : Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
sv_competitive_official_5v5 : 0 : , "nf", "rep", "cl" : Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
sv_consistency : 0 : , "rep" : Whether the server enforces file consistency for critical files
sv_contact : 0 : , "nf" : Contact email for server sysop
sv_crouch_spam_penalty : 1 : , "rep", "cl" :
sv_damage_level : 1 : , "rep", "cl" : Global damage multiplier. 0 - weak (0.5) 1 - normal (1.0) 2 - strong (2.0)
sv_damage_print_enable : 0 : , "sv", "rep" : Turn this off to disable the player's damage feed in the console after getting killed.
sv_dc_friends_reqd : 0 : , "sv" : Set this to 0 to allow direct connects to a game in progress even if no presents are present
sv_deadtalk : 1 : , "nf", "rep", "cl" : Dead players can speak (voice, text) to the living
sv_debug_player_use : 0 : , "rep", "cl" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities : 0 : : Show temp entity bandwidth usage.
sv_delta_entity_full_buffer_size : 196608 : : Buffer size for delta entities
sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime : 0 : : Enable profiling of CalcDelta calls
sv_disable_immunity_alpha : 0 : , "rep", "cl" : If set, clients won't slam the player model render settings each frame for immunity [mod authors use this]
sv_disable_observer_interpolation : 1 : , "rep", "cl" : Disallow interpolating between observer targets on this server.
sv_disable_pas : 1 : , "sv", "cheat", "rep" :
sv_disable_radar : 0 : , "rep", "cl" :
sv_disablefreezecam : 1 : , "sv", "rep" : Turn on/off freezecam on server
sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
sv_drowning_damage_initial : 2 : , "sv", "rep" :
sv_drowning_damage_max : 5 : , "sv", "rep" :
sv_dump_class_info : cmd : : Dump server class infos.
sv_dump_class_table : cmd : : Dump server class table matching the pattern (substr).
sv_dump_edicts : cmd : : Display a list of edicts allocated on the server.
sv_dump_serialized_entities_mem : cmd : : Dump serialized entity allocations stats.
sv_dumpstringtables : 0 : , "cheat" :
sv_duplicate_playernames_ok : 0 : , "rep" : When enabled player names won't have the (#) in front of their names its the same as another player.
sv_enable_delta_packing : 0 : : When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, b
sv_enablebunnyhopping : 0 : , "rep", "cl" : Allow player speed to exceed maximum running speed
sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
sv_env_entity_makers_enabled : 1 : , "sv", "rep" :
sv_extra_client_connect_time : 15 : : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
sv_extract_ammo_from_dropped_weapons : 0 : , "rep", "cl" :
sv_falldamage_scale : 1 : , "rep", "cl" :
sv_falldamage_to_below_player_multiplier : 1 : , "rep", "cl" : Scale damage when distributed across two players
sv_falldamage_to_below_player_ratio : 150 : , "rep", "cl" : Landing on a another player's head gives them this ratio of the damage.
sv_filterban : 1 : : Set packet filtering by IP mode
sv_footstep_sound_frequency : 0 : , "cheat", "rep", "cl" : How frequent to hear the player's step sound or how fast they appear to be running from first person.
sv_force_transmit_ents : 0 : , "sv" : Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
sv_force_transmit_players : 0 : , "sv" : Will transmit players to all clients regardless of PVS checks.
sv_forcepreload : 0 : , "a" : Force server side preloading.
sv_friction : 5 : , "nf", "rep", "cl" : World friction.
sv_full_alltalk : 1 : , "rep", "cl" : Any player (including Spectator team) can speak to any other player
sv_game_mode_convars : cmd : : Display the values of the convars for the current game_mode.
sv_game_mode_list : cmd : : Display available gamemodes for 'game_mode'
sv_gameinstructor_disable : 0 : , "rep", "cl" : Force all clients to disable their game instructors.
sv_getinfo : cmd : : Show user info of a connected client
sv_grassburn : 1 : , "rep", "cl" :
sv_gravity : 800 : , "nf", "rep", "cl" : World gravity.
sv_grenade_trajectory : 0 : , "cheat", "rep", "cl" : Shows grenade trajectory visualization in-game.
sv_grenade_trajectory_dash : 0 : , "rep", "cl" : Dot-dash style grenade trajectory arc
sv_grenade_trajectory_thickness : 0 : , "rep", "cl" : Visible thickness of grenade trajectory arc
sv_grenade_trajectory_time : 20 : , "rep", "cl" : Length of time grenade trajectory remains visible.
sv_grenade_trajectory_time_spectator : 4 : , "rep", "cl" : Length of time grenade trajectory remains visible as a spectator.
sv_health_approach_enabled : 0 : , "sv", "rep" :
sv_health_approach_speed : 10 : , "sv", "rep" :
sv_hibernate_ms : 20 : : # of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui : 20 : : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay : 5 : : # of seconds to wait after final client leaves before hibernating.
sv_hibernate_punt_tv_clients : 0 : : When enabled will punt all GOTV clients during hibernation
sv_hibernate_when_empty : 1 : : Puts the server into extremely low CPU usage mode when no clients connected
sv_hibernate_zombie_bot_count : 12 : , "sv" : Spawn N bots when sv_hibernate_zombie_mode is active.
sv_hibernate_zombie_mode : 1 : : Don't confuse with game mode. If enabled, this will spawn bots so they will play on server when no players are connected, essen
sv_highlight_distance : 4096 : , "rep", "cl" :
sv_hudhint_sound : 1 : , "rep", "cl" :
sv_ignoregrenaderadio : 0 : , "sv" : Turn off Fire in the hole messages
sv_infinite_ammo : 0 : , "rep", "cl" : Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the
sv_jump_impulse : 301 : , "rep", "cl" : Initial upward velocity for player jumps; sqrt(2*gravity*height).
sv_kick_ban_duration : 3 : , "nf", "rep", "cl" : How long should a kick ban from the server should last (in minutes)
sv_kick_bots_on_full_servers : 1 : : Whether bot should be removed from the game in order to give a free slot for a human player on full servers or not.
sv_ladder_scale_speed : 1 : , "rep", "cl" : Affects the ladder speed for going up and down.
sv_lagcompensateself : 0 : , "sv", "cheat" : Player can lag compensate themselves.
sv_lagcompensationforcerestore : 1 : , "sv", "cheat" : Don't test validity of a lag comp restore, just do it.
sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_lean_enabled : 1 : , "rep", "cl" : Enables or disables leaning feature.
sv_ledge_mantle_helper : 1 : , "rep", "cl" : 1=Only improves success of jump+ducks to windows or vents (jump+duck to duck), 2=Improves success of all jump+ducks to ledges,
sv_load_forced_client_names_file : cmd : : Loads a file containing SteamID64 names for clients
sv_log_http_record_before_any_listeners : 0 : , "sv" :
sv_log_onefile : 0 : , "a" : Log server information to only one file.
sv_logbans : 0 : , "a" : Log server bans in the server logs.
sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist : 0 : :
sv_logecho : 1 : , "a" : Echo log information to the console.
sv_logfile : 1 : , "a" : Log server information in the log file.
sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
sv_logsecret : 0 : : If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
sv_logsocket : 1 : : Uses a specific outgoing socket for sv udp logging
sv_logsocket2 : 1 : : Uses a specific outgoing socket for second source of sv udp logging
sv_logsocket2_substr : 0 : : Uses a substring match for second source of sv udp logging
sv_massreport : 0 : , "sv" :
sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_allowed_net_graph : 4 : , "nf", "rep", "cl" : Determines max allowed net_graph value for clients.
sv_max_distance_transmit_footsteps : 1250 : , "rep", "cl" : Maximum distance to transmit footstep sound effects.
sv_max_dropped_packets_to_process : 10 : : Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disable
sv_max_queries_sec : 10 : : Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global : 500 : : Maximum queries per second to respond to from anywhere.
sv_max_queries_tracked_ips_max : 50000 : : Window over which to average queries per second averages.
sv_max_queries_tracked_ips_prune : 10 : : Window over which to average queries per second averages.
sv_max_queries_window : 30 : : Window over which to average queries per second averages.
sv_max_usercmd_future_ticks : 8 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_max_usercmd_move_magnitude : 1000 : , "sv" : Maximum move magnitude that can be requested by client.
sv_maxclientframes : 128 : :
sv_maxcmdrate : 128 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay : 0 : : Maximum replay time in seconds
sv_maxroutable : 1200 : : Server upper bound on net_maxroutable that a client can use.
sv_maxspeed : 320 : , "nf", "rep", "cl" :
sv_maxunlag : 0 : , "sv" : Maximum lag compensation in seconds
sv_maxupdaterate : 128 : , "rep" : Maximum updates per second that the server will allow
sv_maxuptimelimit : 0 : : If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
sv_maxusrcmdprocessticks : 16 : , "sv" : Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
sv_maxusrcmdprocessticks_holdaim : 1 : , "sv" : Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server
sv_maxusrcmdprocessticks_warning : -1 : , "sv" : Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat
sv_maxvelocity : 6500 : , "rep", "cl" : Maximum speed any ballistically moving object is allowed to attain per axis.
sv_memlimit : 0 : : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_min_jump_landing_sound : 260 : , "rep", "cl" :
sv_mincmdrate : 64 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate : 16000 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate : 64 : , "rep" : Minimum updates per second that the server will allow
sv_minuptimelimit : 0 : : If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardle
sv_multiplayer_maxtempentities : 32 : :
sv_multiplayer_sounds : 20 : :
sv_mumble_positionalaudio : 1 : , "rep", "cl" : Allows players using Mumble to have support for positional audio.
sv_new_delta_bits : 1 : :
sv_noclipaccelerate : 5 : , "a", "nf", "rep", "cl" :
sv_noclipduringpause : 0 : , "cheat", "rep", "cl" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed : 5 : , "a", "nf", "rep", "cl" :
sv_nowinpanel : 0 : , "sv" : Turn on/off win panel on server
sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak.
sv_occlude_players : 1 : , "sv" :
sv_outofammo_indicator : 0 : , "rep", "cl" :
sv_parallel_packentities : 1 : :
sv_parallel_send : 0 : : Pack and send snapshots in parallel for smoother server tick rate at the expense of spending more CPU.
sv_parallel_sendsnapshot : 1 : :
sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
sv_pausable : 0 : : Is the server pausable.
sv_phys_props_block_movers : 0 : , "sv" :
sv_player_gibbing : 1 : , "rep", "cl" : 0 = disable player gibbing. 1 = enable standard player gibbing. 2 = always gib regardless of damage type
sv_player_stack_max : 0 : , "rep", "cl" : Players are slided off each other after exceeding this stack level.
sv_playerperfhistorycount : 20 : , "sv" : Number of samples to maintain in player perf history
sv_precacheinfo : cmd : : Show precache info.
sv_prone_enabled : 1 : , "rep", "cl" : Enables or disables prone.
sv_prop_door_open_speed_scale : 1 : , "sv", "rep" :
sv_pure : cmd : : Show user data.
sv_pure_allow_loose_file_loads : 1 : : If set to 1, clients may load non-vpk files from pure protected directories.
sv_pure_allow_missing_files : 1 : : If set to 1, the server will allow clients to play if files they loaded are missing on server, otherwise treat client as file m
sv_pure_consensus : 100000000.000 : : Minimum number of file hashes to agree to form a consensus.
sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_retiretime : 900 : : Seconds of server idle time to flush the sv_pure file hash cache.
sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
sv_querycache_stats : cmd : : Display status of the query cache (client only)
sv_quota_stringcmdspersecond : 40 : : How many string commands per second clients are allowed to submit, 0 to disallow all string commands
sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
sv_rcon_log : 1 : : Enable/disable rcon logging.
sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
sv_rcon_whitelist_address : 0 : : When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
sv_regeneration_force_on : 0 : , "sv", "cheat" : Cheat to test regenerative health systems
sv_regeneration_wait_time : 1 : , "sv", "rep" :
sv_region : -1 : : The region of the world to report this server in.
sv_reliableavatardata : 0 : , "rep" : When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server)
sv_replaybots : 0 : : If set to 1, the server records data needed to replay network stream from bot's perspective
sv_reservation_grace : 5 : : Time in seconds given for a lobby reservation.
sv_reservation_tickrate_adjustment : 0 : : Adjust server tickrate upon reservation
sv_reservation_timeout : 45 : : Time in seconds before lobby reservation expires.
sv_runcmds : 1 : , "sv" :
sv_script_think_interval : 0 : , "sv" :
sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_search_team_key : 0 : : When initiating team search, set this key to match with known opponents team
sv_send_stats : cmd : : show stats of running parallel send
sv_server_verify_blood_on_player : 1 : , "cheat", "rep", "cl" :
sv_setsteamaccount : cmd : : token Set game server account token to use for logging in to a persistent game server account
sv_show_bot_difficulty_in_name : 0 : , "rep", "cl" : 0 = hide bot difficulty in bot name, 1 = show bot difficulty in bot name
sv_show_cull_props : 0 : : Print out props that are being culled/added by recipent proxies.
sv_show_state_transitions : -2 : , "sv", "cheat" : Value: <ent index or -1 for all>. Show player state transitions.
sv_show_team_equipment_force_on : 0 : , "rep", "cl" : Force on if not prohibited
sv_show_team_equipment_prohibit : 0 : , "nf", "rep", "cl" : Determines whether +cl_show_team_equipment is prohibited.
sv_show_usermessage : 0 : : Shows the user messages that the server is sending to clients. Setting this to 2 will show the contents of the message
sv_show_voip_indicator_for_enemies : 0 : , "sv", "rep" : Makes it so the voip icon is shown over enemies as well as allies when they are talking
sv_showbullethits : 0 : , "rep", "cl" : 1=show hits and near misses, 2=show hits only
sv_showimpacts : 0 : , "rep", "cl" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showimpacts_penetration : 0 : , "rep", "cl" : Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)
sv_showimpacts_time : 4 : , "rep", "cl" : Duration bullet impact indicators remain before disappearing
sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
sv_showlagcompensation_duration : 4 : , "sv", "cheat" : Duration to show lag-compensated hitboxes
sv_showplayerhitboxes : 0 : , "rep", "cl" : Show lag compensated hitboxes for the specified player index whenever a player fires.
sv_showtags : cmd : : Describe current gametags.
sv_shutdown : cmd : : Sets the server to shutdown when all games have completed
sv_signon_dos_disconnect : 20 : : Number of extra signon state confirmations required to disconnect a misbehaving client.
sv_skirmish_id : 0 : , "rep", "cl" : Dedicated server skirmish id to run
sv_skyname : 0 : , "a", "rep", "cl" : Current name of the skybox texture
sv_sound_discardextraunreliable : 1 : :
sv_soundemitter_reload : cmd : : Flushes the sounds.txt system
sv_soundemitter_trace : -1 : , "rep", "cl" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
sv_soundscape_printdebuginfo : cmd : : print soundscapes
sv_spec_hear : 1 : , "nf", "rep", "cl" : Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody
sv_spec_post_death_additional_time : 0 : , "sv", "rep" :
sv_specaccelerate : 5 : , "a", "nf", "rep", "cl" :
sv_specnoclip : 0 : , "a", "nf", "rep", "cl" :
sv_specspeed : 3 : , "a", "nf", "rep", "cl" :
sv_sprint_enabled : 1 : , "rep", "cl" : Controls sprinting
sv_staminadrainrate : 10 : , "rep", "cl" : Rate at which stamina drains (units/sec)
sv_staminajumpcost : 10 : , "rep", "cl" : Stamina penalty for jumping
sv_staminalandcost : 0 : , "rep", "cl" : Stamina penalty for landing
sv_staminamax : 80 : , "rep", "cl" : Maximum stamina penalty
sv_staminarecoveryrate : 10 : , "rep", "cl" : Rate at which stamina recovers (units/sec)
sv_standable_normal : 0 : , "rep", "cl" :
sv_stats : 1 : : Collect CPU usage stats
sv_steamauth_enforce : 2 : : By default, player must maintain a reliable connection to Steam servers. When player Steam session drops, enforce it: 2 = insta
sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
sv_steamgroup_exclusive : 0 : : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
sv_stickysprint_default : 0 : , "cl" :
sv_stopspeed : 80 : , "nf", "rep", "cl" : Minimum stopping speed when on ground.
sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs
sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_talk_after_dying_time : 0 : , "rep", "cl" : The number of seconds a player can continue talking after dying as if they were still alive
sv_talk_enemy_dead : 1 : , "rep", "cl" : Dead players can hear all dead enemy communication (voice, chat)
sv_talk_enemy_living : 1 : , "rep", "cl" : Living players can hear all living enemy communication (voice, chat)
sv_teamid_overhead : 1 : , "nf", "rep", "cl" : Shows teamID over player's heads. 0 = off, 1 = on
sv_teamid_overhead_always_prohibit : 0 : , "nf", "rep", "cl" : Determines whether cl_teamid_overhead_always is prohibited.
sv_teamid_overhead_maxdist : 0 : , "rep", "cl" : If >0, server will override cl_teamid_overhead_maxdist
sv_teamid_overhead_maxdist_spec : 0 : , "rep", "cl" : If >0, server will override cl_teamid_overhead_maxdist_spec
sv_temp_baseline_string_table_buffer_size : 1048576 : : Buffer size for writing string table baselines
sv_test_scripted_sequences : 0 : , "sv" : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
sv_teststepsimulation : 1 : , "sv" :
sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp.
sv_threaded_init : 0 : , "sv" :
sv_timebetweenducks : 0 : , "rep", "cl" : Minimum time before recognizing consecutive duck key
sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
sv_turbophysics : 0 : , "rep", "cl" : Turns on turbo physics
sv_turning_inaccuracy_angle_min : 4 : , "cheat", "rep", "cl" :
sv_turning_inaccuracy_decay : 0 : , "cheat", "rep", "cl" :
sv_turning_inaccuracy_enabled : 0 : , "cheat", "rep", "cl" :
sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
sv_usercmd_custom_random_seed : 0 : , "sv" : When enabled server will populate an additional random seed independent of the client
sv_validate_edict_change_infos : 0 : : Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
sv_vehicle_autoaim_scale : 8 : , "sv" :
sv_velocitymod_dmgtype_burn : 0 : , "sv", "rep" : Sets the players speed modifier when hit by Damagetype DMG_BURN
sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
sv_voice_proximity : -1 : , "sv", "rep" :
sv_voice_proximity_enemy : 0 : , "sv", "rep" : If enabled, enemy voice chat will be positional
sv_voice_proximity_minvolume : 0 : , "rep" :
sv_voice_proximity_positional : 0 : , "sv", "rep" :
sv_voice_proximity_use_falloff : 0 : , "rep" :
sv_voicecodec : 0 : , "rep" : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable : 1 : , "a", "nf" :
sv_vote_allow_in_warmup : 0 : , "sv" : Allow voting during warmup?
sv_vote_allow_spectators : 1 : , "sv" : Allow spectators to initiate votes?
sv_vote_command_delay : 2 : , "sv" : How long after a vote passes until the action happens
sv_vote_count_spectator_votes : 0 : , "sv" : Allow spectators to vote on issues?
sv_vote_creation_timer : 120 : , "sv" : How often someone can individually call a vote.
sv_vote_disallow_kick_on_match_point : 0 : , "sv" : Disallow vote kicking on the match point round.
sv_vote_failure_timer : 300 : , "sv" : A vote that fails cannot be re-submitted for this long
sv_vote_ignore_bots : 1 : , "sv", "cheat" : For debugging, allow bots to be considered voters
sv_vote_issue_ban_allowed : 0 : , "sv", "nf", "rep" : Can people hold votes to ban players from the server?
sv_vote_issue_bots_allowed : 1 : , "sv", "rep" :
sv_vote_issue_change_bot_difficulty : 1 : , "sv", "rep" :
sv_vote_issue_change_bot_ratio : 1 : , "sv", "rep" :
sv_vote_issue_change_gamemode : 1 : , "sv" : Can people hold votes to change gamemode?
sv_vote_issue_change_nextgamemode : 1 : , "sv" : Can people hold votes to change next gamemode?
sv_vote_issue_changelevel_allowed : 1 : , "sv" : Can people hold votes to change levels?
sv_vote_issue_chat_mute_allowed : 1 : , "sv", "rep" :
sv_vote_issue_kick_allowed : 1 : , "sv", "nf", "rep" : Can people hold votes to kick players from the server?
sv_vote_issue_kick_quorum_ratio : 0 : , "sv", "nf", "rep" : The minimum ratio of players needed to vote on a kick issue to resolve it.
sv_vote_issue_kick_spectators : 0 : , "sv", "nf", "rep" : Allow players to kick spectators.
sv_vote_issue_loadbackup_allowed : 1 : , "sv", "nf", "rep" : Can people hold votes to load match from backup?
sv_vote_issue_loadbackup_spec_authoritative : 0 : , "sv" : When enabled, admins load match from backup without players vote
sv_vote_issue_loadbackup_spec_only : 0 : , "sv", "nf", "rep" : When enabled, only admins load match from backup
sv_vote_issue_loadbackup_spec_safe : 1 : , "sv" : When enabled, admins load match from backup in safe time of the round only
sv_vote_issue_matchready_allowed : 1 : , "sv" : Can people hold votes to ready/unready the match?
sv_vote_issue_nextlevel_allowextend : 1 : , "sv" : Allow players to extend the current map?
sv_vote_issue_nextlevel_choicesmode : 1 : , "sv" : Present players with a list of lowest playtime maps to choose from?
sv_vote_issue_pause_match_allowed : 1 : , "sv" : Can people hold votes to pause/unpause the match?
sv_vote_issue_pause_match_spec_only : 0 : , "sv", "nf", "rep" : When enabled, only admins start technical pause
sv_vote_issue_restart_game_allowed : 1 : , "sv" : Can people hold votes to restart the game?
sv_vote_issue_restrict_classes : 1 : , "sv" : Can people hold votes to restrict classes?
sv_vote_issue_restrict_items : 1 : , "sv" : Can people hold votes to restrict weapons?
sv_vote_issue_scramble_teams_allowed : 1 : , "sv" : Can people hold votes to scramble the teams?
sv_vote_issue_surrrender_allowed : 1 : , "sv" : Can people hold votes to surrender?
sv_vote_issue_swap_teams_allowed : 1 : , "sv" : Can people hold votes to swap the teams?
sv_vote_issue_timeout_allowed : 1 : , "sv" : Can people hold votes to time out?
sv_vote_issue_voice_chat_mute_allowed : 1 : , "sv", "rep" :
sv_vote_kick_ban_duration : 30 : , "sv", "nf", "rep" : How long should a kick vote ban someone from the server? (in minutes)
sv_vote_kick_min_players : 4 : , "sv", "nf", "rep" : Minimum players needed to start a kick vote
sv_vote_quorum_ratio : 0 : , "sv" : The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration : 15 : , "sv" : How long to allow voting on an issue
sv_walkable_normal : 0 : , "rep", "cl" :
sv_warn_friendly_damage_interval : 3 : , "sv", "cheat" : Defines how frequently the server notifies clients that a player damaged a friend
sv_water_movespeed_multiplier : 0 : , "rep", "cl" :
sv_water_swim_mode : 0 : , "rep", "cl" :
sv_workshop_allow_other_maps : 1 : , "sv" : When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into th
sys_minidumpexpandedspew : 0 : :
sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
template_debug : 0 : , "sv" :
test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
Test_EHandle : cmd : :
test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
test_freezeframe : cmd : : Test the freeze frame code.
Test_InitRandomEntitySpawner : cmd : :
Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
test_outtro_stats : cmd : :
Test_ProxyToggle_EnableProxy : cmd : :
Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue : cmd : :
Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS : cmd : :
Test_RemoveAllRandomEntities : cmd : :
Test_RunFrame : cmd : :
Test_SendKey : cmd : :
Test_SpawnRandomEntities : cmd : :
Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript : cmd : : Start a test script running..
Test_Wait : cmd : :
Test_WaitForCheckPoint : cmd : :
testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
testscript_debug : 0 : : Debug test scripts.
testscript_running : 0 : : Set to true when test scripts are running
texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
texture_budget_panel_global : 0 : : Show global times in the texture budget panel.
texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
tf_arena_max_streak : 5 : , "nf", "rep", "cl" : Teams will be scrambled if one team reaches this streak
tf_arena_preround_time : 10 : , "nf", "rep", "cl" : Length of the Pre-Round time
tf_escort_score_rate : 1 : , "sv", "cheat" : Score for escorting the train, in points per second
think_limit : 10 : , "rep", "cl" : Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson : cmd : : Switch to thirdperson camera.
thirdperson_lockcamera : 0 : , "cheat", "rep", "cl" :
thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls.
thirdperson_platformer : 0 : , "cl" : Player will aim in the direction they are moving.
thirdperson_screenspace : 0 : , "cl" : Movement will be relative to the camera, eg: left means screen-left
thirdpersonoverview : cmd : : Switch to thirdperson-overview camera.
thirdpersonshoulder : cmd : : Switch to thirdperson-shoulder camera.
thread_test_tslist : cmd : :
thread_test_tsqueue : cmd : :
threadpool_affinity : 1 : : Enable setting affinity
threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2
threadpool_reserve : 0 : : Consume the specified number of threads in the thread pool
threadpool_run_tests : cmd : :
throttle_expensive_ai : 1 : , "sv" :
timedemo : cmd : : Play a demo and report performance info.
timedemo_vprofrecord : cmd : : Play a demo and report performance info. Also record vprof data for the span of the demo
timedemoquit : cmd : : Play a demo, report performance info, and then exit
timeleft : cmd : : prints the time remaining in the match
timerefresh : cmd : : Profile the renderer.
toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
toggle_duck : cmd : :
toggle_leanleft : cmd : :
toggle_leanright : cmd : :
toggle_speed : cmd : :
toggleconsole : cmd : : Show/hide the console.
toggleLmapPath : cmd : : toggleLmapPath
toggleShadowPath : cmd : : Toggles CSM generation method
toggleUnlitPath : cmd : : toggleUnlitPath
toggleVtxLitPath : cmd : : toggleVtxLitPath
toolload : cmd : : Load a tool.
toolunload : cmd : : Unload a tool.
trace_report : 0 : , "sv" :
traceattack : cmd : : traceattack damage hitgroup
tracer_extra : 1 : , "cl" :
trigger_lightning : 10 : : Triggers lightning effect for N seconds.
triple_monitor_mode : 0 : , "a", "cl" : Enable triple-monitor mode, restricting UI elements to the middle third of the display
tv_advertise_watchable : 0 : , "nf", "prot", "norecord" : GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
tv_allow_autorecording_index : -1 : , "sv" : When >=0 restricts autorecording only to the specified TV index
tv_allow_camera_man_override : 0 : : Allows cameraman_override to have effect. When this is set, the primary interactive caster will have all the relevant fields pr
tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots
tv_autorecord : 0 : : Automatically records all games as GOTV demos.
tv_autoretry : 1 : : Relay proxies retry connection after network timeout
tv_broadcast : 0 : : Automatically broadcasts all games as GOTV demos through Steam.
tv_broadcast1 : 0 : : Automatically broadcasts all games as GOTV[1] demos through Steam.
tv_broadcast_keyframe_interval : 3 : : The frequency, in seconds, of sending keyframes and delta fragments to the broadcast relay server
tv_broadcast_keyframe_interval1 : 3 : : The frequency, in seconds, of sending keyframes and delta fragments to the broadcast1 relay server
tv_broadcast_max_requests : 20 : : Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading serve
tv_broadcast_max_requests1 : 20 : : Max number of broadcast1 http requests in flight. If there is a network issue, the requests may start piling up, degrading serv
tv_broadcast_resend : cmd : : resend broadcast data to broadcast relay
tv_broadcast_server_info_message_size_kb : 512 : : The size, in KB, of the server info message size for tv broadcasts.
tv_broadcast_startup_resend_interval : 10 : : The interval, in seconds, of re-sending startup data to the broadcast relay server (useful in case relay crashes, restarts or s
tv_broadcast_status : cmd : : Print out broadcast status
tv_broadcast_url : 0 : : URL of the broadcast relay
tv_broadcast_url1 : 0 : : URL of the broadcast relay1
tv_challenge_steam_iprange : 0 : : Comma-separated IP ranges which require Steam3 challenge protocol even for GOTV connections
tv_chatgroupsize : 0 : : Set the default chat group size
tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds
tv_clients : cmd : : Shows list of connected GOTV clients [-instance <inst> ]
tv_debug : 0 : : GOTV debug info.
tv_delay : 10 : , "sv" : GOTV broadcast delay in seconds
tv_delay1 : 15 : , "sv" : GOTV[instance 1] broadcast delay in seconds
tv_delaymapchange : 1 : , "sv" : Delays map change until broadcast is complete
tv_deltacache : 2 : : Enable delta entity bit stream cache
tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_dispatchweight : 1 : : Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected
tv_enable : 0 : , "nf" : Activates GOTV on server (0=off;1=on;2=on when reserved)
tv_enable1 : 0 : , "nf" : Activates GOTV[1] on server (0=off;1=on;2=on when reserved)
tv_enable_delta_frames : 1 : : Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significant
tv_encryptdata_key : 0 : : When set to a valid key communication messages will be encrypted for GOTV
tv_encryptdata_key_pub : 0 : : When set to a valid key public communication messages will be encrypted for GOTV
tv_maxclients : 128 : : Maximum client number on GOTV server.
tv_maxclients_relayreserved : 0 : : Reserves a certain number of GOTV client slots for relays.
tv_maxrate : 196608 : : Max GOTV spectator bandwidth rate allowed, 0 == unlimited
tv_mem : cmd : : hltv memory statistics
tv_msg : cmd : : Send a screen message to all clients [-instance <inst> ]
tv_name : 0 : : GOTV host name
tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other GOTV spectators
tv_overridemaster : 0 : : Overrides the GOTV master root address.
tv_password : 0 : , "nf", "prot", "norecord" : GOTV password for all clients
tv_playcast_delay_prediction : 1 : :
tv_playcast_delay_resync : 0 : : To alleviate intermittent network connectivity problems, this is the number of seconds to wait before actually re-syncing the s
tv_playcast_retry_timeout : 12 : : In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync
tv_port : 27020 : : Host GOTV[0] port
tv_port1 : 27021 : : Host GOTV[1] port
tv_record : cmd : : Starts GOTV demo recording [-instance <inst> ]
tv_relay : cmd : : Connect to GOTV server and relay broadcast.
tv_relaypassword : 0 : , "nf", "prot", "norecord" : GOTV password for relay proxies
tv_relayradio : 1 : , "sv" : Relay team radio commands to TV: 0=off, 1=on
tv_relaytextchat : 1 : , "sv" : Relay text chat data: 0=off, 1=say, 2=say+say_team
tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
tv_retry : cmd : : Reconnects the GOTV relay proxy
tv_secure_bypass : 0 : : Bypass secure challenge on GOTV port
tv_snapshotrate : 32 : , "rep" : Snapshots broadcasted per second
tv_snapshotrate1 : 32 : : Snapshots broadcasted per second, GOTV[1]
tv_status : cmd : : Show GOTV server status.
tv_stop : cmd : : Stops the GOTV broadcast [-instance <inst> ]
tv_stoprecord : cmd : : Stops GOTV demo recording [-instance <inst> ]
tv_timeout : 30 : : GOTV connection timeout in seconds.
tv_title : 0 : : Set title for GOTV spectator UI
tv_transmitall : 1 : , "rep" : Transmit all entities (not only director view)
tv_window_size : 16 : : Specifies the number of seconds worth of frames that the tv replay system should keep in memory. Increasing this greatly increa
ui_inventorysettings_recently_acknowledged : 0 : , "a", "cl" :
ui_nearbylobbies_filter : 0 : , "a", "cl" :
ui_playsettings_directchallengekey : 0 : , "a", "cl" :
ui_playsettings_maps_listen_casual : 0 : , "a", "cl" :
ui_playsettings_maps_listen_competitive : 0 : , "a", "cl" :
ui_playsettings_maps_listen_deathmatch : 0 : , "a", "cl" :
ui_playsettings_maps_listen_scrimcomp2v2 : 0 : , "a", "cl" :
ui_playsettings_maps_listen_skirmish : 0 : , "a", "cl" :
ui_playsettings_maps_official_casual : 0 : , "a", "cl" :
ui_playsettings_maps_official_deathmatch : 0 : , "a", "cl" :
ui_playsettings_maps_workshop : 0 : , "a", "cl" :
ui_playsettings_mode_listen : 0 : , "a", "cl" :
ui_playsettings_prime : 1 : , "a", "cl" :
ui_playsettings_survival_solo : 0 : , "a", "cl" :
ui_playsettings_warmup_map_name : 0 : , "a", "cl" :
ui_popup_weaponupdate_version : 0 : , "a", "cl" :
ui_posedebug_fade_in_time : 0 : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time : 0 : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
ui_steam_overlay_notification_position : 0 : , "a", "cl" : Steam overlay notification position
ui_vanitysetting_itemid : 0 : , "a", "cl" :
ui_vanitysetting_loadoutslot : 0 : , "a", "cl" :
ui_vanitysetting_model2 : 0 : , "a", "cl" :
ui_vanitysetting_team : 0 : , "a", "cl" :
ui_volume_scale : 1 : :
unbind : cmd : : Unbind a key.
unbindall : cmd : : Unbind all keys.
unbindalljoystick : cmd : : Unbind all joystick keys.
unbindallmousekeyboard : cmd : : Unbind all mouse / keyboard keys.
unpause : cmd : : Unpause the game.
use : cmd : : Use a particular weapon Arguments: <weapon_name>
-use : cmd : :
+use : cmd : :
+use_or_reload : cmd : :
-use_or_reload : cmd : :
user : cmd : : Show user data.
users : cmd : : Show user info for players on server.
v_centermove : 0 : , "cl" :
v_centerspeed : 500 : , "cl" :
vcollide_wireframe : 0 : , "cheat", "cl" : Render physics collision models in wireframe
vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
version : cmd : : Print version info string.
vgui_drawfocus : 0 : : Report which panel is under the mouse.
vgui_drawkeyfocus : 0 : : Report which panel has keyboard focus.
-vgui_drawtree : cmd : :
+vgui_drawtree : cmd : :
vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds : 0 : : Show panel bounds.
vgui_drawtree_clear : cmd : :
vgui_drawtree_draw_selected : 0 : : Highlight the selected panel
vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden : 0 : : Draw the hidden panels.
vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order.
vgui_drawtree_scheme : 0 : : Show scheme file for each panel
vgui_drawtree_visible : 1 : : Draw the visible panels.
vgui_dump_panels : cmd : : vgui_dump_panels [visible]
vgui_message_dialog_modal : 1 : , "a", "cl" :
vgui_spew_fonts : cmd : :
vgui_togglepanel : cmd : : show/hide vgui panel by name.
vietnam_acc_motionblur : 1 : , "cheat", "cl" : Frame Buffer Accumulation Motion Blur
vietnam_acc_motionblur_decay : 0 : , "cheat", "cl" : How fast the effect decays
vietnam_acc_motionblur_time : 0 : , "cheat", "cl" : The amount of time to wait until updating the FB
vietnam_airstrike_cooldown : 45 : , "cheat", "nf", "rep", "cl" : Defines cooldown of airstrike in non-GunGame modes.
vietnam_airstrike_cooldown_gg : 30 : , "cheat", "nf", "rep", "cl" : Defines cooldown of airstrike in GunGame.
vietnam_ballistics_approximation_segments : 3 : , "cheat", "rep", "cl" : How accurate will be bullet trajectory approximation
vietnam_ballistics_enabled : 0 : , "rep", "cl" : Turn on bullet ballistic system.
vietnam_ballistics_first_segment_always_accurate : 1 : , "cheat", "rep", "cl" : Disable bullet drop for first segment in order to reduce total number of segments
vietnam_ballistics_reduction : 1 : , "cheat", "rep", "cl" : How much to reduce bullet damage, velocity and max fly distance
vietnam_ballistics_show_stats : 0 : , "cheat", "rep", "cl" : Show bullet simulation info
vietnam_bayonet_equip_enabled : 1 : , "rep", "cl" : Enables or disables bayonet feature.
vietnam_chromatic_aberration_scale : 0 : :
vietnam_conquest_start_tickets_us : 250 : , "nf", "rep", "cl" : Set initial amount of tickets for United States team in Conquest
vietnam_conquest_start_tickets_vc : 250 : , "nf", "rep", "cl" : Set initial amount of tickets for Viet Cong team in Conquest
vietnam_cq_respawntime : 5 : , "nf", "rep", "cl" : Set respawn time in seconds for Conquest
vietnam_ctf_maxscore : 7 : , "nf", "rep", "cl" : Set max score to win the match
vietnam_ctf_respawntime : 5 : , "nf", "rep", "cl" : Set respawn time in seconds for Capture The Flag
vietnam_deathpose_debug : 0 : , "cheat", "cl" :
vietnam_demolition_respawntime : 5 : , "nf", "rep", "cl" : Set respawn time in seconds for Demolition
vietnam_distortion_on_damage_limit : 0 : :
vietnam_distortion_on_damage_strength : 0 : :
vietnam_domination_maxscore : 200 : , "nf", "rep", "cl" : Set max score to win the Domination
vietnam_effect_ejectbrass_dist : 318 : , "cl" :
vietnam_effect_ejectbrass_lifetime : 30 : , "cl" :
vietnam_firstperson_death : 1 : , "a", "cl" : Show deaths in firstperson view
vietnam_gg_tiers_max : 28 : , "cheat", "nf", "rep", "cl" : Defines amount of avaliable weapon tiers.
vietnam_gungame_infinite_ammo : 1 : , "rep", "cl" : Specifies whether the player has infinite total ammo in gungame
vietnam_health_regen : 1 : , "sv", "nf", "rep" : Toggles player health regeneration functionality
vietnam_health_regen_amount : 1 : , "sv", "nf", "rep" : Defines the amount of additional health granted to players upon regeneration
vietnam_health_regen_delay : 1 : , "sv", "nf", "rep" : Defines the amount of time (in seconds) before players start regenerating health after recieving damage
vietnam_health_regen_speed : 0 : , "sv", "nf", "rep" : Defines the amount of time (in seconds) before players are granted additional health
vietnam_health_threshold : 50 : , "sv", "nf", "rep" : Defines the threshold health after which start regeneration
vietnam_health_threshold_healed : 100 : , "sv", "nf", "rep" : Defines the bigger threshold health after which start regeneration when player was healed
vietnam_health_threshold_healed_medic_self : 75 : , "sv", "nf", "rep" : Threshold health regeneration when medic heals himself
vietnam_hit_effects : 1 : , "cheat", "cl" : Enable hit effect if player is stressed or being hit.
vietnam_hitmarkers_enable : 1 : , "a", "cl" :
vietnam_hudreticle_dist_in_yards : 0 : , "a", "cl" :
vietnam_lms_respawntime : 5 : , "nf", "rep", "cl" : Set respawn time in seconds for Last Man Standing
vietnam_lts_respawntime : 5 : , "nf", "rep", "cl" : Set respawn time in seconds for Last Team Standing
vietnam_max_mines_placed : 3 : , "rep", "cl" : Determines the amount of mines you can place until you cant place anymore.
vietnam_mine_min_install_radius : 26 : , "rep", "cl" :
vietnam_particle_metal_trail_rareness : 15 : , "cl" : More - rare
vietnam_player_breathing : 1 : , "rep", "cl" :
vietnam_player_draw_reflection : 1 : , "cheat", "cl" :
vietnam_player_draw_shadowdepth : 1 : , "cheat", "cl" :
vietnam_projectile_duds : 1 : , "rep", "cl" : Allows to fire projectiles at close ranges without turning into duds.
vietnam_raindroplets : 0 : :
vietnam_reload_explosion_manifest : cmd : :
vietnam_ricochets_enabled : 1 : , "cheat", "rep", "cl" :
vietnam_sensitivity_ratio_bayonet_charge : 4 : , "cheat", "cl" : How much to downscale mouse sensitivity when player doing bayonet charge attack.
vietnam_sensitivity_ratio_scoped : 1 : , "a", "cl", "ss" : Additional mouse sensitivity scale factor applied when player aiming through sniper rifle.
vietnam_sensitivity_ratio_scoped_controller : 1 : , "a", "cl", "ss" : Additional mouse sensitivity scale factor applied when player aiming through sniper rifle for controllers.
vietnam_sniper_scope_mouse_accel : 0 : , "a", "cl", "ss" : Accelerate Mouse when player is looking through sniper scope.
vietnam_sprint_fov_increase : 0 : , "a", "cl" : Increase fov by this value when sprinting.
vietnam_viewroll_tilt : 1 : , "a", "cl" : Tilts player camera when strafing.
vietnam_wave_challenge_frequency : 5 : , "nf", "rep", "cl" : Defines the frequency of challenge waves (i.e. defines x, where every x wave is a challenge wave)
vietnam_wave_multiplier_arbitrary : 5 : , "nf", "rep", "cl" : Defines the amount to scale the amount of NPCs spawned by based on nothing (i.e. a magic number)
vietnam_wave_multiplier_players : 0 : , "nf", "rep", "cl" : Defines the amount to scale the amount of NPCs spawned by based on the number of players
vietnam_wave_multiplier_zombies : 1 : , "nf", "rep", "cl" : Defines the amount to scale the amount of NPCs spawned by during zombie waves
vietnam_wave_support : 1 : , "nf", "rep", "cl" : Toggles the spawning support NPCs during interim phases when server isn't full
vietnam_worldicons_ammo_health_zoom : 0 : , "a", "cl" :
vietnam_worldicons_distscale : 1 : , "a", "cl" :
vietnam_worldicons_interaction_zoom : 0 : , "a", "cl" :
vietnam_worldicons_objective_zoom : 0 : , "a", "cl" :
vietnam_worldicons_pickup_zoom : 0 : , "a", "cl" :
vietnam_worldicons_size : 1 : , "a", "cl" :
vietnam_worldicons_visibility : 1 : , "a", "cl" :
vietnam_zombies_interim_time : 45 : , "nf", "rep", "cl" : Duration of interim period in for Alien Mode
vietnam_zombies_max_carry_weight : 15 : , "nf", "rep", "cl" : Max weapon carry weight for players in Zombie Mode.
view_punch_decay : 5 : , "cheat", "rep", "cl" : Decay factor exponent for view punch
view_recoil_tracking : 0 : , "cheat", "rep", "cl" : How closely the view tracks with the aim punch from weapon recoil
viewanim_addkeyframe : cmd : :
viewanim_create : cmd : : viewanim_create
viewanim_load : cmd : : load animation from file
viewanim_reset : cmd : : reset view angles!
viewanim_save : cmd : : Save current animation to file
viewanim_test : cmd : : test view animation
viewmodel_adjust_enabled : 0 : , "a", "cl" : Enable viewmodel adjusting
viewmodel_adjust_forward : 0 : , "a", "cl" :
viewmodel_adjust_ironsights : 0 : , "a", "cl" : Enable viewmodel adjusting while aiming
viewmodel_adjust_override : 0 : , "a", "cl" : Override other adjustments (e.g. prone) instead of adding them ontop
viewmodel_adjust_pitch : 0 : , "a", "cl" :
viewmodel_adjust_right : 0 : , "a", "cl" :
viewmodel_adjust_roll : 0 : , "a", "cl" :
viewmodel_adjust_scoped : 0 : , "cheat", "cl" :
viewmodel_adjust_up : 0 : , "a", "cl" :
viewmodel_adjust_up_walk : 0 : , "a", "cl" :
viewmodel_adjust_yaw : 0 : , "a", "cl" :
viewmodel_fov : 64 : , "a", "cl" : The fov of the viewmodel
viewmodel_fov_ironsights : 54 : , "a", "cl" : The fov of the viewmodel when using ironsights
viewmodel_offset_randomize : 0 : , "cheat", "cl" : randomly change viewmodel offsets to visualize range
viewmodel_recoil : 0 : , "a", "cl" : Amount of weapon recoil/aimpunch to display on viewmodel
viewmodel_sway : 2 : , "a", "cl" : Enable viewmodel swaying
viewmodel_sway_fraction : 2 : , "a", "cl" :
viewmodel_sway_fraction_ironsights : 1 : , "a", "cl" :
viewmodel_sway_jump_velocity : 0 : , "a", "cl" :
viewmodel_sway_rate : 0 : , "a", "cl" :
viewmodel_sway_rate_ironsights : 1 : , "a", "cl" :
viewmodel_sway_wiggle_rate : 1 : , "a", "cl" :
violence_ablood : 1 : : Draw alien blood
violence_agibs : 1 : : Show alien gib entities
violence_hblood : 1 : : Draw human blood
violence_hgibs : 1 : : Show human gib entities
vis_force : 0 : , "sv", "cheat" :
vismon_poll_frequency : 0 : , "sv", "cheat" :
vismon_trace_limit : 12 : , "sv", "cheat" :
vm_debug : 0 : , "cheat", "cl" :
vm_draw_addon : 1 : , "cl" :
vm_draw_always : 0 : , "cheat", "cl" : 1 - Always draw view models, 2 - Never draw view models. Should be done before map launches.
voice_all_icons : 0 : , "cl" : Draw all players' voice icons
voice_buffer_debug : 0 : :
voice_caster_enable : 0 : , "a" : Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable.
voice_caster_scale : 1 : , "a" : Caster Volume 0.0-1.0
voice_clientdebug : 0 : , "cl" :
voice_debugfeedback : 0 : :
voice_debugfeedbackfrom : 0 : :
voice_enable : 1 : , "a" : Toggle voice transmit and receive.
voice_enable_toggle : cmd : : Toggles voice_enable convar.
voice_fadeouttime : 0 : :
voice_forcemicrecord : 1 : , "a" :
voice_gain_downward_multiplier : 100 : :
voice_gain_max : 35 : :
voice_gain_rate : 1 : :
voice_gain_target : 32000 : :
voice_head_icon_height : 20 : , "cl" : Voice icons are this many inches over player eye positions
voice_head_icon_size : 6 : , "cl" : Size of voice icon over player heads in inches
voice_icons_method : 2 : , "cl" : 0 = classic style, 1 = particles, 2 = integrated into target ID
voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
voice_local_icon : 0 : , "cl" : Draw local player's voice icon
voice_loopback : 0 : , "user" :
voice_minimum_gain : 0 : :
voice_mixer_boost : 0 : , "a" :
voice_mixer_mute : 0 : , "a" :
voice_mixer_volume : 1 : , "a" :
voice_modenable : 1 : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod.
voice_mute : cmd : : Mute a specific Steam user
voice_overdrive : 2 : :
voice_overdrivefadetime : 0 : :
voice_player_speaking_delay_threshold : 0 : , "sv", "cheat" :
voice_player_volume : cmd : :
voice_positional_seconds_after_death : 6 : :
voice_profile : 0 : :
voice_record_steam : 0 : : If true use Steam to record voice (not the engine codec)
voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_reset_mutelist : cmd : : Reset all mute information for all players who were ever muted.
voice_scale : 1 : , "a" : Overall volume of voice over IP 0.0-1.0
voice_serverdebug : 0 : , "sv" :
voice_show_mute : cmd : : Show whether current players are muted.
voice_showchannels : 0 : :
voice_showincoming : 0 : :
voice_status_test_toggle : cmd : : Test voice and status notices
voice_steal : 2 : :
voice_system_enable : 1 : , "a" : Toggle voice system.
voice_threshold : 4000 : , "a", "cl" :
voice_thresold_delay : 0 : :
voice_unmute : cmd : : Unmute a specific Steam user, or `all` to unmute all connected players.
voice_writevoices : 0 : : Saves each speaker's voice data into separate .wav files
voice_xsend_debug : 0 : :
-voicerecord : cmd : :
+voicerecord : cmd : :
voicerecord_toggle : cmd : :
volume : 0 : , "a" : Sound volume
vox_reload : cmd : : Reload sentences.txt file
voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view : cmd : : View entities in the voxel-tree.
vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep
vprof : cmd : : Toggle VProf profiler
vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
vprof_cachemiss : cmd : : Toggle VProf cache miss checking
vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
vprof_child : cmd : :
vprof_collapse_all : cmd : : Collapse the whole vprof tree
vprof_counters : 0 : :
vprof_counters_show_minmax : 0 : :
vprof_dump_counters : cmd : : Dump vprof counters to the console
vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_hiearchy : 0 : : Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes
vprof_dump_spikes_terse : 0 : : Whether to use most terse output
vprof_expand_all : cmd : : Expand the whole vprof tree
vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
vprof_generate_report : cmd : : Generate a report to the console.
vprof_generate_report_AI : cmd : : Generate a report to the console.
vprof_generate_report_AI_only : cmd : : Generate a report to the console.
vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load : cmd : : Generate a report to the console.
vprof_graph : 0 : : Draw the vprof graph.
vprof_graphheight : 256 : , "a" :
vprof_graphwidth : 512 : , "a" :
vprof_nextsibling : cmd : :
vprof_off : cmd : : Turn off VProf profiler
vprof_on : cmd : : Turn on VProf profiler
vprof_parent : cmd : :
vprof_playback_average : cmd : : Average the next N frames.
vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
vprof_prevsibling : cmd : :
vprof_record_start : cmd : : Start recording vprof data for playback later.
vprof_record_stop : cmd : : Stop recording vprof data
vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop : cmd : : Stop an existing remote VProf data request
vprof_reset : cmd : : Reset the stats in VProf profiler
vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
vprof_scope : 0 : : Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys : 0 : , "sv" :
vprof_scope_entity_thinks : 0 : , "sv" :
vprof_server_spike_threshold : 999 : :
vprof_server_thread : 0 : :
vprof_think_limit : 0 : , "sv" :
vprof_to_csv : cmd : : Convert a recorded .vprof file to .csv.
vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose : 1 : , "a" : Set to one to show average and peak times
vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
vtune : cmd : : Controls VTune's sampling.
vx_do_not_throttle_events : 0 : : Force VXConsole updates every frame; smoother vprof data on PS3 but at a slight (~0.2ms) perf cost.
vx_model_list : cmd : : Dump models to VXConsole
+walk : cmd : :
-walk : cmd : :
wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node
wc_link_edit : cmd : :
weapon_accuracy_forcespread : 0 : , "rep", "cl" : Force spread to the specified value.
weapon_accuracy_nospread : 0 : , "rep", "cl" : Disable weapon inaccuracy spread
weapon_accuracy_shotgun_spread_patterns : 1 : , "rep", "cl" :
weapon_air_spread_scale : 0 : , "rep", "cl" : Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing
weapon_auto_cleanup_time : 0 : , "sv" : If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.
weapon_debug_spread_gap : 0 : , "cheat", "cl", "ss" :
weapon_debug_spread_show : 0 : , "cheat", "cl", "ss" : Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair
weapon_flamethrower_debug : 0 : , "sv" :
weapon_flamethrower_flamingchunk_rate : 0 : , "cheat", "cl" :
weapon_lpo50_distance : 512 : , "rep", "cl" :
weapon_lpo50_radius : 5 : , "rep", "cl" :
weapon_m9a1_distance : 512 : , "rep", "cl" :
weapon_m9a1_radius : 5 : , "rep", "cl" :
weapon_molotov_maxdetonateslope : 30 : , "sv", "rep" : Maximum angle of slope on which the molotov will detonate
weapon_near_empty_sound : 1 : , "cheat", "rep", "cl" :
weapon_recoil_decay1_exp : 3 : , "rep", "cl" : Decay factor exponent for weapon recoil
weapon_recoil_decay2_exp : 8 : , "rep", "cl" : Decay factor exponent for weapon recoil
weapon_recoil_decay2_lin : 18 : , "rep", "cl" : Decay factor (linear term) for weapon recoil
weapon_recoil_decay_coefficient : 2 : , "rep", "cl" :
weapon_recoil_scale : 1 : , "rep", "cl" : Overall scale factor for recoil. Used to reduce recoil on specific platforms
weapon_recoil_scale_motion_controller : 1 : , "cheat", "rep", "cl" : Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers
weapon_recoil_vel_decay : 4 : , "rep", "cl" : Decay factor for weapon recoil velocity
weapon_recoil_view_punch_extra : 0 : , "rep", "cl" : Additional (non-aim) punch added to view from recoil
weapon_reticle_knife_show : 0 : , "rep", "cl" : When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.
weapon_show_grenade_crosshair : 1 : , "rep", "cl" : Enable or disable crosshair for grenades. Enforced by server.
weapon_showproficiency : 0 : , "sv" :
weapon_sniper_scope_motion : 1 : , "rep", "cl" : Enables or disables lowering sniper weapon viewmodel while in air.
weapon_sound_falloff_multiplier : 1 : , "cheat", "rep", "cl" : Scaling for falloff of weapon firing sounds
webapi_values_init_buffer_size_0 : 65536 : , "cl" : Initial buffer size for buffers in the WebAPIValues buffer pool
webapi_values_max_pool_size_mb_0 : 400 : , "cl" : Maximum size in bytes of the WebAPIValues buffer pool
whitelistcmd : cmd : : Runs a whitelisted command.
wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
workshop_download_addon : cmd : : Downloads an addon by ID. Mounts it automatically, but does not store in .txt mount cache.
workshop_mount_addon : cmd : : Mounts an addon and stores it in .txt mount cache.
workshop_start : cmd : : Get the latest version of installed maps and start random one.
workshop_unmount_addon : cmd : : Unmounts addon and removes it from .txt mount cache.
workshop_update_all : cmd : : Updates all installed items.
wpn_reload_script : cmd : : Reload weapon script for specified weapon.
writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip : cmd : : Save the ban list to banned_ip.cfg.
xbox_autothrottle : 1 : , "a", "sv" :
xbox_steering_deadzone : 0 : , "sv" :
xbox_throttlebias : 100 : , "a", "sv" :
xbox_throttlespoof : 200 : , "a", "sv" :
xc_crouch_debounce : 0 : , "sv" :
xload : cmd : : Load a saved game from a console storage device.
xlook : cmd : :
xmove : cmd : :
xsave : cmd : : Saves current game to a console storage device.
z_elevator_in_air : 0 : , "sv" :
z_ragdoll_impact_strength : 500 : , "cl" :
zombie_ambushdist : 16000 : , "sv" :
zombie_basemax : 100 : , "sv" :
zombie_basemin : 100 : , "sv" :
zombie_bomber_damage : 100 : , "sv" :
zombie_bomber_radius : 70 : , "sv" :
zombie_changemax : 0 : , "sv" :
zombie_changemin : 0 : , "sv" :
zombie_cheat_setcredits : cmd : : CHEAT: Set the player's current Zombie Mode credits
zombie_decaymax : 0 : , "sv" :
zombie_decaymin : 0 : , "sv" :
zombie_health_armor : 150 : , "sv" :
zombie_health_bloat : 350 : , "sv" :
zombie_health_bomber : 325 : , "sv" :
zombie_health_burning : 250 : , "sv" :
zombie_health_dog : 75 : , "sv" :
zombie_health_gun : 550 : , "sv" :
zombie_health_ranged : 300 : , "sv" :
zombie_health_regular : 100 : , "sv" :
zombie_health_slasher : 225 : , "sv" :
zombie_moanfreq : 1 : , "sv" :
zombie_mode_debug : 0 : , "sv", "cheat" :
zombie_mode_stop : 0 : , "sv", "cheat" :
zombie_ranged_bolt_damage : 30 : , "sv", "cheat" :
zombie_ranged_bolt_velocity : 500 : , "sv", "cheat" :
zombie_stepfreq : 4 : , "sv" :
zoom_sensitivity_ratio_joystick : 1 : , "a", "cl", "ss" : Additional controller sensitivity scale factor applied when FOV is zoomed in.
zoom_sensitivity_ratio_mouse : 1 : , "a", "cl", "ss" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
--------------